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authorRemy Oukaour <remy.oukaour@gmail.com>2017-12-26 17:47:05 -0500
committerRemy Oukaour <remy.oukaour@gmail.com>2017-12-26 17:47:05 -0500
commitb5417fafec7dd37cb4be391f3bd3d4541a2a381e (patch)
treea4e7d08afb2e862186a138e82c8ef4785d82786d /battle/effects/nightmare.asm
parent2f98c2032fd47ada3484bfc37d590992f286d3d4 (diff)
Split battle/ into data/ and engine/ components
Diffstat (limited to 'battle/effects/nightmare.asm')
-rw-r--r--battle/effects/nightmare.asm38
1 files changed, 0 insertions, 38 deletions
diff --git a/battle/effects/nightmare.asm b/battle/effects/nightmare.asm
deleted file mode 100644
index 788e3de41..000000000
--- a/battle/effects/nightmare.asm
+++ /dev/null
@@ -1,38 +0,0 @@
-BattleCommand_Nightmare: ; 37536
-; nightmare
-
-; Can't hit an absent opponent.
-
- call CheckHiddenOpponent
- jr nz, .failed
-
-; Can't hit a substitute.
-
- call CheckSubstituteOpp
- jr nz, .failed
-
-; Only works on a sleeping opponent.
-
- ld a, BATTLE_VARS_STATUS_OPP
- call GetBattleVarAddr
- and SLP
- jr z, .failed
-
-; Bail if the opponent is already having a nightmare.
-
- ld a, BATTLE_VARS_SUBSTATUS1_OPP
- call GetBattleVarAddr
- bit SUBSTATUS_NIGHTMARE, [hl]
- jr nz, .failed
-
-; Otherwise give the opponent a nightmare.
-
- set SUBSTATUS_NIGHTMARE, [hl]
- call AnimateCurrentMove
- ld hl, StartedNightmareText
- jp StdBattleTextBox
-
-.failed
- call AnimateFailedMove
- jp PrintButItFailed
-; 37563