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authorISSOtm <eldredhabert0@gmail.com>2019-03-03 23:55:24 +0100
committerISSOtm <eldredhabert0@gmail.com>2019-03-03 23:55:24 +0100
commitc57ed5775cfe44e537d26797ed98b6467b4db478 (patch)
treebf6972cc702d725b13a694d922640d9d2b8db798
parentbc9d07350135f66137d9af3e8cc1421e30571d3e (diff)
Rename PlayerMonFaintHappinessMod
Seriously, mini-rant here: we were three to spend a couple hours trying to find something in this function that was completely unrelated to happiness... and apparently there's been far worse. :') Props to you guys for having been through this =D
-rw-r--r--engine/battle/core.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 72e85f088..4e9d13f15 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -2131,7 +2131,7 @@ UpdateBattleStateAndExperienceAfterEnemyFaint:
ld a, [wWhichMonFaintedFirst]
and a
jr nz, .player_mon_did_not_faint
- call PlayerMonFaintHappinessMod
+ call UpdateFaintedPlayerMon
.player_mon_did_not_faint
call CheckPlayerPartyForFitMon
@@ -2601,7 +2601,7 @@ HandlePlayerMonFaint:
call z, FaintEnemyPokemon
ld a, $1
ld [wWhichMonFaintedFirst], a
- call PlayerMonFaintHappinessMod
+ call UpdateFaintedPlayerMon
call CheckPlayerPartyForFitMon
ld a, d
and a
@@ -2642,7 +2642,7 @@ HandlePlayerMonFaint:
jp z, WildFled_EnemyFled_LinkBattleCanceled
jp DoubleSwitch
-PlayerMonFaintHappinessMod:
+UpdateFaintedPlayerMon:
ld a, [wCurBattleMon]
ld c, a
ld hl, wBattleParticipantsNotFainted