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authorluckytyphlosion <10688458+luckytyphlosion@users.noreply.github.com>2018-01-23 17:39:09 -0500
committerluckytyphlosion <10688458+luckytyphlosion@users.noreply.github.com>2018-01-23 17:39:09 -0500
commita1951cefc09035e11077a433b28ec8c66b3b03db (patch)
tree4de98db5a6edb6d74192028d50893da2b764421f /audio/engine.asm
parent79bd48f85c7dd1868264e290b12dad17a6e25b95 (diff)
Prefix wram labels with w, part 2.
Diffstat (limited to 'audio/engine.asm')
-rw-r--r--audio/engine.asm616
1 files changed, 308 insertions, 308 deletions
diff --git a/audio/engine.asm b/audio/engine.asm
index 7aefca7fd..21a472fec 100644
--- a/audio/engine.asm
+++ b/audio/engine.asm
@@ -38,8 +38,8 @@ _MapSetup_Sound_Off:: ; e8000
dec e
jr nz, .clearsound
- ld hl, Channels ; start of channel data
- ld de, ChannelsEnd - Channels ; length of area to clear (entire sound wram area)
+ ld hl, wChannels ; start of channel data
+ ld de, wChannelsEnd - wChannels ; length of area to clear (entire sound wram area)
.clearchannels
xor a
ld [hli], a
@@ -60,29 +60,29 @@ _MapSetup_Sound_Off:: ; e8000
MusicFadeRestart: ; e803d
; restart but keep the music id to fade in to
- ld a, [MusicFadeID + 1]
+ ld a, [wMusicFadeID + 1]
push af
- ld a, [MusicFadeID]
+ ld a, [wMusicFadeID]
push af
call _MapSetup_Sound_Off
pop af
- ld [MusicFadeID], a
+ ld [wMusicFadeID], a
pop af
- ld [MusicFadeID + 1], a
+ ld [wMusicFadeID + 1], a
ret
; e8051
MusicOn: ; e8051
ld a, 1
- ld [MusicPlaying], a
+ ld [wMusicPlaying], a
ret
; e8057
MusicOff: ; e8057
xor a
- ld [MusicPlaying], a
+ ld [wMusicPlaying], a
ret
; e805c
@@ -90,22 +90,22 @@ MusicOff: ; e8057
_UpdateSound:: ; e805c
; called once per frame
; no use updating audio if it's not playing
- ld a, [MusicPlaying]
+ ld a, [wMusicPlaying]
and a
ret z
; start at ch1
xor a
- ld [CurChannel], a ; just
- ld [SoundOutput], a ; off
+ ld [wCurChannel], a ; just
+ ld [wSoundOutput], a ; off
ld bc, wChannel1
.loop
; is the channel active?
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
bit SOUND_CHANNEL_ON, [hl]
jp z, .nextchannel
; check time left in the current note
- ld hl, Channel1NoteDuration - wChannel1
+ ld hl, wChannel1NoteDuration - wChannel1
add hl, bc
ld a, [hl]
cp $2 ; 1 or 0?
@@ -115,14 +115,14 @@ _UpdateSound:: ; e805c
.noteover
; reset vibrato delay
- ld hl, Channel1VibratoDelay - wChannel1
+ ld hl, wChannel1VibratoDelay - wChannel1
add hl, bc
ld a, [hl]
- ld hl, Channel1VibratoDelayCount - wChannel1
+ ld hl, wChannel1VibratoDelayCount - wChannel1
add hl, bc
ld [hl], a
; turn vibrato off for now
- ld hl, Channel1Flags2 - wChannel1
+ ld hl, wChannel1Flags2 - wChannel1
add hl, bc
res SOUND_PITCH_WHEEL, [hl]
; get next note
@@ -130,7 +130,7 @@ _UpdateSound:: ; e805c
.continue_sound_update
call ApplyPitchWheel
; duty cycle
- ld hl, Channel1DutyCycle - wChannel1
+ ld hl, wChannel1DutyCycle - wChannel1
add hl, bc
ld a, [hli]
ld [wCurTrackDuty], a
@@ -146,50 +146,50 @@ _UpdateSound:: ; e805c
call HandleTrackVibrato ; handle vibrato and other things
call HandleNoise
; turn off music when playing sfx?
- ld a, [SFXPriority]
+ ld a, [wSFXPriority]
and a
jr z, .next
; are we in a sfx channel right now?
- ld a, [CurChannel]
+ ld a, [wCurChannel]
cp CHAN5
jr nc, .next
; are any sfx channels active?
; if so, mute
- ld hl, Channel5Flags
+ ld hl, wChannel5Flags
bit SOUND_CHANNEL_ON, [hl]
jr nz, .restnote
- ld hl, Channel6Flags
+ ld hl, wChannel6Flags
bit SOUND_CHANNEL_ON, [hl]
jr nz, .restnote
- ld hl, Channel7Flags
+ ld hl, wChannel7Flags
bit SOUND_CHANNEL_ON, [hl]
jr nz, .restnote
- ld hl, Channel8Flags
+ ld hl, wChannel8Flags
bit SOUND_CHANNEL_ON, [hl]
jr z, .next
.restnote
- ld hl, Channel1NoteFlags - wChannel1
+ ld hl, wChannel1NoteFlags - wChannel1
add hl, bc
set NOTE_REST, [hl] ; Rest
.next
; are we in a sfx channel right now?
- ld a, [CurChannel]
+ ld a, [wCurChannel]
cp CHAN5
jr nc, .sfx_channel
- ld hl, Channel5Flags - wChannel1
+ ld hl, wChannel5Flags - wChannel1
add hl, bc
bit SOUND_CHANNEL_ON, [hl]
jr nz, .sound_channel_on
.sfx_channel
call UpdateChannels
- ld hl, Channel1Tracks - wChannel1
+ ld hl, wChannel1Tracks - wChannel1
add hl, bc
- ld a, [SoundOutput]
+ ld a, [wSoundOutput]
or [hl]
- ld [SoundOutput], a
+ ld [wSoundOutput], a
.sound_channel_on
; clear note flags
- ld hl, Channel1NoteFlags - wChannel1
+ ld hl, wChannel1NoteFlags - wChannel1
add hl, bc
xor a
ld [hl], a
@@ -199,9 +199,9 @@ _UpdateSound:: ; e805c
add hl, bc
ld c, l
ld b, h
- ld a, [CurChannel]
+ ld a, [wCurChannel]
inc a
- ld [CurChannel], a
+ ld [wCurChannel], a
cp $8 ; are we done?
jp nz, .loop ; do it all again
@@ -212,7 +212,7 @@ _UpdateSound:: ; e805c
ld a, [wVolume]
ld [rNR50], a
; write SO on/off to hardware register
- ld a, [SoundOutput]
+ ld a, [wSoundOutput]
ld [rNR51], a
ret
@@ -220,7 +220,7 @@ _UpdateSound:: ; e805c
UpdateChannels: ; e8125
ld hl, .ChannelFnPtrs
- ld a, [CurChannel]
+ ld a, [wCurChannel]
and $7
add a
ld e, a
@@ -248,12 +248,12 @@ UpdateChannels: ; e8125
bit DANGER_ON_F, a
ret nz
.Channel5:
- ld hl, Channel1NoteFlags - wChannel1
+ ld hl, wChannel1NoteFlags - wChannel1
add hl, bc
bit NOTE_UNKN_3, [hl]
jr z, .asm_e8159
;
- ld a, [SoundInput]
+ ld a, [wSoundInput]
ld [rNR10], a
.asm_e8159
bit NOTE_REST, [hl] ; rest
@@ -317,7 +317,7 @@ UpdateChannels: ; e8125
.Channel2:
.Channel6:
- ld hl, Channel1NoteFlags - wChannel1
+ ld hl, wChannel1NoteFlags - wChannel1
add hl, bc
bit NOTE_REST, [hl] ; rest
jr nz, .ch2rest
@@ -377,7 +377,7 @@ UpdateChannels: ; e8125
.Channel3:
.Channel7:
- ld hl, Channel1NoteFlags - wChannel1
+ ld hl, wChannel1NoteFlags - wChannel1
add hl, bc
bit NOTE_REST, [hl] ; rest
jr nz, .ch3rest
@@ -478,7 +478,7 @@ endr
.Channel4:
.Channel8:
- ld hl, Channel1NoteFlags - wChannel1
+ ld hl, wChannel1NoteFlags - wChannel1
add hl, bc
bit NOTE_REST, [hl] ; rest
jr nz, .ch4rest
@@ -514,16 +514,16 @@ endr
_CheckSFX: ; e82e7
; return carry if any sfx channels are active
- ld hl, Channel5Flags
+ ld hl, wChannel5Flags
bit SOUND_CHANNEL_ON, [hl]
jr nz, .sfxon
- ld hl, Channel6Flags
+ ld hl, wChannel6Flags
bit SOUND_CHANNEL_ON, [hl]
jr nz, .sfxon
- ld hl, Channel7Flags
+ ld hl, wChannel7Flags
bit SOUND_CHANNEL_ON, [hl]
jr nz, .sfxon
- ld hl, Channel8Flags
+ ld hl, wChannel8Flags
bit SOUND_CHANNEL_ON, [hl]
jr nz, .sfxon
and a
@@ -576,13 +576,13 @@ PlayDanger: ; e8307
or 1 << DANGER_ON_F
ld [wLowHealthAlarm], a
; is hw ch1 on?
