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authoryenatch <yenatch@gmail.com>2015-07-21 02:04:38 -0400
committeryenatch <yenatch@gmail.com>2015-07-21 02:04:38 -0400
commit0b5471f385d3cc66bb4ae7aa4191ce3af9f50cac (patch)
tree61cb1021673d8a9b7b1cdddc64d90053a8476e8b /audio/engine.asm
parent006fc875971c92f2249f47b5fd120c5df76c6883 (diff)
parentd5ddd9e54ec2422d6f1cd7c561c1750512d0a81d (diff)
Merge pull request #302 from PikalaxALT/more_enum
More enum
Diffstat (limited to 'audio/engine.asm')
-rw-r--r--audio/engine.asm34
1 files changed, 20 insertions, 14 deletions
diff --git a/audio/engine.asm b/audio/engine.asm
index 2842288b2..7a907bccc 100644
--- a/audio/engine.asm
+++ b/audio/engine.asm
@@ -413,10 +413,9 @@ UpdateChannels: ; e8125
; hl << 4
; each wavepattern is $0f bytes long
; so seeking is done in $10s
+rept 4
add hl, hl
- add hl, hl
- add hl, hl
- add hl, hl
+endr
ld de, WaveSamples
add hl, de
; load wavepattern into $ff30-$ff3f
@@ -1292,8 +1291,9 @@ GetNoiseSample: ; e86c5
ld d, $00
; load ptr to noise sample set in hl
ld hl, Drumkits
+rept 2
add hl, de
- add hl, de
+endr
ld a, [hli]
ld h, [hl]
ld l, a
@@ -1306,8 +1306,9 @@ GetNoiseSample: ; e86c5
; use 'pitch' to seek noise sample set
ld e, a
ld d, $00
+rept 2
add hl, de
- add hl, de
+endr
; load sample pointer into NoiseSampleAddress
ld a, [hli]
ld [NoiseSampleAddressLo], a
@@ -1328,8 +1329,9 @@ ParseMusicCommand: ; e870f
ld d, $00
; seek command pointer
ld hl, MusicCommands
+rept 2
add hl, de
- add hl, de
+endr
; jump to the new pointer
ld a, [hli]
ld h, [hl]
@@ -1572,8 +1574,9 @@ MusicFB: ; e8817
inc hl
ld d, [hl]
; skip pointer
+rept 2
inc de
- inc de
+endr
; update address
ld [hl], d
dec hl
@@ -1623,8 +1626,9 @@ MusicEE; e883e
inc hl
ld d, [hl]
; skip pointer
+rept 2
inc de
- inc de
+endr
; update address
ld [hl], d
dec hl
@@ -2378,9 +2382,9 @@ _PlayCryHeader:: ; e8b79
; 3-byte pointers (bank, address)
ld hl, Cries
+rept 3
add hl, de
- add hl, de
- add hl, de
+endr
ld a, [hli]
ld [MusicBank], a
@@ -2595,9 +2599,9 @@ PlayStereoSFX:: ; e8ca6
; get sfx ptr
ld hl, SFX
+rept 3
add hl, de
- add hl, de
- add hl, de
+endr
; bank
ld a, [hli]
@@ -2692,8 +2696,9 @@ LoadChannel: ; e8d1b
ld c, a
ld b, $00
ld hl, ChannelPointers
+rept 2
add hl, bc
- add hl, bc
+endr
ld c, [hl]
inc hl
ld b, [hl] ; bc = channel pointer
@@ -3157,8 +3162,9 @@ ClearChannels:: ; e8fe9
; doesn't seem to be used, but functionally identical to SoundRestart
ld hl, rNR50
xor a
+rept 2
ld [hli], a
- ld [hli], a
+endr
ld a, $80
ld [hli], a
ld hl, rNR10