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authoryenatch <yenatch@gmail.com>2013-08-30 22:59:40 -0400
committeryenatch <yenatch@gmail.com>2013-08-30 22:59:40 -0400
commitc9d3881a2ffa4e3bdb5e5c12d98c20c0bba1e400 (patch)
treee1b80a12542896021ce624926b7fa2b00517bd92 /battle/effect_commands.asm
parent70ecde3f78dc9885a04eb002f68681d03cc2d212 (diff)
rename RNG to Random
also fix 'Far' naming scheme for BattleRandom this was a long time coming
Diffstat (limited to 'battle/effect_commands.asm')
-rw-r--r--battle/effect_commands.asm98
1 files changed, 49 insertions, 49 deletions
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm
index afe822a16..62c715d40 100644
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -288,7 +288,7 @@ CheckPlayerTurn:
call FarPlayBattleAnimation
; 50% chance of hitting itself
- call FarBattleRNG
+ call BattleRandom
cp $80
jr nc, .CheckAttract
@@ -319,7 +319,7 @@ CheckPlayerTurn:
call FarPlayBattleAnimation
; 50% chance of infatuation
- call FarBattleRNG
+ call BattleRandom
cp $80
jr c, .CheckDisabledMove
@@ -353,7 +353,7 @@ CheckPlayerTurn:
ret z
; 25% chance to be fully paralyzed
- call FarBattleRNG
+ call BattleRandom
cp $3f
ret nc
@@ -544,7 +544,7 @@ CheckEnemyTurn: ; 3421f
call FarPlayBattleAnimation
; 50% chance of hitting itself
- call FarBattleRNG
+ call BattleRandom
cp $80
jr nc, .CheckAttract
@@ -598,7 +598,7 @@ CheckEnemyTurn: ; 3421f
call FarPlayBattleAnimation
; 50% chance of infatuation
- call FarBattleRNG
+ call BattleRandom
cp $80
jr c, .CheckDisabledMove
@@ -633,7 +633,7 @@ CheckEnemyTurn: ; 3421f
ret z
; 25% chance to be fully paralyzed
- call FarBattleRNG
+ call BattleRandom
cp $3f
ret nc
@@ -808,7 +808,7 @@ BattleCommand02: ; 343db
; Random number from 0 to obedience level + monster level
.rand1
- call FarBattleRNG
+ call BattleRandom
swap a
cp b
jr nc, .rand1
@@ -826,7 +826,7 @@ BattleCommand02: ; 343db
; Another random number from 0 to obedience level + monster level
.rand2
- call FarBattleRNG
+ call BattleRandom
cp b
jr nc, .rand2
@@ -843,7 +843,7 @@ BattleCommand02: ; 343db
ld b, a
; The chance of napping is the difference out of 256.
- call FarBattleRNG
+ call BattleRandom
swap a
sub b
jr c, .Nap
@@ -862,7 +862,7 @@ BattleCommand02: ; 343db
.Nap
- call FarBattleRNG
+ call BattleRandom
add a
swap a
and 7
@@ -876,7 +876,7 @@ BattleCommand02: ; 343db
.DoNothing
- call FarBattleRNG
+ call BattleRandom
and 3
; 'loafing around!'
@@ -964,7 +964,7 @@ BattleCommand02: ; 343db
.RandomMove
- call FarBattleRNG
+ call BattleRandom
and 3
cp b
@@ -1324,7 +1324,7 @@ BattleCommand05: ; 34631
ld hl, .Chances
ld b, 0
add hl, bc
- call FarBattleRNG
+ call BattleRandom
cp [hl]
ret nc
ld a, 1
@@ -2338,7 +2338,7 @@ BattleCommand08: ; 34cfd
; Multiply by 85-100%...
