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authoryenatch <yenatch@gmail.com>2014-06-16 22:52:59 -0700
committeryenatch <yenatch@gmail.com>2014-06-16 22:53:56 -0700
commit541a9c73472db20472db5531cba196a0dcd148ea (patch)
tree0a28f28213a2e941267b9f1097b1b23a9bd8d1d7 /battle/effect_commands.asm
parent8639fcd29b0e929ec6cc236a209d0e07a495db14 (diff)
Name the UpdateEnemyHUD predef.
Also start using hp palette constants.
Diffstat (limited to 'battle/effect_commands.asm')
-rw-r--r--battle/effect_commands.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm
index d9cbc1fb5..616c22a42 100644
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -180,7 +180,7 @@ CheckPlayerTurn:
call StdBattleTextBox
call CantMove
call UpdateBattleMonInParty
- ld hl, Function3df48
+ ld hl, UpdatePlayerHUD
call CallBattleCore
ld a, $1
ld [$ffd4], a
@@ -428,7 +428,7 @@ CheckEnemyTurn: ; 3421f
call StdBattleTextBox
call CantMove
call UpdateEnemyMonInParty
- ld hl, Function3e036
+ ld hl, UpdateEnemyHUD
call CallBattleCore
ld a, $1
ld [$ffd4], a
@@ -663,7 +663,7 @@ HitConfusion: ; 343a5
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
call z, PlayFXAnimID
- ld hl, Function3df48
+ ld hl, UpdatePlayerHUD
call CallBattleCore
ld a, $1
ld [$ffd4], a
@@ -9131,7 +9131,7 @@ BattleCommand1a: ; 37380
call Function37ed5
ret nc
callba DrawPlayerHUD
- callba Function3e043
+ callba DrawEnemyHUD
call WaitBGMap
jp RefreshBattleHuds
; 373c9