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authoryenatch <yenatch@gmail.com>2017-12-23 13:17:46 -0500
committerGitHub <noreply@github.com>2017-12-23 13:17:46 -0500
commit878092004956418bfd77bfdb9fc9dd7f640f80d2 (patch)
tree3a97e3eb15d5c545977038e67589f92158e5bf23 /audio/engine.asm
parenta6656a986bf9dde51561cab090648e0117b173ad (diff)
parent3c37bfc6fa2570a0a77c1230673910257ecf32df (diff)
Merge pull request #419 from roukaour/master
More reorganization and documentation
Diffstat (limited to 'audio/engine.asm')
-rw-r--r--audio/engine.asm22
1 files changed, 11 insertions, 11 deletions
diff --git a/audio/engine.asm b/audio/engine.asm
index 4fd618940..cd68bc96d 100644
--- a/audio/engine.asm
+++ b/audio/engine.asm
@@ -245,7 +245,7 @@ UpdateChannels: ; e8125
.Channel1:
ld a, [Danger]
- bit 7, a
+ bit DANGER_ON_F, a
ret nz
.Channel5:
ld hl, Channel1NoteFlags - Channel1
@@ -537,9 +537,9 @@ _CheckSFX: ; e82e7
PlayDanger: ; e8307
ld a, [Danger]
- bit 7, a
+ bit DANGER_ON_F, a
ret z
- and $7f
+ and $ff - (1 << DANGER_ON_F)
ld d, a
call _CheckSFX
jr c, .asm_e8335
@@ -573,7 +573,7 @@ PlayDanger: ; e8307
jr c, .asm_e833c
xor a
.asm_e833c
- or $80
+ or 1 << DANGER_ON_F
ld [Danger], a
; is hw ch1 on?
ld a, [SoundOutput]
@@ -632,9 +632,9 @@ FadeMusic: ; e8358
ld [MusicFadeCount], a
; get SO1 volume
ld a, [Volume]
- and $7
+ and VOLUME_SO1_LEVEL
; which way are we fading?
- bit 7, d
+ bit MUSIC_FADE_IN_F, d
jr nz, .fadein
; fading out
and a
@@ -648,7 +648,7 @@ FadeMusic: ; e8358
ld [Volume], a
; did we just get on a bike?
ld a, [PlayerState]
- cp $1 ; bicycle
+ cp PLAYER_BIKE
jr z, .bicycle
push bc
; restart sound
@@ -688,7 +688,7 @@ FadeMusic: ; e8358
pop bc
; fade in
ld hl, MusicFade
- set 7, [hl]
+ set MUSIC_FADE_IN_F, [hl]
ret
.fadein
@@ -2882,9 +2882,9 @@ LoadMusicByte:: ; e8d76
; e8d80
-INCLUDE "data/audio/notes.asm"
+INCLUDE "audio/notes.asm"
-INCLUDE "data/audio/wave_samples.asm"
+INCLUDE "audio/wave_samples.asm"
INCLUDE "audio/drumkits.asm"
@@ -2976,7 +2976,7 @@ PlayTrainerEncounterMusic:: ; e900a
ld [MusicFade], a
; play nothing for one frame
push de
- ld de, 0 ; id: Music_Nothing
+ ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
; play new song