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authoryenatch <yenatch@gmail.com>2017-12-28 01:30:36 -0500
committerGitHub <noreply@github.com>2017-12-28 01:30:36 -0500
commitda28d1a84b0499bead314e17ae2ff0d13eb03196 (patch)
treec212adfc53d1996c06f2e4be1d6e480e687a2ad8 /battle/effects/spikes.asm
parentbad9e33530af8cdc29ce5629df682fc7915bfff0 (diff)
parent2c4777f3363cd64d05fb00084fd83dff8ac31674 (diff)
Merge pull request #437 from roukaour/master
Reorganize battle/; rename most "header" misnomers; gfx/pics → gfx/pokemon
Diffstat (limited to 'battle/effects/spikes.asm')
-rw-r--r--battle/effects/spikes.asm27
1 files changed, 0 insertions, 27 deletions
diff --git a/battle/effects/spikes.asm b/battle/effects/spikes.asm
deleted file mode 100644
index 3d15e4cfd..000000000
--- a/battle/effects/spikes.asm
+++ /dev/null
@@ -1,27 +0,0 @@
-BattleCommand_Spikes: ; 37683
-; spikes
-
- ld hl, EnemyScreens
- ld a, [hBattleTurn]
- and a
- jr z, .asm_3768e
- ld hl, PlayerScreens
-.asm_3768e
-
-; Fails if spikes are already down!
-
- bit SCREENS_SPIKES, [hl]
- jr nz, .failed
-
-; Nothing else stops it from working.
-
- set SCREENS_SPIKES, [hl]
-
- call AnimateCurrentMove
-
- ld hl, SpikesText
- jp StdBattleTextBox
-
-.failed
- jp FailSpikes
-; 376a0