- ld a, [SoundOutput]
+ ld a, [wSoundOutput]
and $11
ret nz
; if not, turn it on
- ld a, [SoundOutput]
+ ld a, [wSoundOutput]
or $11
- ld [SoundOutput], a
+ ld [wSoundOutput], a
ret
; e8350
@@ -604,32 +604,32 @@ Tablee8354: ; e8354
FadeMusic: ; e8358
; fade music if applicable
; usage:
-; write to MusicFade
+; write to wMusicFade
; song fades out at the given rate
-; load song id in MusicFadeID
+; load song id in wMusicFadeID
; fade new song in
; notes:
; max # frames per volume level is $3f
; fading?
- ld a, [MusicFade]
+ ld a, [wMusicFade]
and a
ret z
; has the count ended?
- ld a, [MusicFadeCount]
+ ld a, [wMusicFadeCount]
and a
jr z, .update
; count down
dec a
- ld [MusicFadeCount], a
+ ld [wMusicFadeCount], a
ret
.update
- ld a, [MusicFade]
+ ld a, [wMusicFade]
ld d, a
; get new count
and $3f
- ld [MusicFadeCount], a
+ ld [wMusicFadeCount], a
; get SO1 volume
ld a, [wVolume]
and VOLUME_SO1_LEVEL
@@ -647,18 +647,18 @@ FadeMusic: ; e8358
xor a
ld [wVolume], a
; did we just get on a bike?
- ld a, [PlayerState]
+ ld a, [wPlayerState]
cp PLAYER_BIKE
jr z, .bicycle
push bc
; restart sound
call MusicFadeRestart
; get new song id
- ld a, [MusicFadeID]
+ ld a, [wMusicFadeID]
and a
jr z, .quit ; this assumes there are fewer than 256 songs!
ld e, a
- ld a, [MusicFadeID + 1]
+ ld a, [wMusicFadeID + 1]
ld d, a
; load new song
call _PlayMusic
@@ -667,7 +667,7 @@ FadeMusic: ; e8358
pop bc
; stop fading
xor a
- ld [MusicFade], a
+ ld [wMusicFade], a
ret
.bicycle
@@ -679,15 +679,15 @@ FadeMusic: ; e8358
xor a
ld [wVolume], a
; get new song id
- ld a, [MusicFadeID]
+ ld a, [wMusicFadeID]
ld e, a
- ld a, [MusicFadeID + 1]
+ ld a, [wMusicFadeID + 1]
ld d, a
; load new song
call _PlayMusic
pop bc
; fade in
- ld hl, MusicFade
+ ld hl, wMusicFade
set MUSIC_FADE_IN_F, [hl]
ret
@@ -702,7 +702,7 @@ FadeMusic: ; e8358
.maxvolume
; we're done
xor a
- ld [MusicFade], a
+ ld [wMusicFade], a
ret
.updatevolume
@@ -717,12 +717,12 @@ FadeMusic: ; e8358
LoadNote: ; e83d1
; wait for pitch wheel to finish
- ld hl, Channel1Flags2 - wChannel1
+ ld hl, wChannel1Flags2 - wChannel1
add hl, bc
bit SOUND_PITCH_WHEEL, [hl]
ret z
; get note duration
- ld hl, Channel1NoteDuration - wChannel1
+ ld hl, wChannel1NoteDuration - wChannel1
add hl, bc
ld a, [hl]
ld hl, wCurNoteDuration
@@ -732,13 +732,13 @@ LoadNote: ; e83d1
.ok
ld [hl], a
; get frequency
- ld hl, Channel1Frequency - wChannel1
+ ld hl, wChannel1Frequency - wChannel1
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
; get direction of pitch wheel
- ld hl, Channel1PitchWheelTarget - wChannel1
+ ld hl, wChannel1PitchWheelTarget - wChannel1
add hl, bc
ld a, e
sub [hl]
@@ -746,21 +746,21 @@ LoadNote: ; e83d1
ld a, d
sbc 0
ld d, a
- ld hl, Channel1PitchWheelTarget + 1 - wChannel1
+ ld hl, wChannel1PitchWheelTarget + 1 - wChannel1
add hl, bc
sub [hl]
jr nc, .greater_than
- ld hl, Channel1Flags3 - wChannel1
+ ld hl, wChannel1Flags3 - wChannel1
add hl, bc
set SOUND_PITCH_WHEEL_DIR, [hl]
; get frequency
- ld hl, Channel1Frequency - wChannel1
+ ld hl, wChannel1Frequency - wChannel1
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
; ????
- ld hl, Channel1PitchWheelTarget - wChannel1
+ ld hl, wChannel1PitchWheelTarget - wChannel1
add hl, bc
ld a, [hl]
sub e
@@ -769,7 +769,7 @@ LoadNote: ; e83d1
sbc 0
ld d, a
; ????
- ld hl, Channel1PitchWheelTarget + 1 - wChannel1
+ ld hl, wChannel1PitchWheelTarget + 1 - wChannel1
add hl, bc
ld a, [hl]
sub d
@@ -777,17 +777,17 @@ LoadNote: ; e83d1
jr .resume
.greater_than
- ld hl, Channel1Flags3 - wChannel1
+ ld hl, wChannel1Flags3 - wChannel1
add hl, bc
res SOUND_PITCH_WHEEL_DIR, [hl]
; get frequency
- ld hl, Channel1Frequency - wChannel1
+ ld hl, wChannel1Frequency - wChannel1
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
; get distance from pitch wheel target
- ld hl, Channel1PitchWheelTarget - wChannel1
+ ld hl, wChannel1PitchWheelTarget - wChannel1
add hl, bc
ld a, e
sub [hl]
@@ -795,7 +795,7 @@ LoadNote: ; e83d1
ld a, d
sbc 0
ld d, a
- ld hl, Channel1PitchWheelTarget + 1 - wChannel1
+ ld hl, wChannel1PitchWheelTarget + 1 - wChannel1
add hl, bc
sub [hl]
ld d, a
@@ -823,13 +823,13 @@ LoadNote: ; e83d1
add [hl]
ld d, b ; quotient
pop bc
- ld hl, Channel1PitchWheelAmount - wChannel1
+ ld hl, wChannel1PitchWheelAmount - wChannel1
add hl, bc
ld [hl], d ; quotient
- ld hl, Channel1PitchWheelAmountFraction - wChannel1
+ ld hl, wChannel1PitchWheelAmountFraction - wChannel1
add hl, bc
ld [hl], a ; remainder
- ld hl, Channel1Field25 - wChannel1
+ ld hl, wChannel1Field25 - wChannel1
add hl, bc
xor a
ld [hl], a
@@ -839,11 +839,11 @@ LoadNote: ; e83d1
HandleTrackVibrato: ; e8466
; handle duty, cry pitch, and vibrato
- ld hl, Channel1Flags2 - wChannel1
+ ld hl, wChannel1Flags2 - wChannel1
add hl, bc
bit SOUND_DUTY, [hl] ; duty
jr z, .next
- ld hl, Channel1SFXDutyLoop - wChannel1
+ ld hl, wChannel1SFXDutyLoop - wChannel1
add hl, bc
ld a, [hl]
rlca
@@ -851,15 +851,15 @@ HandleTrackVibrato: ; e8466
ld [hl], a
and $c0
ld [wCurTrackDuty], a
- ld hl, Channel1NoteFlags - wChannel1
+ ld hl, wChannel1NoteFlags - wChannel1
add hl, bc
set NOTE_DUTY_OVERRIDE, [hl]
.next
- ld hl, Channel1Flags2 - wChannel1
+ ld hl, wChannel1Flags2 - wChannel1
add hl, bc
bit SOUND_CRY_PITCH, [hl]
jr z, .vibrato
- ld hl, Channel1CryPitch - wChannel1
+ ld hl, wChannel1CryPitch - wChannel1
add hl, bc
ld e, [hl]
inc hl
@@ -877,19 +877,19 @@ HandleTrackVibrato: ; e8466
ld [hl], d
.vibrato
; is vibrato on?
