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authormid-kid <esteve.varela@gmail.com>2018-03-13 10:54:07 +0100
committermid-kid <esteve.varela@gmail.com>2018-04-05 07:54:20 +0200
commit2d8f3a0654a0baa6ab0c6e64b610d52b34c6e068 (patch)
tree338604176b9ca76c584621f210b9bad9b493288c /constants/pokemon_data_constants.asm
parent80d437d56562e3ec75f2b2fbc05443f4d2cbc0b4 (diff)
Use Stadium 2 Egg Group names
Out of the current two most prevalent official conventions, this one was chosen, because they're used in a direct counterpart to this game, and thus feel more accurate.
Diffstat (limited to 'constants/pokemon_data_constants.asm')
-rw-r--r--constants/pokemon_data_constants.asm30
1 files changed, 15 insertions, 15 deletions
diff --git a/constants/pokemon_data_constants.asm b/constants/pokemon_data_constants.asm
index 31d8a522b..3d27e5877 100644
--- a/constants/pokemon_data_constants.asm
+++ b/constants/pokemon_data_constants.asm
@@ -46,21 +46,21 @@ GENDER_UNKNOWN EQU -1
; wBaseEggGroups values
const_def 1
- const EGG_MONSTER ; 1
- const EGG_AMPHIBIAN ; 2 (aka Water 1 in Stadium 2)
- const EGG_BUG ; 3
- const EGG_FLYING ; 4
- const EGG_FIELD ; 5 (aka Ground in Stadium 2)
- const EGG_FAIRY ; 6
- const EGG_GRASS ; 7 (aka Plant in Stadium 2)
- const EGG_HUMANSHAPE ; 8 (aka Human-Like)
- const EGG_INVERTEBRATE ; 9 (aka Water 3 in Stadium 2)
- const EGG_MINERAL ; a
- const EGG_AMORPHOUS ; b (aka Indeterminate in Stadium 2)
- const EGG_FISH ; c (aka Water 2 in Stadium 2)
- const EGG_DITTO ; d
- const EGG_DRAGON ; e
- const EGG_NONE ; f (aka Undiscovered, or No Eggs in Stadium 2)
+ const EGG_MONSTER ; 1
+ const EGG_WATER_1 ; 2 (Amphibian)
+ const EGG_BUG ; 3
+ const EGG_FLYING ; 4
+ const EGG_GROUND ; 5 (Field)
+ const EGG_FAIRY ; 6
+ const EGG_PLANT ; 7 (Grass)
+ const EGG_HUMANSHAPE ; 8 (Human-Like)
+ const EGG_WATER_3 ; 9 (Invertebrate)
+ const EGG_MINERAL ; a
+ const EGG_INDETERMINATE ; b (Amorphous)
+ const EGG_WATER_2 ; c (Fish)
+ const EGG_DITTO ; d
+ const EGG_DRAGON ; e
+ const EGG_NONE ; f (Undiscovered)
; pokedex entries (see data/pokemon/dex_entries.asm)