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authoryenatch <yenatch@gmail.com>2013-06-25 21:19:09 -0400
committeryenatch <yenatch@gmail.com>2013-06-25 21:19:09 -0400
commitfdf1070dff66e5fffda76286f2dbc823fcdc2789 (patch)
treef90291b886edd47bd64a9027f364eeb3a45c4ae9
parent03b407a0c4bb58b85c5403c01ce995f40c46e79f (diff)
install: elaborate on make targets
-rw-r--r--INSTALL.md8
1 files changed, 8 insertions, 0 deletions
diff --git a/INSTALL.md b/INSTALL.md
index 689a7cf8b..a35fe72ef 100644
--- a/INSTALL.md
+++ b/INSTALL.md
@@ -97,6 +97,14 @@ If you see `cmp baserom.gbc pokecrystal.gbc` as the last line, the build was suc
Your first compile processes every source file at once. After that, only modified source files have to be reprocessed, so compiling again should be a few seconds faster.
+Other make targets that may come in handy:
+
+`make clean` deletes any preprocessed source files (.tx), rgbds object files and the compiled rom, in case something goes wrong.
+
+`make pngs` decompresses any lz files in gfx/ and then exports any graphics files to png.
+
+`make lzs` does the reverse. This is already part of the build process, so modified pngs will automatically be converted to 2bpp and compressed to lz without any additional work.
+
# Linux