summaryrefslogtreecommitdiff
path: root/constants/animation_constants.asm
diff options
context:
space:
mode:
authorPikalaxALT <PikalaxALT@gmail.com>2015-12-23 20:46:23 -0500
committerPikalaxALT <PikalaxALT@gmail.com>2015-12-23 20:46:23 -0500
commitd7a5ea998d5c92607b32e633d8875898a6bc450b (patch)
treecba5438a7d0e15762e032816f67774dd4b2ec9d8 /constants/animation_constants.asm
parent8152ab612c0405d9e0074b7d51c9785e0dd3bc95 (diff)
More battle anims and bg effects
Diffstat (limited to 'constants/animation_constants.asm')
-rw-r--r--constants/animation_constants.asm88
1 files changed, 60 insertions, 28 deletions
diff --git a/constants/animation_constants.asm b/constants/animation_constants.asm
index 4a7844576..e4ef117a7 100644
--- a/constants/animation_constants.asm
+++ b/constants/animation_constants.asm
@@ -299,34 +299,60 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
-ANIM_BG_FLASH_INVERTED EQU $01
-ANIM_BG_FLASH_WHITE EQU $02
-ANIM_BG_WHITE_HUES EQU $03
-ANIM_BG_BLACK_HUES EQU $04
-ANIM_BG_ALTERNATE_HUES EQU $05
-; ???? EQU $06
-; ???? EQU $07
-; ???? EQU $08
-ANIM_BG_HIDE_MON EQU $09
-ANIM_BG_SHOW_MON EQU $0a
-ANIM_BG_ENTER_MON EQU $0b
-ANIM_BG_RETURN_MON EQU $0c
-ANIM_BG_SURF EQU $0d
-ANIM_BG_WHIRLPOOL EQU $0e
-ANIM_BG_TELEPORT EQU $0f
-ANIM_BG_NIGHT_SHADE EQU $10
-ANIM_BG_FEET_FOLLOW EQU $11
-ANIM_BG_HEAD_FOLLOW EQU $12
-ANIM_BG_DOUBLE_TEAM EQU $13
-ANIM_BG_ACID_ARMOR EQU $14
-ANIM_BG_RAPID_FLASH EQU $15 ; unused
-
-ANIM_BG_TACKLE EQU $24
-
-ANIM_BG_PSYCHIC EQU $29
-
-ANIM_BG_VIBRATE_MON EQU $33
-ANIM_BG_WOBBLE_MON EQU $34
+const_value SET 1
+ const ANIM_BG_FLASH_INVERTED
+ const ANIM_BG_FLASH_WHITE
+ const ANIM_BG_WHITE_HUES
+ const ANIM_BG_BLACK_HUES
+ const ANIM_BG_ALTERNATE_HUES
+ const ANIM_BG_06
+ const ANIM_BG_07
+ const ANIM_BG_08
+ const ANIM_BG_HIDE_MON
+ const ANIM_BG_SHOW_MON
+ const ANIM_BG_ENTER_MON
+ const ANIM_BG_RETURN_MON
+ const ANIM_BG_SURF
+ const ANIM_BG_WHIRLPOOL
+ const ANIM_BG_TELEPORT
+ const ANIM_BG_NIGHT_SHADE
+ const ANIM_BG_FEET_FOLLOW
+ const ANIM_BG_HEAD_FOLLOW
+ const ANIM_BG_DOUBLE_TEAM
+ const ANIM_BG_ACID_ARMOR
+ const ANIM_BG_RAPID_FLASH
+ const ANIM_BG_16
+ const ANIM_BG_17
+ const ANIM_BG_18
+ const ANIM_BG_19
+ const ANIM_BG_1A
+ const ANIM_BG_1B
+ const ANIM_BG_1C
+ const ANIM_BG_1D
+ const ANIM_BG_1E
+ const ANIM_BG_1F
+ const ANIM_BG_20
+ const ANIM_BG_21
+ const ANIM_BG_22
+ const ANIM_BG_23
+ const ANIM_BG_TACKLE
+ const ANIM_BG_25
+ const ANIM_BG_26
+ const ANIM_BG_27
+ const ANIM_BG_28
+ const ANIM_BG_PSYCHIC
+ const ANIM_BG_2A
+ const ANIM_BG_2B
+ const ANIM_BG_2C
+ const ANIM_BG_2D
+ const ANIM_BG_2E
+ const ANIM_BG_2F
+ const ANIM_BG_30
+ const ANIM_BG_31
+ const ANIM_BG_32
+ const ANIM_BG_VIBRATE_MON
+ const ANIM_BG_WOBBLE_MON
+ const ANIM_BG_35
const_def
const ANIM_MON_SLOW ; 0
@@ -338,3 +364,9 @@ ANIM_BG_WOBBLE_MON EQU $34
const ANIM_MON_UNUSED ; 6
const ANIM_MON_EGG1 ; 7
const ANIM_MON_EGG2 ; 8
+
+ const_def
+ const BG_EFFECT_STRUCT_FUNCTION
+ const BG_EFFECT_STRUCT_JT_INDEX
+ const BG_EFFECT_STRUCT_02
+ const BG_EFFECT_STRUCT_03