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authorRemy Oukaour <remy.oukaour@gmail.com>2017-12-26 18:45:04 -0500
committerRemy Oukaour <remy.oukaour@gmail.com>2017-12-26 18:45:04 -0500
commit35a3a19fda87d95e829aa99bf1b6cf18a839c1a6 (patch)
tree7dd8a2dc82721b02b336740219fd3fb5f72274a8 /constants/battle_anim_constants.asm
parentb5417fafec7dd37cb4be391f3bd3d4541a2a381e (diff)
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Diffstat (limited to 'constants/battle_anim_constants.asm')
-rw-r--r--constants/battle_anim_constants.asm835
1 files changed, 835 insertions, 0 deletions
diff --git a/constants/battle_anim_constants.asm b/constants/battle_anim_constants.asm
new file mode 100644
index 000000000..0170d5700
--- /dev/null
+++ b/constants/battle_anim_constants.asm
@@ -0,0 +1,835 @@
+; battle_anim_struct members (see macros/wram.asm)
+ const_def
+ const BATTLEANIMSTRUCT_INDEX
+ const BATTLEANIMSTRUCT_01
+ const BATTLEANIMSTRUCT_02
+ const BATTLEANIMSTRUCT_FRAMESET_ID
+ const BATTLEANIMSTRUCT_FUNCTION
+ const BATTLEANIMSTRUCT_PALETTE
+ const BATTLEANIMSTRUCT_TILEID
+ const BATTLEANIMSTRUCT_XCOORD
+ const BATTLEANIMSTRUCT_YCOORD
+ const BATTLEANIMSTRUCT_XOFFSET
+ const BATTLEANIMSTRUCT_YOFFSET
+ const BATTLEANIMSTRUCT_0B
+ const BATTLEANIMSTRUCT_DURATION
+ const BATTLEANIMSTRUCT_FRAME
+ const BATTLEANIMSTRUCT_ANON_JT_INDEX
+ const BATTLEANIMSTRUCT_0F
+ const BATTLEANIMSTRUCT_10
+ const BATTLEANIMSTRUCT_11
+ const BATTLEANIMSTRUCT_12
+ const BATTLEANIMSTRUCT_13
+ const BATTLEANIMSTRUCT_14
+ const BATTLEANIMSTRUCT_15
+ const BATTLEANIMSTRUCT_16
+ const BATTLEANIMSTRUCT_17
+BATTLEANIMSTRUCT_LENGTH EQU const_value
+
+; BattleAnimObjects indexes (see data/battle_anims/objects.asm)
+ const_def
+ const ANIM_OBJ_00
+ const ANIM_OBJ_01
+ const ANIM_OBJ_02
+ const ANIM_OBJ_03
+ const ANIM_OBJ_04
+ const ANIM_OBJ_05
+ const ANIM_OBJ_06
+ const ANIM_OBJ_07
+ const ANIM_OBJ_08
+ const ANIM_OBJ_09
+ const ANIM_OBJ_0A
+ const ANIM_OBJ_0B
+ const ANIM_OBJ_0C
+ const ANIM_OBJ_0D
+ const ANIM_OBJ_0E
+ const ANIM_OBJ_0F
+ const ANIM_OBJ_BURNED
+ const ANIM_OBJ_BLIZZARD
+ const ANIM_OBJ_12
+ const ANIM_OBJ_ICE_BEAM
+ const ANIM_OBJ_RAZOR_LEAF
+ const ANIM_OBJ_POKE_BALL
+ const ANIM_OBJ_POKE_BALL_BLOCKED
+ const ANIM_OBJ_17
+ const ANIM_OBJ_18
+ const ANIM_OBJ_19
+ const ANIM_OBJ_1A
+ const ANIM_OBJ_1B
+ const ANIM_OBJ_BALL_POOF
+ const ANIM_OBJ_1D
+ const ANIM_OBJ_1E
+ const ANIM_OBJ_1F
+ const ANIM_OBJ_20
+ const ANIM_OBJ_BUBBLE
+ const ANIM_OBJ_22
+ const ANIM_OBJ_23
+ const ANIM_OBJ_24
+ const ANIM_OBJ_25
+ const ANIM_OBJ_26
+ const ANIM_OBJ_27
+ const ANIM_OBJ_28
+ const ANIM_OBJ_ICE_BUILDUP
+ const ANIM_OBJ_FROZEN
+ const ANIM_OBJ_MASTER_BALL_SPARKLE
+ const ANIM_OBJ_2C
+ const ANIM_OBJ_2D
+ const ANIM_OBJ_2E
+ const ANIM_OBJ_2F
+ const ANIM_OBJ_30
+ const ANIM_OBJ_31
+ const ANIM_OBJ_LIGHTNING_BOLT
