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authorRangi <remy.oukaour+rangi42@gmail.com>2020-04-17 11:02:29 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-04-17 11:02:29 -0400
commit164e1b89afc1773a14598c377c8c8d0bfa01a1a1 (patch)
tree82d2d640096a0cb3fc2dddec35fb9ac5a2addfef /FAQ.md
parentbfc6612cbf0460955deca28e9ad92d0ff8856668 (diff)
Rename pokecrystal.link to layout.link
This is independent of the project name, and clearly applies to pokecrystal11, pokecrystal-au, etc.
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@@ -58,7 +58,7 @@ If you are using 64-bit Windows, download [**64-bit Cygwin**][cygwin] and [**64-
If you have not changed any of the asm, make sure you have the latest version of pokecrystal and the correct version of rgbds (see [INSTALL.md](INSTALL.md)).
-If you added or changed any code, it has to fit in the **memory banks**. The 2MB ROM is divided into 128 banks of 4KB ($4000 bytes) each, numbered $00 to $7F. The linkerscript [pokecrystal.link](pokecrystal.link) lists which `SECTION`s go in which banks. Try moving some code into a new section.
+If you added or changed any code, it has to fit in the **memory banks**. The 2MB ROM is divided into 128 banks of 4KB ($4000 bytes) each, numbered $00 to $7F. The linkerscript [layout.link](layout.link) lists which `SECTION`s go in which banks. Try moving some code into a new section.
### "Invalid file or object file version"