- ld hl, Channel1Flags2 - wChannel1
+ ld hl, wChannel1Flags2 - wChannel1
add hl, bc
bit SOUND_VIBRATO, [hl] ; vibrato
jr z, .quit
; is vibrato active for this note yet?
; is the delay over?
- ld hl, Channel1VibratoDelayCount - wChannel1
+ ld hl, wChannel1VibratoDelayCount - wChannel1
add hl, bc
ld a, [hl]
and a
jr nz, .subexit
; is the extent nonzero?
- ld hl, Channel1VibratoExtent - wChannel1
+ ld hl, wChannel1VibratoExtent - wChannel1
add hl, bc
ld a, [hl]
and a
@@ -897,7 +897,7 @@ HandleTrackVibrato: ; e8466
; save it for later
ld d, a
; is it time to toggle vibrato up/down?
- ld hl, Channel1VibratoRate - wChannel1
+ ld hl, wChannel1VibratoRate - wChannel1
add hl, bc
ld a, [hl]
and $f ; count
@@ -916,7 +916,7 @@ HandleTrackVibrato: ; e8466
ld a, [wCurTrackFrequency]
ld e, a
; toggle vibrato up/down
- ld hl, Channel1Flags3 - wChannel1
+ ld hl, wChannel1Flags3 - wChannel1
add hl, bc
bit SOUND_VIBRATO_DIR, [hl] ; vibrato up/down
jr z, .down
@@ -948,7 +948,7 @@ HandleTrackVibrato: ; e8466
.no_carry
ld [wCurTrackFrequency], a
;
- ld hl, Channel1NoteFlags - wChannel1
+ ld hl, wChannel1NoteFlags - wChannel1
add hl, bc
set NOTE_VIBRATO_OVERRIDE, [hl]
.quit
@@ -958,23 +958,23 @@ HandleTrackVibrato: ; e8466
ApplyPitchWheel: ; e84f9
; quit if pitch wheel inactive
- ld hl, Channel1Flags2 - wChannel1
+ ld hl, wChannel1Flags2 - wChannel1
add hl, bc
bit SOUND_PITCH_WHEEL, [hl]
ret z
; de = Frequency
- ld hl, Channel1Frequency - wChannel1
+ ld hl, wChannel1Frequency - wChannel1
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
; check whether pitch wheel is going up or down
- ld hl, Channel1Flags3 - wChannel1
+ ld hl, wChannel1Flags3 - wChannel1
add hl, bc
bit SOUND_PITCH_WHEEL_DIR, [hl]
jr z, .decreasing
; frequency += [Channel*PitchWheelAmount]
- ld hl, Channel1PitchWheelAmount - wChannel1
+ ld hl, wChannel1PitchWheelAmount - wChannel1
add hl, bc
ld l, [hl]
ld h, 0
@@ -983,10 +983,10 @@ ApplyPitchWheel: ; e84f9
ld e, l
; [Channel*Field25] += [Channel*PitchWheelAmountFraction]
; if rollover: Frequency += 1
- ld hl, Channel1PitchWheelAmountFraction - wChannel1
+ ld hl, wChannel1PitchWheelAmountFraction - wChannel1
add hl, bc
ld a, [hl]
- ld hl, Channel1Field25 - wChannel1
+ ld hl, wChannel1Field25 - wChannel1
add hl, bc
add [hl]
ld [hl], a
@@ -999,13 +999,13 @@ ApplyPitchWheel: ; e84f9
; Compare the dw at [Channel*PitchWheelTarget] to de.
; If frequency is greater, we're finished.
; Otherwise, load the frequency and set two flags.
- ld hl, Channel1PitchWheelTarget + 1 - wChannel1
+ ld hl, wChannel1PitchWheelTarget + 1 - wChannel1
add hl, bc
ld a, [hl]
cp d
jp c, .finished_pitch_wheel
jr nz, .continue_pitch_wheel
- ld hl, Channel1PitchWheelTarget - wChannel1
+ ld hl, wChannel1PitchWheelTarget - wChannel1
add hl, bc
ld a, [hl]
cp e
@@ -1015,7 +1015,7 @@ ApplyPitchWheel: ; e84f9
.decreasing
; frequency -= [Channel*PitchWheelAmount]
ld a, e
- ld hl, Channel1PitchWheelAmount - wChannel1
+ ld hl, wChannel1PitchWheelAmount - wChannel1
add hl, bc
ld e, [hl]
sub e
@@ -1025,7 +1025,7 @@ ApplyPitchWheel: ; e84f9
ld d, a
; [Channel*Field25] *= 2
; if rollover: Frequency -= 1
- ld hl, Channel1PitchWheelAmountFraction - wChannel1
+ ld hl, wChannel1PitchWheelAmountFraction - wChannel1
add hl, bc
ld a, [hl]
add a
@@ -1039,33 +1039,33 @@ ApplyPitchWheel: ; e84f9
; Compare the dw at [Channel*PitchWheelTarget] to de.
; If frequency is lower, we're finished.
; Otherwise, load the frequency and set two flags.
- ld hl, Channel1PitchWheelTarget + 1 - wChannel1
+ ld hl, wChannel1PitchWheelTarget + 1 - wChannel1
add hl, bc
ld a, d
cp [hl]
jr c, .finished_pitch_wheel
jr nz, .continue_pitch_wheel
- ld hl, Channel1PitchWheelTarget - wChannel1
+ ld hl, wChannel1PitchWheelTarget - wChannel1
add hl, bc
ld a, e
cp [hl]
jr nc, .continue_pitch_wheel
.finished_pitch_wheel
- ld hl, Channel1Flags2 - wChannel1
+ ld hl, wChannel1Flags2 - wChannel1
add hl, bc
res SOUND_PITCH_WHEEL, [hl]
- ld hl, Channel1Flags3 - wChannel1
+ ld hl, wChannel1Flags3 - wChannel1
add hl, bc
res SOUND_PITCH_WHEEL_DIR, [hl]
ret
.continue_pitch_wheel
- ld hl, Channel1Frequency - wChannel1
+ ld hl, wChannel1Frequency - wChannel1
add hl, bc
ld [hl], e
inc hl
ld [hl], d
- ld hl, Channel1NoteFlags - wChannel1
+ ld hl, wChannel1NoteFlags - wChannel1
add hl, bc
set NOTE_FREQ_OVERRIDE, [hl]
set NOTE_DUTY_OVERRIDE, [hl]
@@ -1075,16 +1075,16 @@ ApplyPitchWheel: ; e84f9
HandleNoise: ; e858c
; is noise sampling on?
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
bit SOUND_NOISE, [hl] ; noise sampling
ret z
; are we in a sfx channel?
- ld a, [CurChannel]
+ ld a, [wCurChannel]
bit 2, a ; sfx
jr nz, .next
; is ch8 on? (noise)
- ld hl, Channel8Flags
+ ld hl, wChannel8Flags
bit SOUND_CHANNEL_ON, [hl] ; on?
jr z, .next
; is ch8 playing noise?
