summaryrefslogtreecommitdiff
path: root/battle/effects/spikes.asm
diff options
context:
space:
mode:
authorRemy Oukaour <remy.oukaour@gmail.com>2017-12-26 17:47:05 -0500
committerRemy Oukaour <remy.oukaour@gmail.com>2017-12-26 17:47:05 -0500
commitb5417fafec7dd37cb4be391f3bd3d4541a2a381e (patch)
treea4e7d08afb2e862186a138e82c8ef4785d82786d /battle/effects/spikes.asm
parent2f98c2032fd47ada3484bfc37d590992f286d3d4 (diff)
Split battle/ into data/ and engine/ components
Diffstat (limited to 'battle/effects/spikes.asm')
-rw-r--r--battle/effects/spikes.asm27
1 files changed, 0 insertions, 27 deletions
diff --git a/battle/effects/spikes.asm b/battle/effects/spikes.asm
deleted file mode 100644
index 3d15e4cfd..000000000
--- a/battle/effects/spikes.asm
+++ /dev/null
@@ -1,27 +0,0 @@
-BattleCommand_Spikes: ; 37683
-; spikes
-
- ld hl, EnemyScreens
- ld a, [hBattleTurn]
- and a
- jr z, .asm_3768e
- ld hl, PlayerScreens
-.asm_3768e
-
-; Fails if spikes are already down!
-
- bit SCREENS_SPIKES, [hl]
- jr nz, .failed
-
-; Nothing else stops it from working.
-
- set SCREENS_SPIKES, [hl]
-
- call AnimateCurrentMove
-
- ld hl, SpikesText
- jp StdBattleTextBox
-
-.failed
- jp FailSpikes
-; 376a0