+ const ANIM_OBJ_33
+ const ANIM_OBJ_34
+ const ANIM_OBJ_35
+ const ANIM_OBJ_36
+ const ANIM_OBJ_37
+ const ANIM_OBJ_38
+ const ANIM_OBJ_39
+ const ANIM_OBJ_3A
+ const ANIM_OBJ_3B
+ const ANIM_OBJ_3C
+ const ANIM_OBJ_3D
+ const ANIM_OBJ_GUST
+ const ANIM_OBJ_3F
+ const ANIM_OBJ_40
+ const ANIM_OBJ_41
+ const ANIM_OBJ_42
+ const ANIM_OBJ_43
+ const ANIM_OBJ_44
+ const ANIM_OBJ_ABSORB
+ const ANIM_OBJ_46
+ const ANIM_OBJ_47
+ const ANIM_OBJ_48
+ const ANIM_OBJ_49
+ const ANIM_OBJ_LEECH_SEED
+ const ANIM_OBJ_4B
+ const ANIM_OBJ_4C
+ const ANIM_OBJ_4D
+ const ANIM_OBJ_4E
+ const ANIM_OBJ_4F
+ const ANIM_OBJ_50
+ const ANIM_OBJ_51
+ const ANIM_OBJ_CHICK
+ const ANIM_OBJ_53
+ const ANIM_OBJ_54
+ const ANIM_OBJ_SKULL
+ const ANIM_OBJ_56
+ const ANIM_OBJ_57
+ const ANIM_OBJ_58
+ const ANIM_OBJ_PARALYZED
+ const ANIM_OBJ_5A
+ const ANIM_OBJ_HAZE
+ const ANIM_OBJ_MIST
+ const ANIM_OBJ_SMOG
+ const ANIM_OBJ_POISON_GAS
+ const ANIM_OBJ_HORN
+ const ANIM_OBJ_60
+ const ANIM_OBJ_61
+ const ANIM_OBJ_62
+ const ANIM_OBJ_63
+ const ANIM_OBJ_64
+ const ANIM_OBJ_65
+ const ANIM_OBJ_66
+ const ANIM_OBJ_67
+ const ANIM_OBJ_68
+ const ANIM_OBJ_69
+ const ANIM_OBJ_6A
+ const ANIM_OBJ_6B
+ const ANIM_OBJ_6C
+ const ANIM_OBJ_6D
+ const ANIM_OBJ_SKY_ATTACK_FEAROW
+ const ANIM_OBJ_LICK
+ const ANIM_OBJ_WITHDRAW
+ const ANIM_OBJ_71
+ const ANIM_OBJ_72
+ const ANIM_OBJ_73
+ const ANIM_OBJ_74
+ const ANIM_OBJ_75
+ const ANIM_OBJ_76
+ const ANIM_OBJ_77
+ const ANIM_OBJ_78
+ const ANIM_OBJ_79
+ const ANIM_OBJ_7A
+ const ANIM_OBJ_7B
+ const ANIM_OBJ_7C
+ const ANIM_OBJ_7D
+ const ANIM_OBJ_HEART
+ const ANIM_OBJ_7F
+ const ANIM_OBJ_80
+ const ANIM_OBJ_COTTON_SPORE
+ const ANIM_OBJ_82
+ const ANIM_OBJ_83
+ const ANIM_OBJ_84
+ const ANIM_OBJ_85
+ const ANIM_OBJ_86
+ const ANIM_OBJ_87
+ const ANIM_OBJ_88
+ const ANIM_OBJ_89
+ const ANIM_OBJ_8A
+ const ANIM_OBJ_8B
+ const ANIM_OBJ_8C
+ const ANIM_OBJ_8D
+ const ANIM_OBJ_SPIKES
+ const ANIM_OBJ_8F
+ const ANIM_OBJ_90
+ const ANIM_OBJ_91
+ const ANIM_OBJ_92
+ const ANIM_OBJ_93
+ const ANIM_OBJ_94
+ const ANIM_OBJ_95
+ const ANIM_OBJ_96
+ const ANIM_OBJ_97
+ const ANIM_OBJ_98
+ const ANIM_OBJ_99
+ const ANIM_OBJ_9A
+ const ANIM_OBJ_9B
+ const ANIM_OBJ_9C
+ const ANIM_OBJ_9D
+ const ANIM_OBJ_9E
+ const ANIM_OBJ_9F
+ const ANIM_OBJ_A0
+ const ANIM_OBJ_A1
+ const ANIM_OBJ_A2
+ const ANIM_OBJ_A3
+ const ANIM_OBJ_A4
+ const ANIM_OBJ_A5
+ const ANIM_OBJ_PERISH_SONG
+ const ANIM_OBJ_A7
+ const ANIM_OBJ_A8
+ const ANIM_OBJ_A9
+ const ANIM_OBJ_AA
+ const ANIM_OBJ_AB
+ const ANIM_OBJ_AC
+ const ANIM_OBJ_AD
+ const ANIM_OBJ_AE
+ const ANIM_OBJ_AF
+ const ANIM_OBJ_B0
+ const ANIM_OBJ_B1
+ const ANIM_OBJ_B2
+ const ANIM_OBJ_B3
+ const ANIM_OBJ_B4
+ const ANIM_OBJ_B5
+ const ANIM_OBJ_FLOWER
+ const ANIM_OBJ_COTTON
+ const ANIM_OBJ_PLAYERFEETFOLLOW
+ const ANIM_OBJ_ENEMYFEETFOLLOW