@@ -1109,8 +1109,8 @@ ReadNoiseSample: ; e85af
; zz: intensity
; yy: frequency
- ; de = [NoiseSampleAddress]
- ld hl, NoiseSampleAddress
+ ; de = [wNoiseSampleAddress]
+ ld hl, wNoiseSampleAddress
ld e, [hl]
inc hl
ld d, [hl]
@@ -1138,12 +1138,12 @@ ReadNoiseSample: ; e85af
xor a
ld [wCurTrackFrequency + 1], a
- ld hl, NoiseSampleAddress
+ ld hl, wNoiseSampleAddress
ld [hl], e
inc hl
ld [hl], d
- ld hl, Channel1NoteFlags - wChannel1
+ ld hl, wChannel1NoteFlags - wChannel1
add hl, bc
set NOTE_NOISE_SAMPLING, [hl]
ret
@@ -1166,9 +1166,9 @@ ParseMusic: ; e85e1
jr ParseMusic ; start over
.readnote
-; CurMusicByte contains current note
+; wCurMusicByte contains current note
; special notes
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
bit SOUND_SFX, [hl]
jp nz, ParseSFXOrRest
@@ -1178,65 +1178,65 @@ ParseMusic: ; e85e1
jp nz, GetNoiseSample
; normal note
; set note duration (bottom nybble)
- ld a, [CurMusicByte]
+ ld a, [wCurMusicByte]
and $f
call SetNoteDuration
; get note pitch (top nybble)
- ld a, [CurMusicByte]
+ ld a, [wCurMusicByte]
swap a
and $f
jr z, .rest ; pitch 0-> rest
; update pitch
- ld hl, Channel1Pitch - wChannel1
+ ld hl, wChannel1Pitch - wChannel1
add hl, bc
ld [hl], a
; store pitch in e
ld e, a
; store octave in d
- ld hl, Channel1Octave - wChannel1
+ ld hl, wChannel1Octave - wChannel1
add hl, bc
ld d, [hl]
; update frequency
call GetFrequency
- ld hl, Channel1Frequency - wChannel1
+ ld hl, wChannel1Frequency - wChannel1
add hl, bc
ld [hl], e
inc hl
ld [hl], d
; ????
- ld hl, Channel1NoteFlags - wChannel1
+ ld hl, wChannel1NoteFlags - wChannel1
add hl, bc
set NOTE_NOISE_SAMPLING, [hl]
jp LoadNote
.rest
; note = rest
- ld hl, Channel1NoteFlags - wChannel1
+ ld hl, wChannel1NoteFlags - wChannel1
add hl, bc
set NOTE_REST, [hl] ; Rest
ret
.endchannel
; $ff is reached in music data
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
bit SOUND_SUBROUTINE, [hl] ; in a subroutine?
jr nz, .readcommand ; execute
- ld a, [CurChannel]
+ ld a, [wCurChannel]
cp CHAN5
jr nc, .chan_5to8
; ????
- ld hl, Channel5Flags - wChannel1
+ ld hl, wChannel5Flags - wChannel1
add hl, bc
bit SOUND_CHANNEL_ON, [hl]
jr nz, .ok
.chan_5to8
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
bit SOUND_REST, [hl]
call nz, RestoreVolume
; end music
- ld a, [CurChannel]
+ ld a, [wCurChannel]
cp CHAN5
jr nz, .ok
; ????
@@ -1245,15 +1245,15 @@ ParseMusic: ; e85e1
.ok
; stop playing
; turn channel off
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
res SOUND_CHANNEL_ON, [hl]
; note = rest
- ld hl, Channel1NoteFlags - wChannel1
+ ld hl, wChannel1NoteFlags - wChannel1
add hl, bc
set NOTE_REST, [hl]
; clear music id & bank
- ld hl, Channel1MusicID - wChannel1
+ ld hl, wChannel1MusicID - wChannel1
add hl, bc
xor a
ld [hli], a ; id hi
@@ -1265,51 +1265,51 @@ ParseMusic: ; e85e1
RestoreVolume: ; e8679
; ch5 only
- ld a, [CurChannel]
+ ld a, [wCurChannel]
cp CHAN5
ret nz
xor a
- ld hl, Channel6CryPitch
+ ld hl, wChannel6CryPitch
ld [hli], a
ld [hl], a
- ld hl, Channel8CryPitch
+ ld hl, wChannel8CryPitch
ld [hli], a
ld [hl], a
- ld a, [LastVolume]
+ ld a, [wLastVolume]
ld [wVolume], a
xor a
- ld [LastVolume], a
- ld [SFXPriority], a
+ ld [wLastVolume], a
+ ld [wSFXPriority], a
ret
; e8698
ParseSFXOrRest: ; e8698
; turn noise sampling on
- ld hl, Channel1NoteFlags - wChannel1
+ ld hl, wChannel1NoteFlags - wChannel1
add hl, bc
set NOTE_NOISE_SAMPLING, [hl] ; noise sample
; update note duration
- ld a, [CurMusicByte]
+ ld a, [wCurMusicByte]
call SetNoteDuration ; top nybble doesnt matter?
; update intensity from next param
call GetMusicByte
- ld hl, Channel1Intensity - wChannel1
+ ld hl, wChannel1Intensity - wChannel1
add hl, bc
ld [hl], a
; update lo frequency from next param
call GetMusicByte
- ld hl, Channel1FrequencyLo - wChannel1
+ ld hl, wChannel1FrequencyLo - wChannel1
add hl, bc
ld [hl], a
; are we on the last channel? (noise sampling)
- ld a, [CurChannel]
+ ld a, [wCurChannel]
maskbits NUM_MUSIC_CHANS
cp CHAN4
ret z
; update hi frequency from next param
call GetMusicByte
- ld hl, Channel1FrequencyHi - wChannel1
+ ld hl, wChannel1FrequencyHi - wChannel1
add hl, bc
ld [hl], a
ret
@@ -1317,29 +1317,29 @@ ParseSFXOrRest: ; e8698
; e86c5
GetNoiseSample: ; e86c5
-; load ptr to sample header in NoiseSampleAddress
+; load ptr to sample header in wNoiseSampleAddress
; are we on the last channel?
- ld a, [CurChannel]
+ ld a, [wCurChannel]
and NUM_MUSIC_CHANS +- 1
cp CHAN4
; ret if not
ret nz
; update note duration
- ld a, [CurMusicByte]
+ ld a, [wCurMusicByte]
and $f
call SetNoteDuration
; check current channel
- ld a, [CurChannel]
+ ld a, [wCurChannel]
bit 2, a ; are we in a sfx channel?
jr nz, .sfx
- ld hl, Channel8Flags
+ ld hl, wChannel8Flags
bit SOUND_CHANNEL_ON, [hl] ; is ch8 on? (noise)
ret nz
- ld a, [MusicNoiseSampleSet]
+ ld a, [wMusicNoiseSampleSet]
jr .next
.sfx
- ld a, [SFXNoiseSampleSet]
+ ld a, [wSFXNoiseSampleSet]
.next
; load noise sample set id into de
ld e, a
@@ -1352,7 +1352,7 @@ GetNoiseSample: ; e86c5
ld h, [hl]
ld l, a
; get pitch
- ld a, [CurMusicByte]
+ ld a, [wCurMusicByte]
swap a
; non-rest note?
and $f
@@ -1362,11 +1362,11 @@ GetNoiseSample: ; e86c5
ld d, 0
add hl, de
add hl, de
- ; load sample pointer into NoiseSampleAddress
+ ; load sample pointer into wNoiseSampleAddress
ld a, [hli]
- ld [NoiseSampleAddress], a
+ ld [wNoiseSampleAddress], a
ld a, [hl]
- ld [NoiseSampleAddress + 1], a
+ ld [wNoiseSampleAddress + 1], a
; clear ????