.loop
- call FarBattleRNG
+ call BattleRandom
rrca
cp $d9 ; 85%
jr c, .loop
@@ -2423,7 +2423,7 @@ BattleCommand09: ; 34d32
cp $ff
jr z, .Hit
- call FarBattleRNG
+ call BattleRandom
cp b
jr nc, .Miss
@@ -2701,7 +2701,7 @@ BattleCommand90: ; 34ecc
ld hl, EnemyMoveEffectChance
.asm_34ee1
- call FarBattleRNG
+ call BattleRandom
cp [hl]
pop hl
ret c
@@ -2986,7 +2986,7 @@ BattleCommand0e: ; 3505e
cp HELD_FOCUS_BAND
ld b, $0
jr nz, .asm_3508b ; 3507a $f
- call FarBattleRNG
+ call BattleRandom
cp c
jr nc, .asm_3508b ; 35080 $9
call BattleCommand4b
@@ -4332,7 +4332,7 @@ BattleCommand3f: ; 35726
add b
ld b, a
.asm_3575d
- call FarBattleRNG
+ call BattleRandom
and a
jr z, .asm_3575d ; 35761 $fa
cp b
@@ -4555,7 +4555,7 @@ BattleCommand41: ; 35864
bit 4, [hl]
jp nz, Function0x35923
set 4, [hl]
- call FarBattleRNG
+ call BattleRandom
and $3
inc a
inc a
@@ -4782,7 +4782,7 @@ BattleCommand44: ; 359e6
call SwitchTurn
.asm_35a13
- call FarBattleRNG
+ call BattleRandom
and $1f
cp $a
jr c, .asm_35a24 ; 35a1a $8
@@ -5005,7 +5005,7 @@ BattleCommand48: ; 35b33
dec hl
.asm_35b62
push hl
- call FarBattleRNG
+ call BattleRandom
and $3
ld c, a
ld b, $0
@@ -5173,7 +5173,7 @@ BattleCommand4a: ; 35c0f
jr z, .asm_35c91 ; 35c46 $49
push bc
call GetMoveName
- call FarBattleRNG
+ call BattleRandom
and $3
inc a
inc a
@@ -5576,7 +5576,7 @@ BattleCommand14: ; 35e5c
ld b, $3
.asm_35ea4
- call FarBattleRNG
+ call BattleRandom
and b
jr z, .asm_35ea4
cp 7
@@ -5625,7 +5625,7 @@ Function0x35ece: ; 35ece
bit 5, a
jr nz, .asm_35eec
- call FarBattleRNG
+ call BattleRandom
cp $40
ret c
@@ -5715,7 +5715,7 @@ BattleCommand2f: ; 35f2c
ld a, [PlayerSubStatus5]
bit 5, a
jr nz, .asm_35f89 ; 35f80 $7
- call FarBattleRNG
+ call BattleRandom
cp $40
jr c, .asm_35fb8 ; 35f87 $2f
.asm_35f89
@@ -6375,7 +6375,7 @@ BattleCommand1d: ; 362e3
cp EFFECT_ACCURACY_DOWN_HIT
jr z, .DidntMiss
- call FarBattleRNG
+ call BattleRandom
cp $40
jr c, .Failed
@@ -6789,7 +6789,7 @@ BattleCommandac: ; 3658f
; 1/3 chance of each status
.loop
- call FarBattleRNG
+ call BattleRandom
swap a
and 3
jr z, .loop
@@ -7043,7 +7043,7 @@ BattleCommand22: ; 366e5
ld [de], a
ld [PlayerMoveEffect], a
ld [EnemyMoveEffect], a
- call FarBattleRNG
+ call BattleRandom
and $1
inc a
inc a
@@ -7080,7 +7080,7 @@ BattleCommand3e: ; 3671a
pop af
jr nz, .asm_3674c ; 3673f $b
set 7, [hl]
- call FarBattleRNG
+ call BattleRandom
and $1
inc a
inc a
@@ -7110,7 +7110,7 @@ BattleCommand3d: ; 36751
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarPair
set 1, [hl]
- call FarBattleRNG
+ call BattleRandom
and $1
inc a
ld [de], a
@@ -7152,7 +7152,7 @@ BattleCommanda0: ; 36778
ld c, a
inc c
.asm_367ac
- call FarBattleRNG
+ call BattleRandom
cp c
jr nc, .asm_367ac ; 367b0 $fa
srl b