+ const ANIM_OBJ_BA
+ const ANIM_OBJ_BB
+
+; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
+ const_def
+ const BATTLEANIMFUNC_00
+ const BATTLEANIMFUNC_01
+ const BATTLEANIMFUNC_02
+ const BATTLEANIMFUNC_03
+ const BATTLEANIMFUNC_04
+ const BATTLEANIMFUNC_05
+ const BATTLEANIMFUNC_06
+ const BATTLEANIMFUNC_07
+ const BATTLEANIMFUNC_08
+ const BATTLEANIMFUNC_09
+ const BATTLEANIMFUNC_0A
+ const BATTLEANIMFUNC_RAZOR_LEAF
+ const BATTLEANIMFUNC_0C
+ const BATTLEANIMFUNC_0D
+ const BATTLEANIMFUNC_0E
+ const BATTLEANIMFUNC_0F
+ const BATTLEANIMFUNC_10
+ const BATTLEANIMFUNC_11
+ const BATTLEANIMFUNC_12
+ const BATTLEANIMFUNC_13
+ const BATTLEANIMFUNC_14
+ const BATTLEANIMFUNC_15
+ const BATTLEANIMFUNC_16
+ const BATTLEANIMFUNC_17
+ const BATTLEANIMFUNC_18
+ const BATTLEANIMFUNC_19
+ const BATTLEANIMFUNC_1A
+ const BATTLEANIMFUNC_1B
+ const BATTLEANIMFUNC_1C
+ const BATTLEANIMFUNC_1D
+ const BATTLEANIMFUNC_1E
+ const BATTLEANIMFUNC_1F
+ const BATTLEANIMFUNC_LEECH_SEED
+ const BATTLEANIMFUNC_21
+ const BATTLEANIMFUNC_22
+ const BATTLEANIMFUNC_23
+ const BATTLEANIMFUNC_24
+ const BATTLEANIMFUNC_25
+ const BATTLEANIMFUNC_26
+ const BATTLEANIMFUNC_27
+ const BATTLEANIMFUNC_28
+ const BATTLEANIMFUNC_SPRIAL_DESCENT
+ const BATTLEANIMFUNC_POISON_GAS
+ const BATTLEANIMFUNC_HORN
+ const BATTLEANIMFUNC_2C
+ const BATTLEANIMFUNC_2D
+ const BATTLEANIMFUNC_2E
+ const BATTLEANIMFUNC_2F
+ const BATTLEANIMFUNC_30
+ const BATTLEANIMFUNC_31
+ const BATTLEANIMFUNC_32
+ const BATTLEANIMFUNC_33
+ const BATTLEANIMFUNC_34
+ const BATTLEANIMFUNC_35
+ const BATTLEANIMFUNC_36
+ const BATTLEANIMFUNC_37
+ const BATTLEANIMFUNC_38
+ const BATTLEANIMFUNC_39
+ const BATTLEANIMFUNC_3A
+ const BATTLEANIMFUNC_3B
+ const BATTLEANIMFUNC_3C
+ const BATTLEANIMFUNC_3D
+ const BATTLEANIMFUNC_3E
+ const BATTLEANIMFUNC_3F
+ const BATTLEANIMFUNC_40
+ const BATTLEANIMFUNC_41
+ const BATTLEANIMFUNC_42
+ const BATTLEANIMFUNC_43
+ const BATTLEANIMFUNC_44
+ const BATTLEANIMFUNC_45
+ const BATTLEANIMFUNC_46
+ const BATTLEANIMFUNC_47
+ const BATTLEANIMFUNC_48
+ const BATTLEANIMFUNC_49
+ const BATTLEANIMFUNC_4A
+ const BATTLEANIMFUNC_4B
+ const BATTLEANIMFUNC_4C
+ const BATTLEANIMFUNC_4D
+ const BATTLEANIMFUNC_4E
+ const BATTLEANIMFUNC_4F
+
+; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
+ const_def
+ const BATTLEANIMFRAMESET_00
+ const BATTLEANIMFRAMESET_01
+ const BATTLEANIMFRAMESET_02
+ const BATTLEANIMFRAMESET_03
+ const BATTLEANIMFRAMESET_04
+ const BATTLEANIMFRAMESET_05
+ const BATTLEANIMFRAMESET_06
+ const BATTLEANIMFRAMESET_07
+ const BATTLEANIMFRAMESET_08
+ const BATTLEANIMFRAMESET_09
+ const BATTLEANIMFRAMESET_0A
+ const BATTLEANIMFRAMESET_0B
+ const BATTLEANIMFRAMESET_0C
+ const BATTLEANIMFRAMESET_0D
+ const BATTLEANIMFRAMESET_0E
+ const BATTLEANIMFRAMESET_0F
+ const BATTLEANIMFRAMESET_10
+ const BATTLEANIMFRAMESET_11