xor a
ld [wNoiseSampleDelay], a
@@ -1376,7 +1376,7 @@ GetNoiseSample: ; e86c5
ParseMusicCommand: ; e870f
; reload command
- ld a, [CurMusicByte]
+ ld a, [wCurMusicByte]
; get command #
sub $d0 ; first command
ld e, a
@@ -1462,16 +1462,16 @@ Music_EndChannel: ; e8781
; end music stream
; return to caller of the subroutine
; reset subroutine flag
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
res SOUND_SUBROUTINE, [hl]
; copy LastMusicAddress to MusicAddress
- ld hl, Channel1LastMusicAddress - wChannel1
+ ld hl, wChannel1LastMusicAddress - wChannel1
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
- ld hl, Channel1MusicAddress - wChannel1
+ ld hl, wChannel1MusicAddress - wChannel1
add hl, bc
ld [hl], e
inc hl
@@ -1490,25 +1490,25 @@ Music_CallChannel: ; e8796
ld d, a
push de
; copy MusicAddress to LastMusicAddress
- ld hl, Channel1MusicAddress - wChannel1
+ ld hl, wChannel1MusicAddress - wChannel1
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
- ld hl, Channel1LastMusicAddress - wChannel1
+ ld hl, wChannel1LastMusicAddress - wChannel1
add hl, bc
ld [hl], e
inc hl
ld [hl], d
; load pointer into MusicAddress
pop de
- ld hl, Channel1MusicAddress - wChannel1
+ ld hl, wChannel1MusicAddress - wChannel1
add hl, bc
ld [hl], e
inc hl
ld [hl], d
; set subroutine flag
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
set SOUND_SUBROUTINE, [hl]
ret
@@ -1523,7 +1523,7 @@ Music_JumpChannel: ; e87bc
ld e, a
call GetMusicByte
ld d, a
- ld hl, Channel1MusicAddress - wChannel1
+ ld hl, wChannel1MusicAddress - wChannel1
add hl, bc
ld [hl], e
inc hl
@@ -1542,7 +1542,7 @@ Music_LoopChannel: ; e87cc
; get loop count
call GetMusicByte
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
bit SOUND_LOOPING, [hl] ; has the loop been initiated?
jr nz, .checkloop
@@ -1551,11 +1551,11 @@ Music_LoopChannel: ; e87cc
; initiate loop
dec a
set SOUND_LOOPING, [hl] ; set loop flag
- ld hl, Channel1LoopCount - wChannel1
+ ld hl, wChannel1LoopCount - wChannel1
add hl, bc
ld [hl], a ; store loop counter
.checkloop
- ld hl, Channel1LoopCount - wChannel1
+ ld hl, wChannel1LoopCount - wChannel1
add hl, bc
ld a, [hl]
and a ; are we done?
@@ -1568,7 +1568,7 @@ Music_LoopChannel: ; e87cc
call GetMusicByte
ld d, a
; load new pointer into MusicAddress
- ld hl, Channel1MusicAddress - wChannel1
+ ld hl, wChannel1MusicAddress - wChannel1
add hl, bc
ld [hl], e
inc hl
@@ -1577,11 +1577,11 @@ Music_LoopChannel: ; e87cc
.endloop
; reset loop flag
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
res SOUND_LOOPING, [hl]
; skip to next command
- ld hl, Channel1MusicAddress - wChannel1
+ ld hl, wChannel1MusicAddress - wChannel1
add hl, bc
ld e, [hl]
inc hl
@@ -1603,7 +1603,7 @@ Music_SetCondition: ; e880e
; set condition
call GetMusicByte
- ld hl, Channel1Condition - wChannel1
+ ld hl, wChannel1Condition - wChannel1
add hl, bc
ld [hl], a
ret
@@ -1621,13 +1621,13 @@ Music_JumpIf: ; e8817
; a = condition
call GetMusicByte
; if existing condition matches, jump to new address
- ld hl, Channel1Condition - wChannel1
+ ld hl, wChannel1Condition - wChannel1
add hl, bc
cp [hl]
jr z, .jump
; skip to next command
; get address
- ld hl, Channel1MusicAddress - wChannel1
+ ld hl, wChannel1MusicAddress - wChannel1
add hl, bc
ld e, [hl]
inc hl
@@ -1649,7 +1649,7 @@ Music_JumpIf: ; e8817
call GetMusicByte
ld d, a
; update pointer in MusicAddress
- ld hl, Channel1MusicAddress - wChannel1
+ ld hl, wChannel1MusicAddress - wChannel1
add hl, bc
ld [hl], e
inc hl
@@ -1667,12 +1667,12 @@ MusicEE; e883e
; if ????, jump
; get channel
- ld a, [CurChannel]
+ ld a, [wCurChannel]
maskbits NUM_MUSIC_CHANS
ld e, a
ld d, 0
- ; hl = Channel1JumpCondition + channel id
- ld hl, Channel1JumpCondition
+ ; hl = wChannel1JumpCondition + channel id
+ ld hl, wChannel1JumpCondition
add hl, de
; if set, jump
ld a, [hl]
@@ -1680,7 +1680,7 @@ MusicEE; e883e
jr nz, .jump
; skip to next command
; get address
- ld hl, Channel1MusicAddress - wChannel1
+ ld hl, wChannel1MusicAddress - wChannel1
add hl, bc
ld e, [hl]
inc hl
@@ -1703,7 +1703,7 @@ MusicEE; e883e
call GetMusicByte
ld d, a
; update address
- ld hl, Channel1MusicAddress - wChannel1
+ ld hl, wChannel1MusicAddress - wChannel1
add hl, bc
ld [hl], e
inc hl
@@ -1726,10 +1726,10 @@ MusicE2: ; e8873
; seems to have been dummied out
; params: 1
call GetMusicByte
- ld hl, Channel1Field2c - wChannel1
+ ld hl, wChannel1Field2c - wChannel1
add hl, bc
ld [hl], a
- ld hl, Channel1Flags2 - wChannel1
+ ld hl, wChannel1Flags2 - wChannel1
add hl, bc
set SOUND_UNKN_0B, [hl]
ret
@@ -1746,28 +1746,28 @@ Music_Vibrato: ; e8882
; z: rate (# frames per cycle)
; set vibrato flag?
- ld hl, Channel1Flags2 - wChannel1
+ ld hl, wChannel1Flags2 - wChannel1
add hl, bc
set SOUND_VIBRATO, [hl]
; start at lower frequency (extent is positive)
- ld hl, Channel1Flags3 - wChannel1
+ ld hl, wChannel1Flags3 - wChannel1
add hl, bc
res SOUND_VIBRATO_DIR, [hl]
; get delay
call GetMusicByte
; update delay
- ld hl, Channel1VibratoDelay - wChannel1
+ ld hl, wChannel1VibratoDelay - wChannel1
add hl, bc
ld [hl], a
; update delay count
- ld hl, Channel1VibratoDelayCount - wChannel1
+ ld hl, wChannel1VibratoDelayCount - wChannel1
add hl, bc
ld [hl], a
; update extent
; this is split into halves only to get added back together at the last second
; get extent/rate
call GetMusicByte
- ld hl, Channel1VibratoExtent - wChannel1
+ ld hl, wChannel1VibratoExtent - wChannel1
add hl, bc
ld d, a
; get top nybble
@@ -1780,7 +1780,7 @@ Music_Vibrato: ; e8882
or e
ld [hl], a
; update rate
- ld hl, Channel1VibratoRate - wChannel1
+ ld hl, wChannel1VibratoRate - wChannel1
add hl, bc
; get bottom nybble
ld a, d
@@ -1813,13 +1813,13 @@ Music_SlidePitchTo: ; e88bd
and $f
ld d, a
call GetFrequency
- ld hl, Channel1PitchWheelTarget - wChannel1
+ ld hl, wChannel1PitchWheelTarget - wChannel1
add hl, bc
ld [hl], e
- ld hl, Channel1PitchWheelTarget + 1 - wChannel1
+ ld hl, wChannel1PitchWheelTarget + 1 - wChannel1
add hl, bc
ld [hl], d
- ld hl, Channel1Flags2 - wChannel1
+ ld hl, wChannel1Flags2 - wChannel1
add hl, bc
set SOUND_PITCH_WHEEL, [hl]
ret
@@ -1829,10 +1829,10 @@ Music_SlidePitchTo: ; e88bd
Music_Tone: ; e88e4
; tone
; params: 1 (dw)
- ld hl, Channel1Flags2 - wChannel1
+ ld hl, wChannel1Flags2 - wChannel1
add hl, bc
set SOUND_CRY_PITCH, [hl]
- ld hl, Channel1CryPitch + 1 - wChannel1
+ ld hl, wChannel1CryPitch + 1 - wChannel1
add hl, bc
call GetMusicByte
ld [hld], a
@@ -1845,11 +1845,11 @@ Music_Tone: ; e88e4
MusicE7: ; e88f7
; unused
; params: 1
- ld hl, Channel1Flags2 - wChannel1
+ ld hl, wChannel1Flags2 - wChannel1
add hl, bc
set SOUND_UNKN_0E, [hl]
call GetMusicByte
- ld hl, Channel1Field29 - wChannel1
+ ld hl, wChannel1Field29 - wChannel1
add hl, bc
ld [hl], a
ret
@@ -1859,19 +1859,19 @@ MusicE7: ; e88f7
Music_SoundDuty: ; e8906
