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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-02-18 11:35:28 -0500 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-02-18 11:35:28 -0500 |
commit | e671636bba211b30a15b86bf748989b6e61dcf0a (patch) | |
tree | 018ce46eb11369b539cc23dd68a0664bf489ef63 | |
parent | d342bf9b45eb821727ff5e282e0daa0b59a90475 (diff) |
Card Flip digits are shifted 1px up, not 2px left
-rw-r--r-- | engine/games/card_flip.asm | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engine/games/card_flip.asm b/engine/games/card_flip.asm index a87be3dae..59c8b9ceb 100644 --- a/engine/games/card_flip.asm +++ b/engine/games/card_flip.asm @@ -41,7 +41,7 @@ _CardFlip: ld bc, 1 tiles call CopyBytes - call CardFlip_ShiftDigitsLeftTwoPixels + call CardFlip_ShiftDigitsUpOnePixel call CardFlip_InitTilemap call CardFlip_InitAttrPals call EnableLCD @@ -594,7 +594,9 @@ CardFlip_CopyOAM: jr nz, .loop ret -CardFlip_ShiftDigitsLeftTwoPixels: +CardFlip_ShiftDigitsUpOnePixel: +; The top rows of digits 1-9 become the bottom rows of 0-8, +; so this routine relies on the top rows being blank. ld de, vTiles0 tile "0" ld hl, vTiles0 tile "0" + 2 ld bc, 10 tiles - 2 |