+ const BATTLEANIMFRAMESET_12
+ const BATTLEANIMFRAMESET_13
+ const BATTLEANIMFRAMESET_14
+ const BATTLEANIMFRAMESET_15
+ const BATTLEANIMFRAMESET_16
+ const BATTLEANIMFRAMESET_17
+ const BATTLEANIMFRAMESET_18
+ const BATTLEANIMFRAMESET_19
+ const BATTLEANIMFRAMESET_1A
+ const BATTLEANIMFRAMESET_1B
+ const BATTLEANIMFRAMESET_1C
+ const BATTLEANIMFRAMESET_1D
+ const BATTLEANIMFRAMESET_1E
+ const BATTLEANIMFRAMESET_1F
+ const BATTLEANIMFRAMESET_20
+ const BATTLEANIMFRAMESET_21
+ const BATTLEANIMFRAMESET_22
+ const BATTLEANIMFRAMESET_23
+ const BATTLEANIMFRAMESET_24
+ const BATTLEANIMFRAMESET_25
+ const BATTLEANIMFRAMESET_26
+ const BATTLEANIMFRAMESET_27
+ const BATTLEANIMFRAMESET_28
+ const BATTLEANIMFRAMESET_29
+ const BATTLEANIMFRAMESET_2A
+ const BATTLEANIMFRAMESET_2B
+ const BATTLEANIMFRAMESET_2C
+ const BATTLEANIMFRAMESET_2D
+ const BATTLEANIMFRAMESET_2E
+ const BATTLEANIMFRAMESET_2F
+ const BATTLEANIMFRAMESET_30
+ const BATTLEANIMFRAMESET_31
+ const BATTLEANIMFRAMESET_32
+ const BATTLEANIMFRAMESET_33
+ const BATTLEANIMFRAMESET_34
+ const BATTLEANIMFRAMESET_35
+ const BATTLEANIMFRAMESET_36
+ const BATTLEANIMFRAMESET_37
+ const BATTLEANIMFRAMESET_38
+ const BATTLEANIMFRAMESET_39
+ const BATTLEANIMFRAMESET_3A
+ const BATTLEANIMFRAMESET_3B
+ const BATTLEANIMFRAMESET_3C
+ const BATTLEANIMFRAMESET_3D
+ const BATTLEANIMFRAMESET_3E
+ const BATTLEANIMFRAMESET_3F
+ const BATTLEANIMFRAMESET_40
+ const BATTLEANIMFRAMESET_41
+ const BATTLEANIMFRAMESET_42
+ const BATTLEANIMFRAMESET_43
+ const BATTLEANIMFRAMESET_44
+ const BATTLEANIMFRAMESET_45
+ const BATTLEANIMFRAMESET_46
+ const BATTLEANIMFRAMESET_47
+ const BATTLEANIMFRAMESET_48
+ const BATTLEANIMFRAMESET_49
+ const BATTLEANIMFRAMESET_4A
+ const BATTLEANIMFRAMESET_4B
+ const BATTLEANIMFRAMESET_4C
+ const BATTLEANIMFRAMESET_4D
+ const BATTLEANIMFRAMESET_4E
+ const BATTLEANIMFRAMESET_4F
+ const BATTLEANIMFRAMESET_50
+ const BATTLEANIMFRAMESET_51
+ const BATTLEANIMFRAMESET_52
+ const BATTLEANIMFRAMESET_53
+ const BATTLEANIMFRAMESET_54
+ const BATTLEANIMFRAMESET_55
+ const BATTLEANIMFRAMESET_56
+ const BATTLEANIMFRAMESET_57
+ const BATTLEANIMFRAMESET_58
+ const BATTLEANIMFRAMESET_59
+ const BATTLEANIMFRAMESET_5A
+ const BATTLEANIMFRAMESET_5B
+ const BATTLEANIMFRAMESET_5C
+ const BATTLEANIMFRAMESET_5D
+ const BATTLEANIMFRAMESET_5E
+ const BATTLEANIMFRAMESET_5F
+ const BATTLEANIMFRAMESET_60
+ const BATTLEANIMFRAMESET_61
+ const BATTLEANIMFRAMESET_62
+ const BATTLEANIMFRAMESET_63
+ const BATTLEANIMFRAMESET_64
+ const BATTLEANIMFRAMESET_65
+ const BATTLEANIMFRAMESET_66
+ const BATTLEANIMFRAMESET_67
+ const BATTLEANIMFRAMESET_68
+ const BATTLEANIMFRAMESET_69
+ const BATTLEANIMFRAMESET_6A
+ const BATTLEANIMFRAMESET_6B
+ const BATTLEANIMFRAMESET_6C
+ const BATTLEANIMFRAMESET_6D
+ const BATTLEANIMFRAMESET_6E
+ const BATTLEANIMFRAMESET_6F
+ const BATTLEANIMFRAMESET_70