; sequence of 4 duty cycles to be looped
; params: 1 (4 2-bit duty cycle arguments)
- ld hl, Channel1Flags2 - wChannel1
+ ld hl, wChannel1Flags2 - wChannel1
add hl, bc
set SOUND_DUTY, [hl] ; duty cycle
; sound duty sequence
call GetMusicByte
rrca
rrca
- ld hl, Channel1SFXDutyLoop - wChannel1
+ ld hl, wChannel1SFXDutyLoop - wChannel1
add hl, bc
ld [hl], a
; update duty cycle
and $c0 ; only uses top 2 bits
- ld hl, Channel1DutyCycle - wChannel1
+ ld hl, wChannel1DutyCycle - wChannel1
add hl, bc
ld [hl], a
ret
@@ -1881,11 +1881,11 @@ Music_SoundDuty: ; e8906
MusicE8: ; e891e
; unused
; params: 1
- ld hl, Channel1Flags2 - wChannel1
+ ld hl, wChannel1Flags2 - wChannel1
add hl, bc
set SOUND_UNKN_0D, [hl]
call GetMusicByte
- ld hl, Channel1Field2a - wChannel1
+ ld hl, wChannel1Field2a - wChannel1
add hl, bc
ld [hl], a
ret
@@ -1895,7 +1895,7 @@ MusicE8: ; e891e
Music_ToggleSFX: ; e892d
; toggle something
; params: none
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
bit SOUND_SFX, [hl]
jr z, .on
@@ -1915,7 +1915,7 @@ Music_ToggleNoise: ; e893b
; noise on: 1
; noise off: 0
; check if noise sampling is on
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
bit SOUND_NOISE, [hl]
jr z, .on
@@ -1927,7 +1927,7 @@ Music_ToggleNoise: ; e893b
; turn noise sampling on
set SOUND_NOISE, [hl]
call GetMusicByte
- ld [MusicNoiseSampleSet], a
+ ld [wMusicNoiseSampleSet], a
ret
; e894f
@@ -1938,7 +1938,7 @@ Music_SFXToggleNoise: ; e894f
; on: 1
; off: 0
; check if noise sampling is on
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
bit SOUND_NOISE, [hl]
jr z, .on
@@ -1950,7 +1950,7 @@ Music_SFXToggleNoise: ; e894f
; turn noise sampling on
set SOUND_NOISE, [hl]
call GetMusicByte
- ld [SFXNoiseSampleSet], a
+ ld [wSFXNoiseSampleSet], a
ret
; e8963
@@ -1962,10 +1962,10 @@ Music_NoteType: ; e8963
; params: 2
; note length
call GetMusicByte
- ld hl, Channel1NoteLength - wChannel1
+ ld hl, wChannel1NoteLength - wChannel1
add hl, bc
ld [hl], a
- ld a, [CurChannel]
+ ld a, [wCurChannel]
maskbits NUM_MUSIC_CHANS
cp CHAN4
ret z
@@ -1979,8 +1979,8 @@ Music_SoundStatus: ; e8977
; update sound status
; params: 1
call GetMusicByte
- ld [SoundInput], a
- ld hl, Channel1NoteFlags - wChannel1
+ ld [wSoundInput], a
+ ld hl, wChannel1NoteFlags - wChannel1
add hl, bc
set NOTE_UNKN_3, [hl]
ret
@@ -1994,7 +1994,7 @@ Music_DutyCycle: ; e8984
rrca
rrca
and $c0
- ld hl, Channel1DutyCycle - wChannel1
+ ld hl, wChannel1DutyCycle - wChannel1
add hl, bc
ld [hl], a
ret
@@ -2007,7 +2007,7 @@ Music_Intensity: ; e8991
; hi: pressure
; lo: velocity
call GetMusicByte
- ld hl, Channel1Intensity - wChannel1
+ ld hl, wChannel1Intensity - wChannel1
add hl, bc
ld [hl], a
ret
@@ -2036,9 +2036,9 @@ Music_Octave3: ; e89a6
Music_Octave2: ; e89a6
Music_Octave1: ; e89a6
; set octave based on lo nybble of the command
- ld hl, Channel1Octave - wChannel1
+ ld hl, wChannel1Octave - wChannel1
add hl, bc
- ld a, [CurMusicByte]
+ ld a, [wCurMusicByte]
and 7
ld [hl], a
ret
@@ -2050,7 +2050,7 @@ Music_ForceOctave: ; e89b1
; this forces all notes up by the starting octave
; params: 1
call GetMusicByte
- ld hl, Channel1PitchOffset - wChannel1
+ ld hl, wChannel1PitchOffset - wChannel1
add hl, bc
ld [hl], a
ret
@@ -2061,7 +2061,7 @@ Music_StereoPanning: ; e89ba
; stereo panning
; params: 1
; stereo on?
- ld a, [Options]
+ ld a, [wOptions]
bit STEREO, a
jr nz, Music_Panning
; skip param
@@ -2075,7 +2075,7 @@ Music_Panning: ; e89c5
; params: 1
call SetLRTracks
call GetMusicByte
- ld hl, Channel1Tracks - wChannel1
+ ld hl, wChannel1Tracks - wChannel1
add hl, bc
and [hl]
ld [hl], a
@@ -2090,11 +2090,11 @@ Music_Volume: ; e89d2
; read param even if it's not used
call GetMusicByte
; is the song fading?
- ld a, [MusicFade]
+ ld a, [wMusicFade]
and a
ret nz
; reload param
- ld a, [CurMusicByte]
+ ld a, [wCurMusicByte]
; set volume
ld [wVolume], a
ret
@@ -2116,7 +2116,7 @@ Music_TempoRelative: ; e89e1
.negative
ld d, -1
.ok
- ld hl, Channel1Tempo - wChannel1
+ ld hl, wChannel1Tempo - wChannel1
add hl, bc
ld a, [hli]
ld h, [hl]
@@ -2133,7 +2133,7 @@ Music_SFXPriorityOn: ; e89fd
; turn sfx priority on
; params: none
ld a, 1
- ld [SFXPriority], a
+ ld [wSFXPriority], a
ret
; e8a03
@@ -2142,7 +2142,7 @@ Music_SFXPriorityOff: ; e8a03
; turn sfx priority off
; params: none
xor a
- ld [SFXPriority], a
+ ld [wSFXPriority], a
ret
; e8a08
@@ -2156,17 +2156,17 @@ Music_RestartChannel: ; e8a08
; zzyy: pointer to new music data
; update music id
- ld hl, Channel1MusicID - wChannel1
+ ld hl, wChannel1MusicID - wChannel1
add hl, bc
ld a, [hli]
- ld [MusicID], a
+ ld [wMusicID], a
ld a, [hl]
- ld [MusicID + 1], a
+ ld [wMusicID + 1], a
; update music bank
- ld hl, Channel1MusicBank - wChannel1
+ ld hl, wChannel1MusicBank - wChannel1
add hl, bc
ld a, [hl]
- ld [MusicBank], a
+ ld [wMusicBank], a
; get pointer to new channel header
call GetMusicByte
ld l, a
@@ -2205,20 +2205,20 @@ GetMusicByte: ; e8a3e
push hl
push de
; load address into de
- ld hl, Channel1MusicAddress - wChannel1
+ ld hl, wChannel1MusicAddress - wChannel1
add hl, bc
ld a, [hli]
ld e, a
ld d, [hl]
; load bank into a
- ld hl, Channel1MusicBank - wChannel1
+ ld hl, wChannel1MusicBank - wChannel1
add hl, bc
ld a, [hl]
; get byte
- call _LoadMusicByte ; load data into CurMusicByte
+ call _LoadMusicByte ; load data into wCurMusicByte
inc de ; advance to next byte for next time this is called
; update channeldata address
- ld hl, Channel1MusicAddress - wChannel1
+ ld hl, wChannel1MusicAddress - wChannel1
add hl, bc
ld a, e
ld [hli], a
@@ -2227,7 +2227,7 @@ GetMusicByte: ; e8a3e
pop de
pop hl
; store channeldata in a
- ld a, [CurMusicByte]
+ ld a, [wCurMusicByte]
ret
; e8a5d
@@ -2242,7 +2242,7 @@ GetFrequency: ; e8a5d
; get octave
; get starting octave
- ld hl, Channel1PitchOffset - wChannel1
+ ld hl, wChannel1PitchOffset - wChannel1
add hl, bc
ld a, [hl]
swap a ; hi nybble
@@ -2251,7 +2251,7 @@ GetFrequency: ; e8a5d
add d
push af ; we'll use this later
; get starting octave
- ld hl, Channel1PitchOffset - wChannel1
+ ld hl, wChannel1PitchOffset - wChannel1
add hl, bc
ld a, [hl]
and $f ; lo nybble
@@ -2293,7 +2293,7 @@ SetNoteDuration: ; e8a8d
ld e, a
ld d, 0
; store NoteLength in a
- ld hl, Channel1NoteLength - wChannel1
+ ld hl, wChannel1NoteLength - wChannel1
add hl, bc
ld a, [hl]
; multiply NoteLength by delay units
@@ -2301,13 +2301,13 @@ SetNoteDuration: ; e8a8d
call .Multiply
ld a, l ; low
; store Tempo in de
- ld hl, Channel1Tempo - wChannel1
+ ld hl, wChannel1Tempo - wChannel1
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
; add ???? to the next result
- ld hl, Channel1Field16 - wChannel1
+ ld hl, wChannel1Field16 - wChannel1
add hl, bc
ld l, [hl]
; multiply Tempo by last result (NoteLength * LOW(delay))
@@ -2316,11 +2316,11 @@ SetNoteDuration: ; e8a8d
ld e, l
ld d, h
; store result in ????
