diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-07-17 23:08:04 +0200 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-07-18 10:55:30 +0200 |
commit | 1fc7430a2baa2835f4dad4676a3e7ae513275a7d (patch) | |
tree | 9ea4f88527995b7b7790e988fc4c495d0e7dbe85 /charmap.asm | |
parent | 778d57ba217e9f0da9af03beceab0cc5fbd153b5 (diff) |
Fix misnamed character codes
Some character codes were erroneously named after their text command
counterparts. This has caused a lot of confusion with naming their
functions and with other things.
I've also removed the `dict2` macro and expanded the `dict` macro. This
really isn't something we should be doing for macros but I can't deny it
looks a lot neater than repeated code.
Diffstat (limited to 'charmap.asm')
-rw-r--r-- | charmap.asm | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/charmap.asm b/charmap.asm index e04091a88..d5bd2bcf1 100644 --- a/charmap.asm +++ b/charmap.asm @@ -2,9 +2,12 @@ ; Control characters (see home/text.asm) + charmap "<NULL>", $00 charmap "<PLAY_G>", $14 ; "<PLAYER>くん" or "<PLAYER>ちゃん"; same as "<PLAYER>" in English + charmap "<MOBILE>", $15 + charmap "<CR>", $16 charmap "¯", $1f ; soft linebreak - charmap "<LNBRK>", $22 + charmap "<LF>", $22 charmap "<POKE>", $24 ; "<PO><KE>" charmap "%", $25 ; soft linebreak in landmark names charmap "<RED>", $38 ; wRedsName |