+ const BATTLEANIMFRAMESET_71
+ const BATTLEANIMFRAMESET_72
+ const BATTLEANIMFRAMESET_73
+ const BATTLEANIMFRAMESET_74
+ const BATTLEANIMFRAMESET_75
+ const BATTLEANIMFRAMESET_76
+ const BATTLEANIMFRAMESET_77
+ const BATTLEANIMFRAMESET_78
+ const BATTLEANIMFRAMESET_79
+ const BATTLEANIMFRAMESET_7A
+ const BATTLEANIMFRAMESET_7B
+ const BATTLEANIMFRAMESET_7C
+ const BATTLEANIMFRAMESET_7D
+ const BATTLEANIMFRAMESET_7E
+ const BATTLEANIMFRAMESET_7F
+ const BATTLEANIMFRAMESET_80
+ const BATTLEANIMFRAMESET_81
+ const BATTLEANIMFRAMESET_82
+ const BATTLEANIMFRAMESET_83
+ const BATTLEANIMFRAMESET_84
+ const BATTLEANIMFRAMESET_85
+ const BATTLEANIMFRAMESET_86
+ const BATTLEANIMFRAMESET_87
+ const BATTLEANIMFRAMESET_88
+ const BATTLEANIMFRAMESET_89
+ const BATTLEANIMFRAMESET_8A
+ const BATTLEANIMFRAMESET_8B
+ const BATTLEANIMFRAMESET_8C
+ const BATTLEANIMFRAMESET_8D
+ const BATTLEANIMFRAMESET_8E
+ const BATTLEANIMFRAMESET_8F
+ const BATTLEANIMFRAMESET_90
+ const BATTLEANIMFRAMESET_91
+ const BATTLEANIMFRAMESET_92
+ const BATTLEANIMFRAMESET_93
+ const BATTLEANIMFRAMESET_94
+ const BATTLEANIMFRAMESET_95
+ const BATTLEANIMFRAMESET_96
+ const BATTLEANIMFRAMESET_97
+ const BATTLEANIMFRAMESET_98
+ const BATTLEANIMFRAMESET_99
+ const BATTLEANIMFRAMESET_9A
+ const BATTLEANIMFRAMESET_9B
+ const BATTLEANIMFRAMESET_9C
+ const BATTLEANIMFRAMESET_9D
+ const BATTLEANIMFRAMESET_9E
+ const BATTLEANIMFRAMESET_9F
+ const BATTLEANIMFRAMESET_A0
+ const BATTLEANIMFRAMESET_A1
+ const BATTLEANIMFRAMESET_A2
+ const BATTLEANIMFRAMESET_A3
+ const BATTLEANIMFRAMESET_A4
+ const BATTLEANIMFRAMESET_A5
+ const BATTLEANIMFRAMESET_A6
+ const BATTLEANIMFRAMESET_A7
+ const BATTLEANIMFRAMESET_A8
+ const BATTLEANIMFRAMESET_A9
+ const BATTLEANIMFRAMESET_AA
+ const BATTLEANIMFRAMESET_AB
+ const BATTLEANIMFRAMESET_AC
+ const BATTLEANIMFRAMESET_AD
+ const BATTLEANIMFRAMESET_AE
+ const BATTLEANIMFRAMESET_AF
+ const BATTLEANIMFRAMESET_B0
+ const BATTLEANIMFRAMESET_B1
+ const BATTLEANIMFRAMESET_B2
+ const BATTLEANIMFRAMESET_B3
+ const BATTLEANIMFRAMESET_B4
+ const BATTLEANIMFRAMESET_B5
+ const BATTLEANIMFRAMESET_B6
+ const BATTLEANIMFRAMESET_B7
+ const BATTLEANIMFRAMESET_B8
+
+; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
+ const_def
+ const BATTLEANIMOAMSET_00
+ const BATTLEANIMOAMSET_01
+ const BATTLEANIMOAMSET_02
+ const BATTLEANIMOAMSET_03
+ const BATTLEANIMOAMSET_04
+ const BATTLEANIMOAMSET_05
+ const BATTLEANIMOAMSET_06
+ const BATTLEANIMOAMSET_07
+ const BATTLEANIMOAMSET_08
+ const BATTLEANIMOAMSET_09
+ const BATTLEANIMOAMSET_0A
+ const BATTLEANIMOAMSET_0B
+ const BATTLEANIMOAMSET_0C
+ const BATTLEANIMOAMSET_0D
+ const BATTLEANIMOAMSET_0E
+ const BATTLEANIMOAMSET_0F
+ const BATTLEANIMOAMSET_10
+ const BATTLEANIMOAMSET_11
+ const BATTLEANIMOAMSET_12
+ const BATTLEANIMOAMSET_13
+ const BATTLEANIMOAMSET_14
