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authorRangi <35663410+Rangi42@users.noreply.github.com>2018-10-21 00:58:16 -0400
committerGitHub <noreply@github.com>2018-10-21 00:58:16 -0400
commitf39a3dff9ca23f96ae5f166122ed6af3d4d3d8e0 (patch)
treef2e1ee0f20111b1b39ee1d83d8464a31cf237122
parent12666e3c70deb3a8859a22d32e31967cb971b69d (diff)
parent3b20a18200befcf7da9a88ed5ae4fb57280ad8aa (diff)
Merge pull request #569 from Rangi42/master
Identify BATTLEACTION_D and _E (thanks, ax6)
-rw-r--r--constants/battle_constants.asm4
-rw-r--r--engine/battle/core.asm16
-rw-r--r--engine/battle/effect_commands.asm2
-rw-r--r--mobile/mobile_40.asm4
4 files changed, 13 insertions, 13 deletions
diff --git a/constants/battle_constants.asm b/constants/battle_constants.asm
index e426b615e..a8a249a5b 100644
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -240,8 +240,8 @@ SUBSTATUS_CURLED EQU 0
const BATTLEACTION_A
const BATTLEACTION_B
const BATTLEACTION_C
- const BATTLEACTION_D
- const BATTLEACTION_E
+ const BATTLEACTION_SKIPTURN
+ const BATTLEACTION_STRUGGLE
const BATTLEACTION_FORFEIT
; wBattlePlayerAction
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 6f76b6c5c..bee241e3c 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -440,9 +440,9 @@ DetermineMoveOrder:
and a
jr z, .use_move
ld a, [wBattleAction]
- cp BATTLEACTION_E
+ cp BATTLEACTION_STRUGGLE
jr z, .use_move
- cp BATTLEACTION_D
+ cp BATTLEACTION_SKIPTURN
jr z, .use_move
sub BATTLEACTION_SWITCH1
jr c, .use_move
@@ -5191,9 +5191,9 @@ PlayerSwitch:
.linked
ld a, [wBattleAction]
- cp BATTLEACTION_E
+ cp BATTLEACTION_STRUGGLE
jp z, .switch
- cp BATTLEACTION_D
+ cp BATTLEACTION_SKIPTURN
jp z, .switch
cp BATTLEACTION_SWITCH1
jp c, .switch
@@ -5774,10 +5774,10 @@ ParseEnemyAction:
call z, LinkBattleSendReceiveAction
call Call_LoadTempTileMapToTileMap
ld a, [wBattleAction]
- cp BATTLEACTION_E
+ cp BATTLEACTION_STRUGGLE
jp z, .struggle
- cp BATTLEACTION_D
- jp z, .battle_action_d
+ cp BATTLEACTION_SKIPTURN
+ jp z, .skip_turn
cp BATTLEACTION_SWITCH1
jp nc, ResetVarsForSubstatusRage
ld [wCurEnemyMoveNum], a
@@ -5811,7 +5811,7 @@ ParseEnemyAction:
jp nz, ResetVarsForSubstatusRage
jr .continue
-.battle_action_d
+.skip_turn
ld a, $ff
jr .finish
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm
index 366898c8c..95a0475bf 100644
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -15,7 +15,7 @@ DoEnemyTurn:
jr z, DoTurn
ld a, [wBattleAction]
- cp BATTLEACTION_E
+ cp BATTLEACTION_STRUGGLE
jr z, DoTurn
cp BATTLEACTION_SWITCH1
ret nc
diff --git a/mobile/mobile_40.asm b/mobile/mobile_40.asm
index 5ab12d24f..05f8a6b80 100644
--- a/mobile/mobile_40.asm
+++ b/mobile/mobile_40.asm
@@ -1552,10 +1552,10 @@ _LinkBattleSendReceiveAction:
and a ; BATTLEPLAYERACTION_USEMOVE?
jr nz, .switch
ld a, [wCurPlayerMove]
- ld b, BATTLEACTION_E
+ ld b, BATTLEACTION_STRUGGLE
cp STRUGGLE
jr z, .struggle
- ld b, BATTLEACTION_D
+ ld b, BATTLEACTION_SKIPTURN
cp $ff
jr z, .struggle
ld a, [wCurMoveNum]