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author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-26 17:47:05 -0500 |
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committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-26 17:47:05 -0500 |
commit | b5417fafec7dd37cb4be391f3bd3d4541a2a381e (patch) | |
tree | a4e7d08afb2e862186a138e82c8ef4785d82786d /battle/effects/present.asm | |
parent | 2f98c2032fd47ada3484bfc37d590992f286d3d4 (diff) |
Split battle/ into data/ and engine/ components
Diffstat (limited to 'battle/effects/present.asm')
-rwxr-xr-x | battle/effects/present.asm | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/battle/effects/present.asm b/battle/effects/present.asm deleted file mode 100755 index 819294f8c..000000000 --- a/battle/effects/present.asm +++ /dev/null @@ -1,93 +0,0 @@ -BattleCommand_Present: ; 37874 -; present - - ld a, [wLinkMode] - cp LINK_COLOSSEUM - jr z, .colosseum_skippush - push bc - push de -.colosseum_skippush - - call BattleCommand_Stab - - ld a, [wLinkMode] - cp LINK_COLOSSEUM - jr z, .colosseum_skippop - pop de - pop bc -.colosseum_skippop - - ld a, [wTypeMatchup] - and a - jp z, AnimateFailedMove - ld a, [AttackMissed] - and a - jp nz, AnimateFailedMove - - push bc - call BattleRandom - ld b, a - ld hl, .PresentPower - ld c, 0 -.next - ld a, [hli] - cp $ff - jr z, .heal_effect ; 378a4 $11 - cp b - jr nc, .got_power ; 378a7 $4 - inc c - inc hl - jr .next ; 378ab $f4 - -.got_power - ld a, c - ld [wPresentPower], a - call AnimateCurrentMoveEitherSide - ld d, [hl] - pop bc - ret - -.heal_effect - pop bc - ld a, $3 - ld [wPresentPower], a - call AnimateCurrentMove - call BattleCommand_SwitchTurn - ld hl, AICheckPlayerMaxHP - ld a, [hBattleTurn] - and a - jr z, .got_hp_fn_pointer ; 378c9 $3 - ld hl, AICheckEnemyMaxHP -.got_hp_fn_pointer - ld a, BANK(AICheckPlayerMaxHP) - rst FarCall - jr c, .already_fully_healed ; 378d1 $20 - - ld hl, GetQuarterMaxHP - call CallBattleCore - call BattleCommand_SwitchTurn - ld hl, RestoreHP - call CallBattleCore - call BattleCommand_SwitchTurn - ld hl, RegainedHealthText - call StdBattleTextBox - call BattleCommand_SwitchTurn - call UpdateOpponentInParty - jr .do_animation ; 378f1 $11 - -.already_fully_healed - call BattleCommand_SwitchTurn - call _CheckBattleScene - jr nc, .do_animation ; 378f9 $9 - call AnimateFailedMove - ld hl, RefusedGiftText - call StdBattleTextBox -.do_animation - jp EndMoveEffect - -.PresentPower: - db 40 percent, 40 - db 70 percent + 1, 80 - db 80 percent, 120 - db $ff -; 3790e |