+ const BATTLEANIMOAMSET_15
+ const BATTLEANIMOAMSET_16
+ const BATTLEANIMOAMSET_17
+ const BATTLEANIMOAMSET_18
+ const BATTLEANIMOAMSET_19
+ const BATTLEANIMOAMSET_1A
+ const BATTLEANIMOAMSET_1B
+ const BATTLEANIMOAMSET_1C
+ const BATTLEANIMOAMSET_1D
+ const BATTLEANIMOAMSET_1E
+ const BATTLEANIMOAMSET_1F
+ const BATTLEANIMOAMSET_20
+ const BATTLEANIMOAMSET_21
+ const BATTLEANIMOAMSET_22
+ const BATTLEANIMOAMSET_23
+ const BATTLEANIMOAMSET_24
+ const BATTLEANIMOAMSET_25
+ const BATTLEANIMOAMSET_26
+ const BATTLEANIMOAMSET_27
+ const BATTLEANIMOAMSET_28
+ const BATTLEANIMOAMSET_29
+ const BATTLEANIMOAMSET_2A
+ const BATTLEANIMOAMSET_2B
+ const BATTLEANIMOAMSET_2C
+ const BATTLEANIMOAMSET_2D
+ const BATTLEANIMOAMSET_2E
+ const BATTLEANIMOAMSET_2F
+ const BATTLEANIMOAMSET_30
+ const BATTLEANIMOAMSET_31
+ const BATTLEANIMOAMSET_32
+ const BATTLEANIMOAMSET_33
+ const BATTLEANIMOAMSET_34
+ const BATTLEANIMOAMSET_35
+ const BATTLEANIMOAMSET_36
+ const BATTLEANIMOAMSET_37
+ const BATTLEANIMOAMSET_38
+ const BATTLEANIMOAMSET_39
+ const BATTLEANIMOAMSET_3A
+ const BATTLEANIMOAMSET_3B
+ const BATTLEANIMOAMSET_3C
+ const BATTLEANIMOAMSET_3D
+ const BATTLEANIMOAMSET_3E
+ const BATTLEANIMOAMSET_3F
+ const BATTLEANIMOAMSET_40
+ const BATTLEANIMOAMSET_41
+ const BATTLEANIMOAMSET_42
+ const BATTLEANIMOAMSET_43
+ const BATTLEANIMOAMSET_44
+ const BATTLEANIMOAMSET_45
+ const BATTLEANIMOAMSET_46
+ const BATTLEANIMOAMSET_47
+ const BATTLEANIMOAMSET_48
+ const BATTLEANIMOAMSET_49
+ const BATTLEANIMOAMSET_4A
+ const BATTLEANIMOAMSET_4B
+ const BATTLEANIMOAMSET_4C
+ const BATTLEANIMOAMSET_4D
+ const BATTLEANIMOAMSET_4E
+ const BATTLEANIMOAMSET_4F
+ const BATTLEANIMOAMSET_50
+ const BATTLEANIMOAMSET_51
+ const BATTLEANIMOAMSET_52
+ const BATTLEANIMOAMSET_53
+ const BATTLEANIMOAMSET_54
+ const BATTLEANIMOAMSET_55
+ const BATTLEANIMOAMSET_56
+ const BATTLEANIMOAMSET_57
+ const BATTLEANIMOAMSET_58
+ const BATTLEANIMOAMSET_59
+ const BATTLEANIMOAMSET_5A
+ const BATTLEANIMOAMSET_5B
+ const BATTLEANIMOAMSET_5C
+ const BATTLEANIMOAMSET_5D
+ const BATTLEANIMOAMSET_5E
+ const BATTLEANIMOAMSET_5F
+ const BATTLEANIMOAMSET_60
+ const BATTLEANIMOAMSET_61
+ const BATTLEANIMOAMSET_62
+ const BATTLEANIMOAMSET_63
+ const BATTLEANIMOAMSET_64
+ const BATTLEANIMOAMSET_65
+ const BATTLEANIMOAMSET_66
+ const BATTLEANIMOAMSET_67
+ const BATTLEANIMOAMSET_68
+ const BATTLEANIMOAMSET_69
+ const BATTLEANIMOAMSET_6A
+ const BATTLEANIMOAMSET_6B
+ const BATTLEANIMOAMSET_6C
+ const BATTLEANIMOAMSET_6D
+ const BATTLEANIMOAMSET_6E
+ const BATTLEANIMOAMSET_6F
+ const BATTLEANIMOAMSET_70
+ const BATTLEANIMOAMSET_71
+ const BATTLEANIMOAMSET_72
+ const BATTLEANIMOAMSET_73
+ const BATTLEANIMOAMSET_74
+ const BATTLEANIMOAMSET_75
+ const BATTLEANIMOAMSET_76
+ const BATTLEANIMOAMSET_77
+ const BATTLEANIMOAMSET_78
+ const BATTLEANIMOAMSET_79
+ const BATTLEANIMOAMSET_7A