- ld hl, Channel1Field16 - wChannel1
+ ld hl, wChannel1Field16 - wChannel1
add hl, bc
ld [hl], e
; store result in NoteDuration
- ld hl, Channel1NoteDuration - wChannel1
+ ld hl, wChannel1NoteDuration - wChannel1
add hl, bc
ld [hl], d
ret
@@ -2353,7 +2353,7 @@ SetNoteDuration: ; e8a8d
SetGlobalTempo: ; e8ac7
push bc ; save current channel
; are we dealing with music or sfx?
- ld a, [CurChannel]
+ ld a, [wCurChannel]
cp CHAN5
jr nc, .sfxchannels
ld bc, wChannel1
@@ -2385,14 +2385,14 @@ Tempo: ; e8b03
; input:
; de: note length
; update Tempo
- ld hl, Channel1Tempo - wChannel1
+ ld hl, wChannel1Tempo - wChannel1
add hl, bc
ld [hl], e
inc hl
ld [hl], d
; clear ????
xor a
- ld hl, Channel1Field16 - wChannel1
+ ld hl, wChannel1Field16 - wChannel1
add hl, bc
ld [hl], a
ret
@@ -2401,7 +2401,7 @@ Tempo: ; e8b03
StartChannel: ; e8b11
call SetLRTracks
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
set SOUND_CHANNEL_ON, [hl] ; turn channel on
ret
@@ -2413,7 +2413,7 @@ SetLRTracks: ; e8b1b
; seems to be redundant since this is overwritten by stereo data later
push de
; store current channel in de
- ld a, [CurChannel]
+ ld a, [wCurChannel]
maskbits NUM_MUSIC_CHANS
ld e, a
ld d, 0
@@ -2422,7 +2422,7 @@ SetLRTracks: ; e8b1b
add hl, de ; de = channel 0-3
ld a, [hl]
; load lr tracks into Tracks
- ld hl, Channel1Tracks - wChannel1
+ ld hl, wChannel1Tracks - wChannel1
add hl, bc
ld [hl], a
pop de
@@ -2433,7 +2433,7 @@ SetLRTracks: ; e8b1b
_PlayMusic:: ; e8b30
; load music
call MusicOff
- ld hl, MusicID
+ ld hl, wMusicID
ld [hl], e ; song number
inc hl
ld [hl], d ; (always 0)
@@ -2442,7 +2442,7 @@ _PlayMusic:: ; e8b30
add hl, de ; byte
add hl, de ; pointer
ld a, [hli]
- ld [MusicBank], a
+ ld [wMusicBank], a
ld e, [hl]
inc hl
ld d, [hl] ; music header address
@@ -2461,14 +2461,14 @@ _PlayMusic:: ; e8b30
jr nz, .loop
xor a
ld [wc2b5], a
- ld [Channel1JumpCondition], a
- ld [Channel2JumpCondition], a
- ld [Channel3JumpCondition], a
- ld [Channel4JumpCondition], a
- ld [NoiseSampleAddress], a
- ld [NoiseSampleAddress + 1], a
+ ld [wChannel1JumpCondition], a
+ ld [wChannel2JumpCondition], a
+ ld [wChannel3JumpCondition], a
+ ld [wChannel4JumpCondition], a
+ ld [wNoiseSampleAddress], a
+ ld [wNoiseSampleAddress + 1], a
ld [wNoiseSampleDelay], a
- ld [MusicNoiseSampleSet], a
+ ld [wMusicNoiseSampleSet], a
call MusicOn
ret
@@ -2476,13 +2476,13 @@ _PlayMusic:: ; e8b30
_PlayCry:: ; e8b79
; Play cry de using parameters:
-; CryPitch
-; CryLength
+; wCryPitch
+; wCryLength
call MusicOff
; Overload the music id with the cry id
- ld hl, MusicID
+ ld hl, wMusicID
ld [hl], e
inc hl
ld [hl], d
@@ -2494,7 +2494,7 @@ _PlayCry:: ; e8b79
add hl, de
ld a, [hli]
- ld [MusicBank], a
+ ld [wMusicBank], a
ld e, [hl]
inc hl
@@ -2513,33 +2513,33 @@ _PlayCry:: ; e8b79
push af
call LoadChannel
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
set SOUND_REST, [hl]
- ld hl, Channel1Flags2 - wChannel1
+ ld hl, wChannel1Flags2 - wChannel1
add hl, bc
set SOUND_CRY_PITCH, [hl]
- ld hl, Channel1CryPitch - wChannel1
+ ld hl, wChannel1CryPitch - wChannel1
add hl, bc
- ld a, [CryPitch]
+ ld a, [wCryPitch]
ld [hli], a
- ld a, [CryPitch + 1]
+ ld a, [wCryPitch + 1]
ld [hl], a
; No tempo for channel 4
- ld a, [CurChannel]
+ ld a, [wCurChannel]
maskbits NUM_MUSIC_CHANS
cp CHAN4
jr nc, .start
; Tempo is effectively length
- ld hl, Channel1Tempo - wChannel1
+ ld hl, wChannel1Tempo - wChannel1
add hl, bc
- ld a, [CryLength]
+ ld a, [wCryLength]
ld [hli], a
- ld a, [CryLength+1]
+ ld a, [wCryLength+1]
ld [hl], a
.start
call StartChannel
@@ -2550,17 +2550,17 @@ _PlayCry:: ; e8b79
; Stereo only: Play cry from the monster's side.
; This only applies in-battle.
- ld a, [Options]
+ ld a, [wOptions]
bit STEREO, a
jr z, .next
-; [Tracks] &= [CryTracks]
- ld hl, Channel1Tracks - wChannel1
+; [Tracks] &= [wCryTracks]
+ ld hl, wChannel1Tracks - wChannel1
add hl, bc
ld a, [hl]
- ld hl, CryTracks
+ ld hl, wCryTracks
and [hl]
- ld hl, Channel1Tracks - wChannel1
+ ld hl, wChannel1Tracks - wChannel1
add hl, bc
ld [hl], a
@@ -2570,18 +2570,18 @@ _PlayCry:: ; e8b79
jr nz, .loop
; Cries play at max volume, so we save the current volume for later.
