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authormid-kid <esteve.varela@gmail.com>2017-12-13 15:22:01 +0100
committermid-kid <esteve.varela@gmail.com>2017-12-24 14:42:05 +0100
commit21607bdd1fc4950ab711bcc2f507add524d9d07b (patch)
treef4ce398c6fc05031a2bbb5dcf9c08650df354a8c /battle/effect_commands.asm
parentd787c66374df60fceb34fa5860c34bf56e476cbe (diff)
HELD_TRADE_EVOLVE -> HELD_FLINCH
This item effect effectively causes the target to flinch (sometimes). It's not exclusive to trade evolve items in later generations either.
Diffstat (limited to 'battle/effect_commands.asm')
-rw-r--r--battle/effect_commands.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm
index 57e4c574f..2ed9a73c4 100644
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -7184,7 +7184,7 @@ CheckOpponentWentFirst: ; 36abf
; 36ac9
-BattleCommand_KingsRock: ; 36ac9
+BattleCommand_HeldFlinch: ; 36ac9
; kingsrock
ld a, [AttackMissed]
@@ -7193,7 +7193,7 @@ BattleCommand_KingsRock: ; 36ac9
call GetUserItem
ld a, b
- cp HELD_TRADE_EVOLVE ; Only King's Rock has this effect
+ cp HELD_FLINCH
ret nz
call CheckSubstituteOpp