+ const BATTLEANIMOAMSET_7B
+ const BATTLEANIMOAMSET_7C
+ const BATTLEANIMOAMSET_7D
+ const BATTLEANIMOAMSET_7E
+ const BATTLEANIMOAMSET_7F
+ const BATTLEANIMOAMSET_80
+ const BATTLEANIMOAMSET_81
+ const BATTLEANIMOAMSET_82
+ const BATTLEANIMOAMSET_83
+ const BATTLEANIMOAMSET_84
+ const BATTLEANIMOAMSET_85
+ const BATTLEANIMOAMSET_86
+ const BATTLEANIMOAMSET_87
+ const BATTLEANIMOAMSET_88
+ const BATTLEANIMOAMSET_89
+ const BATTLEANIMOAMSET_8A
+ const BATTLEANIMOAMSET_8B
+ const BATTLEANIMOAMSET_8C
+ const BATTLEANIMOAMSET_8D
+ const BATTLEANIMOAMSET_8E
+ const BATTLEANIMOAMSET_8F
+ const BATTLEANIMOAMSET_90
+ const BATTLEANIMOAMSET_91
+ const BATTLEANIMOAMSET_92
+ const BATTLEANIMOAMSET_93
+ const BATTLEANIMOAMSET_94
+ const BATTLEANIMOAMSET_95
+ const BATTLEANIMOAMSET_96
+ const BATTLEANIMOAMSET_97
+ const BATTLEANIMOAMSET_98
+ const BATTLEANIMOAMSET_99
+ const BATTLEANIMOAMSET_9A
+ const BATTLEANIMOAMSET_9B
+ const BATTLEANIMOAMSET_9C
+ const BATTLEANIMOAMSET_9D
+ const BATTLEANIMOAMSET_9E
+ const BATTLEANIMOAMSET_9F
+ const BATTLEANIMOAMSET_A0
+ const BATTLEANIMOAMSET_A1
+ const BATTLEANIMOAMSET_A2
+ const BATTLEANIMOAMSET_A3
+ const BATTLEANIMOAMSET_A4
+ const BATTLEANIMOAMSET_A5
+ const BATTLEANIMOAMSET_A6
+ const BATTLEANIMOAMSET_A7
+ const BATTLEANIMOAMSET_A8
+ const BATTLEANIMOAMSET_A9
+ const BATTLEANIMOAMSET_AA
+ const BATTLEANIMOAMSET_AB
+ const BATTLEANIMOAMSET_AC
+ const BATTLEANIMOAMSET_AD
+ const BATTLEANIMOAMSET_AE
+ const BATTLEANIMOAMSET_AF
+ const BATTLEANIMOAMSET_B0
+ const BATTLEANIMOAMSET_B1
+ const BATTLEANIMOAMSET_B2
+ const BATTLEANIMOAMSET_B3
+ const BATTLEANIMOAMSET_B4
+ const BATTLEANIMOAMSET_B5
+ const BATTLEANIMOAMSET_B6
+ const BATTLEANIMOAMSET_B7
+ const BATTLEANIMOAMSET_B8
+ const BATTLEANIMOAMSET_B9
+ const BATTLEANIMOAMSET_BA
+ const BATTLEANIMOAMSET_BB
+ const BATTLEANIMOAMSET_BC
+ const BATTLEANIMOAMSET_BD
+ const BATTLEANIMOAMSET_BE
+ const BATTLEANIMOAMSET_BF
+ const BATTLEANIMOAMSET_C0
+ const BATTLEANIMOAMSET_C1
+ const BATTLEANIMOAMSET_C2
+ const BATTLEANIMOAMSET_C3
+ const BATTLEANIMOAMSET_C4
+ const BATTLEANIMOAMSET_C5
+ const BATTLEANIMOAMSET_C6
+ const BATTLEANIMOAMSET_C7
+ const BATTLEANIMOAMSET_C8
+ const BATTLEANIMOAMSET_C9
+ const BATTLEANIMOAMSET_CA
+ const BATTLEANIMOAMSET_CB
+ const BATTLEANIMOAMSET_CC
+ const BATTLEANIMOAMSET_CD
+ const BATTLEANIMOAMSET_CE
+ const BATTLEANIMOAMSET_CF
+ const BATTLEANIMOAMSET_D0
+ const BATTLEANIMOAMSET_D1
+ const BATTLEANIMOAMSET_D2
+ const BATTLEANIMOAMSET_D3
+ const BATTLEANIMOAMSET_D4
+ const BATTLEANIMOAMSET_D5
+ const BATTLEANIMOAMSET_D6
+ const BATTLEANIMOAMSET_D7
+
+; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
+const_value SET 1
+ const ANIM_BG_FLASH_INVERTED
+ const ANIM_BG_FLASH_WHITE
+ const ANIM_BG_WHITE_HUES
+ const ANIM_BG_BLACK_HUES
+ const ANIM_BG_ALTERNATE_HUES
