diff options
author | yenatch <yenatch@gmail.com> | 2017-12-28 01:30:36 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-12-28 01:30:36 -0500 |
commit | da28d1a84b0499bead314e17ae2ff0d13eb03196 (patch) | |
tree | c212adfc53d1996c06f2e4be1d6e480e687a2ad8 /constants/move_effect_constants.asm | |
parent | bad9e33530af8cdc29ce5629df682fc7915bfff0 (diff) | |
parent | 2c4777f3363cd64d05fb00084fd83dff8ac31674 (diff) |
Merge pull request #437 from roukaour/master
Reorganize battle/; rename most "header" misnomers; gfx/pics → gfx/pokemon
Diffstat (limited to 'constants/move_effect_constants.asm')
-rw-r--r-- | constants/move_effect_constants.asm | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/constants/move_effect_constants.asm b/constants/move_effect_constants.asm new file mode 100644 index 000000000..0ca97f380 --- /dev/null +++ b/constants/move_effect_constants.asm @@ -0,0 +1,159 @@ +; MoveEffectsPointers indexes (see data/moves/effects_pointers.asm) + const_def + const EFFECT_NORMAL_HIT + const EFFECT_SLEEP + const EFFECT_POISON_HIT + const EFFECT_LEECH_HIT + const EFFECT_BURN_HIT + const EFFECT_FREEZE_HIT + const EFFECT_PARALYZE_HIT + const EFFECT_SELFDESTRUCT + const EFFECT_DREAM_EATER + const EFFECT_MIRROR_MOVE + const EFFECT_ATTACK_UP + const EFFECT_DEFENSE_UP + const EFFECT_SPEED_UP + const EFFECT_SP_ATK_UP + const EFFECT_SP_DEF_UP + const EFFECT_ACCURACY_UP + const EFFECT_EVASION_UP + const EFFECT_ALWAYS_HIT + const EFFECT_ATTACK_DOWN + const EFFECT_DEFENSE_DOWN + const EFFECT_SPEED_DOWN + const EFFECT_SP_ATK_DOWN + const EFFECT_SP_DEF_DOWN + const EFFECT_ACCURACY_DOWN + const EFFECT_EVASION_DOWN + const EFFECT_RESET_STATS + const EFFECT_BIDE + const EFFECT_RAMPAGE + const EFFECT_FORCE_SWITCH + const EFFECT_MULTI_HIT + const EFFECT_CONVERSION + const EFFECT_FLINCH_HIT + const EFFECT_HEAL + const EFFECT_TOXIC + const EFFECT_PAY_DAY + const EFFECT_LIGHT_SCREEN + const EFFECT_TRI_ATTACK + const EFFECT_UNUSED_25 + const EFFECT_OHKO + const EFFECT_RAZOR_WIND + const EFFECT_SUPER_FANG + const EFFECT_STATIC_DAMAGE + const EFFECT_TRAP_TARGET + const EFFECT_UNUSED_2B + const EFFECT_DOUBLE_HIT + const EFFECT_JUMP_KICK + const EFFECT_MIST + const EFFECT_FOCUS_ENERGY + const EFFECT_RECOIL_HIT + const EFFECT_CONFUSE + const EFFECT_ATTACK_UP_2 + const EFFECT_DEFENSE_UP_2 + const EFFECT_SPEED_UP_2 + const EFFECT_SP_ATK_UP_2 + const EFFECT_SP_DEF_UP_2 + const EFFECT_ACCURACY_UP_2 + const EFFECT_EVASION_UP_2 + const EFFECT_TRANSFORM + const EFFECT_ATTACK_DOWN_2 + const EFFECT_DEFENSE_DOWN_2 + const EFFECT_SPEED_DOWN_2 + const EFFECT_SP_ATK_DOWN_2 + const EFFECT_SP_DEF_DOWN_2 + const EFFECT_ACCURACY_DOWN_2 + const EFFECT_EVASION_DOWN_2 + const EFFECT_REFLECT + const EFFECT_POISON + const EFFECT_PARALYZE + const EFFECT_ATTACK_DOWN_HIT + const EFFECT_DEFENSE_DOWN_HIT + const EFFECT_SPEED_DOWN_HIT + const EFFECT_SP_ATK_DOWN_HIT + const EFFECT_SP_DEF_DOWN_HIT + const EFFECT_ACCURACY_DOWN_HIT + const EFFECT_EVASION_DOWN_HIT + const EFFECT_SKY_ATTACK + const EFFECT_CONFUSE_HIT + const EFFECT_POISON_MULTI_HIT + const EFFECT_UNUSED_4E + const EFFECT_SUBSTITUTE + const EFFECT_HYPER_BEAM + const EFFECT_RAGE + const EFFECT_MIMIC + const EFFECT_METRONOME + const EFFECT_LEECH_SEED + const EFFECT_SPLASH + const EFFECT_DISABLE + const EFFECT_LEVEL_DAMAGE + const EFFECT_PSYWAVE + const EFFECT_COUNTER + const EFFECT_ENCORE + const EFFECT_PAIN_SPLIT + const EFFECT_SNORE + const EFFECT_CONVERSION2 + const EFFECT_LOCK_ON + const EFFECT_SKETCH + const EFFECT_DEFROST_OPPONENT + const EFFECT_SLEEP_TALK + const EFFECT_DESTINY_BOND + const EFFECT_REVERSAL + const EFFECT_SPITE + const EFFECT_FALSE_SWIPE + const EFFECT_HEAL_BELL + const EFFECT_PRIORITY_HIT + const EFFECT_TRIPLE_KICK + const EFFECT_THIEF + const EFFECT_MEAN_LOOK + const EFFECT_NIGHTMARE + const EFFECT_FLAME_WHEEL + const EFFECT_CURSE + const EFFECT_UNUSED_6E + const EFFECT_PROTECT + const EFFECT_SPIKES + const EFFECT_FORESIGHT + const EFFECT_PERISH_SONG + const EFFECT_SANDSTORM + const EFFECT_ENDURE + const EFFECT_ROLLOUT + const EFFECT_SWAGGER + const EFFECT_FURY_CUTTER + const EFFECT_ATTRACT + const EFFECT_RETURN + const EFFECT_PRESENT + const EFFECT_FRUSTRATION + const EFFECT_SAFEGUARD + const EFFECT_SACRED_FIRE + const EFFECT_MAGNITUDE + const EFFECT_BATON_PASS + const EFFECT_PURSUIT + const EFFECT_RAPID_SPIN + const EFFECT_UNUSED_82 + const EFFECT_UNUSED_83 + const EFFECT_MORNING_SUN + const EFFECT_SYNTHESIS + const EFFECT_MOONLIGHT + const EFFECT_HIDDEN_POWER + const EFFECT_RAIN_DANCE + const EFFECT_SUNNY_DAY + const EFFECT_DEFENSE_UP_HIT + const EFFECT_ATTACK_UP_HIT + const EFFECT_ALL_UP_HIT + const EFFECT_FAKE_OUT + const EFFECT_BELLY_DRUM + const EFFECT_PSYCH_UP + const EFFECT_MIRROR_COAT + const EFFECT_SKULL_BASH + const EFFECT_TWISTER + const EFFECT_EARTHQUAKE + const EFFECT_FUTURE_SIGHT + const EFFECT_GUST + const EFFECT_STOMP + const EFFECT_SOLARBEAM + const EFFECT_THUNDER + const EFFECT_TELEPORT + const EFFECT_BEAT_UP + const EFFECT_FLY + const EFFECT_DEFENSE_CURL |