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authorRangi <35663410+Rangi42@users.noreply.github.com>2018-12-09 17:44:09 -0500
committerGitHub <noreply@github.com>2018-12-09 17:44:09 -0500
commite025ab9db0b85cadb42e9b72ac408a58f8133672 (patch)
treeff74fb06f4d6715bec8a711e31f41057d4625bb3 /constants/battle_anim_constants.asm
parentcbf4c663611d4b7d07f3fc8d43f0be756ccc19ed (diff)
parentfd1fa78ffe78c9101c0ae5a1ca299d4282462ecd (diff)
Merge pull request #578 from mid-kid/master
Fixes in the animation subsystem.
Diffstat (limited to 'constants/battle_anim_constants.asm')
-rw-r--r--constants/battle_anim_constants.asm17
1 files changed, 11 insertions, 6 deletions
diff --git a/constants/battle_anim_constants.asm b/constants/battle_anim_constants.asm
index 58e19462e..91733cd34 100644
--- a/constants/battle_anim_constants.asm
+++ b/constants/battle_anim_constants.asm
@@ -26,6 +26,9 @@
const BATTLEANIMSTRUCT_17
BATTLEANIMSTRUCT_LENGTH EQU const_value
+; Start tile for battle animation graphics
+BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
+
; BattleAnimObjects indexes (see data/battle_anims/objects.asm)
const_def
const ANIM_OBJ_00
@@ -212,10 +215,10 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const ANIM_OBJ_ROCK_SMASH
const ANIM_OBJ_FLOWER
const ANIM_OBJ_COTTON
- const ANIM_OBJ_PLAYERFEETFOLLOW
- const ANIM_OBJ_ENEMYFEETFOLLOW
- const ANIM_OBJ_PLAYERHEADFOLLOW
- const ANIM_OBJ_ENEMYHEADFOLLOW
+ const ANIM_OBJ_ENEMYFEET_1ROW
+ const ANIM_OBJ_PLAYERHEAD_1ROW
+ const ANIM_OBJ_ENEMYFEET_2ROW
+ const ANIM_OBJ_PLAYERHEAD_2ROW
; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
const_def
@@ -725,8 +728,8 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const ANIM_BG_WHIRLPOOL
const ANIM_BG_TELEPORT
const ANIM_BG_NIGHT_SHADE
- const ANIM_BG_FEET_FOLLOW
- const ANIM_BG_HEAD_FOLLOW
+ const ANIM_BG_BATTLEROBJ_1ROW
+ const ANIM_BG_BATTLEROBJ_2ROW
const ANIM_BG_DOUBLE_TEAM
const ANIM_BG_ACID_ARMOR
const ANIM_BG_RAPID_FLASH
@@ -804,6 +807,8 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const ANIM_GFX_ANGELS
const ANIM_GFX_WAVE
const ANIM_GFX_AEROBLAST
+ const ANIM_GFX_PLAYERHEAD
+ const ANIM_GFX_ENEMYFEET
; battle_bg_effect struct members (see macros/wram.asm)
const_def