+ const ANIM_BG_06
+ const ANIM_BG_07
+ const ANIM_BG_08
+ const ANIM_BG_HIDE_MON
+ const ANIM_BG_SHOW_MON
+ const ANIM_BG_ENTER_MON
+ const ANIM_BG_RETURN_MON
+ const ANIM_BG_SURF
+ const ANIM_BG_WHIRLPOOL
+ const ANIM_BG_TELEPORT
+ const ANIM_BG_NIGHT_SHADE
+ const ANIM_BG_FEET_FOLLOW
+ const ANIM_BG_HEAD_FOLLOW
+ const ANIM_BG_DOUBLE_TEAM
+ const ANIM_BG_ACID_ARMOR
+ const ANIM_BG_RAPID_FLASH
+ const ANIM_BG_16
+ const ANIM_BG_17
+ const ANIM_BG_18
+ const ANIM_BG_19
+ const ANIM_BG_1A
+ const ANIM_BG_1B
+ const ANIM_BG_1C
+ const ANIM_BG_1D
+ const ANIM_BG_1E
+ const ANIM_BG_1F
+ const ANIM_BG_20
+ const ANIM_BG_WITHDRAW
+ const ANIM_BG_BOUNCE_DOWN
+ const ANIM_BG_DIG
+ const ANIM_BG_TACKLE
+ const ANIM_BG_25
+ const ANIM_BG_26
+ const ANIM_BG_27
+ const ANIM_BG_WAVE_DEFORM_USER
+ const ANIM_BG_PSYCHIC
+ const ANIM_BG_2A
+ const ANIM_BG_2B
+ const ANIM_BG_2C
+ const ANIM_BG_2D
+ const ANIM_BG_2E
+ const ANIM_BG_2F
+ const ANIM_BG_30
+ const ANIM_BG_31
+ const ANIM_BG_32
+ const ANIM_BG_VIBRATE_MON
+ const ANIM_BG_WOBBLE_MON
+ const ANIM_BG_35
+
+; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
+const_value SET 1
+ const ANIM_GFX_HIT
+ const ANIM_GFX_CUT
+ const ANIM_GFX_FIRE
+ const ANIM_GFX_WATER
+ const ANIM_GFX_LIGHTNING
+ const ANIM_GFX_PLANT
+ const ANIM_GFX_SMOKE
+ const ANIM_GFX_EXPLOSION
+ const ANIM_GFX_ROCKS
+ const ANIM_GFX_ICE
+ const ANIM_GFX_POKE_BALL
+ const ANIM_GFX_POISON
+ const ANIM_GFX_BUBBLE
+ const ANIM_GFX_NOISE
+ const ANIM_GFX_POWDER
+ const ANIM_GFX_BEAM
+ const ANIM_GFX_SPEED
+ const ANIM_GFX_CHARGE
+ const ANIM_GFX_WIND
+ const ANIM_GFX_WHIP
+ const ANIM_GFX_EGG
+ const ANIM_GFX_ROPE
+ const ANIM_GFX_PSYCHIC
+ const ANIM_GFX_REFLECT
+ const ANIM_GFX_STATUS
+ const ANIM_GFX_SAND
+ const ANIM_GFX_WEB
+ const ANIM_GFX_HAZE
+ const ANIM_GFX_HORN
+ const ANIM_GFX_FLOWER
+ const ANIM_GFX_MISC
+ const ANIM_GFX_SKY_ATTACK
+ const ANIM_GFX_GLOBE
+ const ANIM_GFX_SHAPES
+ const ANIM_GFX_OBJECTS
+ const ANIM_GFX_SHINE
+ const ANIM_GFX_ANGELS
+ const ANIM_GFX_WAVE
+ const ANIM_GFX_AEROBLAST
+
+; battle_bg_effect struct members (see macros/wram.asm)
+ const_def
+ const BG_EFFECT_STRUCT_FUNCTION
+ const BG_EFFECT_STRUCT_JT_INDEX
+ const BG_EFFECT_STRUCT_BATTLE_TURN
+ const BG_EFFECT_STRUCT_03
+
+; battle palettes
+ const_def
+ const PAL_BATTLE_BG_PLAYER ; 0
+ const PAL_BATTLE_BG_ENEMY ; 1
+ const PAL_BATTLE_BG_ENEMY_HP ; 2
+ const PAL_BATTLE_BG_PLAYER_HP ; 3
+ const PAL_BATTLE_BG_EXP ; 4
+ const PAL_BATTLE_BG_5 ; 5
+ const PAL_BATTLE_BG_6 ; 6
+ const PAL_BATTLE_BG_TEXT ; 7
+
+; animation object palettes
+ const_def
+ const PAL_BATTLE_OB_ENEMY ; 0
+ const PAL_BATTLE_OB_PLAYER ; 1
+ const PAL_BATTLE_OB_GRAY ; 2
+ const PAL_BATTLE_OB_YELLOW ; 3
+ const PAL_BATTLE_OB_RED ; 4
+ const PAL_BATTLE_OB_GREEN ; 5
+ const PAL_BATTLE_OB_BLUE ; 6
+ const PAL_BATTLE_OB_BROWN ; 7