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authoryenatch <yenatch@gmail.com>2014-02-01 20:26:39 -0500
committeryenatch <yenatch@gmail.com>2014-02-01 20:26:39 -0500
commitcf2acc100193f599b4521a961c9bff6a78be8217 (patch)
tree8d79a8a8f7f192ecabdd7a6c9fbfcdab7b5dffb8 /audio/engine.asm
parentadb3b29b4dcd8330df1b4cbe7ff24cd9aa614c14 (diff)
Use :: to export labels between objects.
This fixes the build.
Diffstat (limited to 'audio/engine.asm')
-rw-r--r--audio/engine.asm16
1 files changed, 8 insertions, 8 deletions
diff --git a/audio/engine.asm b/audio/engine.asm
index 12512263e..14c007935 100644
--- a/audio/engine.asm
+++ b/audio/engine.asm
@@ -7,7 +7,7 @@
; PlayStereoSFX
; PlayCry
-_SoundRestart: ; e8000
+_SoundRestart:: ; e8000
; restart sound operation
; clear all relevant hardware registers & wram
push hl
@@ -84,7 +84,7 @@ MusicOff: ; e8057
ret
; e805c
-_UpdateSound: ; e805c
+_UpdateSound:: ; e805c
; called once per frame
; no use updating audio if it's not playing
ld a, [MusicPlaying]
@@ -2322,7 +2322,7 @@ SetLRTracks: ; e8b1b
ret
; e8b30
-_PlayMusic: ; e8b30
+_PlayMusic:: ; e8b30
; load music
call MusicOff
ld hl, MusicID
@@ -2365,7 +2365,7 @@ _PlayMusic: ; e8b30
ret
; e8b79
-PlayCry: ; e8b79
+PlayCry:: ; e8b79
; Play cry de using parameters:
; CryPitch
; CryEcho
@@ -2479,7 +2479,7 @@ PlayCry: ; e8b79
ret
; e8c04
-_PlaySFX: ; e8c04
+_PlaySFX:: ; e8c04
; clear channels if they aren't already
call MusicOff
ld hl, $c1cc ; Channel5Flags
@@ -2580,7 +2580,7 @@ _PlaySFX: ; e8c04
; e8ca6
-PlayStereoSFX: ; e8ca6
+PlayStereoSFX:: ; e8ca6
; play sfx de
call MusicOff
@@ -2759,7 +2759,7 @@ ChannelInit: ; e8d5b
ret
; e8d76
-LoadMusicByte: ; e8d76
+LoadMusicByte:: ; e8d76
; input:
; de = current music address
; output:
@@ -3156,7 +3156,7 @@ ChannelPointers: ; e8fd9
dw Channel8
; e8fe9
-ClearChannels: ; e8fe9
+ClearChannels:: ; e8fe9
; runs ClearChannel for all 4 channels
; doesn't seem to be used, but functionally identical to SoundRestart
ld hl, rNR50