@@ -7177,7 +7177,7 @@ BattleCommanda0: ; 36778
ld c, a
inc c
.asm_367d2
- call FarBattleRNG
+ call BattleRandom
cp c
jr nc, .asm_367d2 ; 367d6 $fa
srl b
@@ -7242,7 +7242,7 @@ BattleCommand23: ; 3680f
ld c, a
inc c
.asm_36845
- call FarBattleRNG
+ call BattleRandom
cp c
jr nc, .asm_36845 ; 36849 $fa
srl b
@@ -7282,7 +7282,7 @@ BattleCommand23: ; 3680f
ld a, [CurOTMon]
ld c, a
.asm_3689a
- call FarBattleRNG
+ call BattleRandom
and $7
cp b
jr nc, .asm_3689a ; 368a0 $f8
@@ -7332,7 +7332,7 @@ BattleCommand23: ; 3680f
ld c, a
inc c
.asm_368e6
- call FarBattleRNG
+ call BattleRandom
cp c
jr nc, .asm_368e6
@@ -7378,7 +7378,7 @@ BattleCommand23: ; 3680f
ld a, [CurBattleMon]
ld c, a
.asm_3693a
- call FarBattleRNG
+ call BattleRandom
and $7
cp b
jr nc, .asm_3693a
@@ -7496,7 +7496,7 @@ BattleCommand24: ; 369b6
cp EFFECT_TRIPLE_KICK
jr nz, .asm_36a2b
.asm_369ec
- call FarBattleRNG
+ call BattleRandom
and $3
jr z, .asm_369ec
dec a
@@ -7530,11 +7530,11 @@ BattleCommand24: ; 369b6
call BattleCommanda8
jp EndMoveEffect
.asm_36a2b
- call FarBattleRNG
+ call BattleRandom
and $3
cp $2
jr c, .asm_36a39 ; 36a32 $5
- call FarBattleRNG
+ call BattleRandom
and $3
.asm_36a39
inc a
@@ -7670,7 +7670,7 @@ BattleCommand4d: ; 36ac9
ld d, h
ld e, l
call GetUserItem
- call FarBattleRNG
+ call BattleRandom
cp c
ret nc
call EndRechargeOpp
@@ -7917,7 +7917,7 @@ BattleCommand3b: ; 36c2d
call CleanGetBattleVarPair
bit 4, a
ret nz
- call FarBattleRNG
+ call BattleRandom
and 3
inc a
inc a
@@ -8116,7 +8116,7 @@ Function0x36d70: ; 36d70
.asm_36d7b
set 7, [hl]
- call FarBattleRNG
+ call BattleRandom
and 3
inc a
inc a
@@ -8196,7 +8196,7 @@ BattleCommand30: ; 36dc7
ld a, [PlayerSubStatus5]
bit 5, a
jr nz, .asm_36e0e ; 36e05 $7
- call FarBattleRNG
+ call BattleRandom
cp $40
jr c, .asm_36e52 ; 36e0c $44
.asm_36e0e
@@ -8558,7 +8558,7 @@ BattleCommand37: ; 36fed
and a
jr z, .asm_37059 ; 3702c $2b
.asm_3702e
- call FarBattleRNG
+ call BattleRandom
and $7
jr z, .asm_3702e ; 37033 $f9
inc a
@@ -8677,7 +8677,7 @@ BattleCommand1f: ; 3707f
call Function0x37e77
jp PrintButItFailed
.asm_370d9
- call FarBattleRNG
+ call BattleRandom
and $3
ld c, a
ld b, $0
@@ -9235,7 +9235,7 @@ BattleCommand34: ; 37418
call Function0x37e36
.GetMove
- call FarBattleRNG
+ call BattleRandom
; No invalid moves.
cp BEAT_UP + 1
@@ -9596,7 +9596,7 @@ Function0x3762c: ; 3762c
jr .asm_37665
.asm_37656
- call FarBattleRNG
+ call BattleRandom
and a
jr z, .asm_37656
@@ -10029,7 +10029,7 @@ BattleCommand61: ; 37874
and a
jp nz, Function0x37e77
push bc
- call FarBattleRNG
+ call BattleRandom
ld b, a
ld hl, .table_37907
ld c, 0
@@ -10186,7 +10186,7 @@ BattleCommand66: ; 37991
; getmagnitude
push bc
- call FarBattleRNG
+ call BattleRandom
ld b, a
ld hl, .Magnitudes
.asm_37999