- ld a, [LastVolume]
+ ld a, [wLastVolume]
and a
jr nz, .end
ld a, [wVolume]
- ld [LastVolume], a
+ ld [wLastVolume], a
ld a, MAX_VOLUME
ld [wVolume], a
.end
ld a, 1 ; stop playing music
- ld [SFXPriority], a
+ ld [wSFXPriority], a
call MusicOn
ret
@@ -2590,7 +2590,7 @@ _PlayCry:: ; e8b79
_PlaySFX:: ; e8c04
; clear channels if they aren't already
call MusicOff
- ld hl, Channel5Flags
+ ld hl, wChannel5Flags
bit SOUND_CHANNEL_ON, [hl] ; ch5 on?
jr z, .ch6
res SOUND_CHANNEL_ON, [hl] ; turn it off
@@ -2603,10 +2603,10 @@ _PlaySFX:: ; e8c04
ld a, $80
ld [rNR14], a ; restart sound (freq hi = 0)
xor a
- ld [SoundInput], a ; global sound off
+ ld [wSoundInput], a ; global sound off
ld [rNR10], a ; sweep = 0
.ch6
- ld hl, Channel6Flags
+ ld hl, wChannel6Flags
bit SOUND_CHANNEL_ON, [hl]
jr z, .ch7
res SOUND_CHANNEL_ON, [hl] ; turn it off
@@ -2619,7 +2619,7 @@ _PlaySFX:: ; e8c04
ld a, $80
ld [rNR24], a ; restart sound (freq hi = 0)
.ch7
- ld hl, Channel7Flags
+ ld hl, wChannel7Flags
bit SOUND_CHANNEL_ON, [hl]
jr z, .ch8
res SOUND_CHANNEL_ON, [hl] ; turn it off
@@ -2633,7 +2633,7 @@ _PlaySFX:: ; e8c04
ld a, $80
ld [rNR34], a ; restart sound (freq hi = 0)
.ch8
- ld hl, Channel8Flags
+ ld hl, wChannel8Flags
bit SOUND_CHANNEL_ON, [hl]
jr z, .chscleared
res SOUND_CHANNEL_ON, [hl] ; turn it off
@@ -2646,11 +2646,11 @@ _PlaySFX:: ; e8c04
ld a, $80
ld [rNR44], a ; restart sound (freq hi = 0)
xor a
- ld [NoiseSampleAddress], a
- ld [NoiseSampleAddress + 1], a
+ ld [wNoiseSampleAddress], a
+ ld [wNoiseSampleAddress + 1], a
.chscleared
; start reading sfx header for # chs
- ld hl, MusicID
+ ld hl, wMusicID
ld [hl], e
inc hl
ld [hl], d
@@ -2660,7 +2660,7 @@ _PlaySFX:: ; e8c04
add hl, de ; pointers
; get bank
ld a, [hli]
- ld [MusicBank], a
+ ld [wMusicBank], a
; get address
ld e, [hl]
inc hl
@@ -2674,7 +2674,7 @@ _PlaySFX:: ; e8c04
.startchannels
push af
call LoadChannel ; bc = current channel
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
set SOUND_SFX, [hl]
call StartChannel
@@ -2683,7 +2683,7 @@ _PlaySFX:: ; e8c04
jr nz, .startchannels
call MusicOn
xor a
- ld [SFXPriority], a
+ ld [wSFXPriority], a
ret
; e8ca6
@@ -2694,12 +2694,12 @@ PlayStereoSFX:: ; e8ca6
call MusicOff
; standard procedure if stereo's off
- ld a, [Options]
+ ld a, [wOptions]
bit STEREO, a
jp z, _PlaySFX
; else, let's go ahead with this
- ld hl, MusicID
+ ld hl, wMusicID
ld [hl], e
inc hl
ld [hl], d
@@ -2712,7 +2712,7 @@ PlayStereoSFX:: ; e8ca6
; bank
ld a, [hli]
- ld [MusicBank], a
+ ld [wMusicBank], a
; address
ld e, [hl]
inc hl
@@ -2729,13 +2729,13 @@ PlayStereoSFX:: ; e8ca6
push af
call LoadChannel
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
set SOUND_SFX, [hl]
push de
; get tracks for this channel
- ld a, [CurChannel]
+ ld a, [wCurChannel]
maskbits NUM_MUSIC_CHANS
ld e, a
ld d, 0
@@ -2745,30 +2745,30 @@ PlayStereoSFX:: ; e8ca6
ld hl, wStereoPanningMask
and [hl]
- ld hl, Channel1Tracks - wChannel1
+ ld hl, wChannel1Tracks - wChannel1
add hl, bc
ld [hl], a
- ld hl, Channel1Field30 - wChannel1
+ ld hl, wChannel1Field30 - wChannel1
add hl, bc
ld [hl], a
- ld a, [CryTracks]
+ ld a, [wCryTracks]
cp 2 ; ch 1-2
jr c, .skip
; ch3-4
ld a, [wSFXDuration]
- ld hl, Channel1Field2e - wChannel1
+ ld hl, wChannel1Field2e - wChannel1
add hl, bc
ld [hl], a
- ld hl, Channel1Field2f - wChannel1
+ ld hl, wChannel1Field2f - wChannel1
add hl, bc
ld [hl], a
- ld hl, Channel1Flags2 - wChannel1
+ ld hl, wChannel1Flags2 - wChannel1
add hl, bc
set SOUND_UNKN_0F, [hl]
@@ -2776,7 +2776,7 @@ PlayStereoSFX:: ; e8ca6
pop de
; turn channel on
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
set SOUND_CHANNEL_ON, [hl] ; on
@@ -2799,7 +2799,7 @@ LoadChannel: ; e8d1b
call LoadMusicByte
inc de
and $7 ; bit 0-2 (current channel)
- ld [CurChannel], a
+ ld [wCurChannel], a
ld c, a
ld b, 0
ld hl, ChannelPointers
@@ -2808,12 +2808,12 @@ LoadChannel: ; e8d1b
ld c, [hl]
inc hl
ld b, [hl] ; bc = channel pointer
- ld hl, Channel1Flags - wChannel1
+ ld hl, wChannel1Flags - wChannel1
add hl, bc
res SOUND_CHANNEL_ON, [hl] ; channel off
call ChannelInit
; load music pointer
- ld hl, Channel1MusicAddress - wChannel1
+ ld hl, wChannel1MusicAddress - wChannel1
add hl, bc
call LoadMusicByte
ld [hli], a
@@ -2822,16 +2822,16 @@ LoadChannel: ; e8d1b
ld [hl], a
inc de
; load music id
- ld hl, Channel1MusicID - wChannel1
+ ld hl, wChannel1MusicID - wChannel1
add hl, bc
- ld a, [MusicID]
+ ld a, [wMusicID]
ld [hli], a
- ld a, [MusicID + 1]
+ ld a, [wMusicID + 1]
ld [hl], a
; load music bank
- ld hl, Channel1MusicBank - wChannel1
+ ld hl, wChannel1MusicBank - wChannel1
add hl, bc
- ld a, [MusicBank]
+ ld a, [wMusicBank]
ld [hl], a
ret
@@ -2845,7 +2845,7 @@ ChannelInit: ; e8d5b
push de
xor a
; get channel struct location and length
- ld hl, Channel1MusicID - wChannel1 ; start
+ ld hl, wChannel1MusicID - wChannel1 ; start
add hl, bc
ld e, wChannel2 - wChannel1 ; channel struct length
; clear channel
@@ -2854,14 +2854,14 @@ ChannelInit: ; e8d5b
dec e
jr nz, .loop
; set tempo to default ($100)
- ld hl, Channel1Tempo - wChannel1
+ ld hl, wChannel1Tempo - wChannel1
add hl, bc
xor a
ld [hli], a
inc a
ld [hl], a
; set note length to default ($1) (fast)
- ld hl, Channel1NoteLength - wChannel1
+ ld hl, wChannel1NoteLength - wChannel1
add hl, bc
ld [hl], a
pop de
@@ -2873,10 +2873,10 @@ LoadMusicByte:: ; e8d76
; input:
; de = current music address
; output:
-; a = CurMusicByte
- ld a, [MusicBank]
+; a = wCurMusicByte
+ ld a, [wMusicBank]
call _LoadMusicByte
- ld a, [CurMusicByte]
+ ld a, [wCurMusicByte]
ret
; e8d80
@@ -2892,7 +2892,7 @@ INCLUDE "audio/drumkits.asm"
GetLRTracks: ; e8fc2
; gets the default sound l/r channels
; stores mono/stereo table in hl
- ld a, [Options]
+ ld a, [wOptions]
bit STEREO, a
; made redundant, could have had a purpose in gold
jr nz, .stereo
@@ -2973,7 +2973,7 @@ PlayTrainerEncounterMusic:: ; e900a
; input: e = trainer type
; turn fade off
xor a
- ld [MusicFade], a
+ ld [wMusicFade], a
; play nothing for one frame
push de
ld de, MUSIC_NONE