diff options
author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-24 13:46:34 -0500 |
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committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-24 14:33:17 -0500 |
commit | c05b7f41dd5783315e9e4032b63ca84c6ed05893 (patch) | |
tree | 0c1995c8a928a297f842a75c2e009003534b3ec8 /constants/sprite_data_constants.asm | |
parent | 20d6c1d876cde19061c458761c7283163e316d8a (diff) |
Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
Diffstat (limited to 'constants/sprite_data_constants.asm')
-rw-r--r-- | constants/sprite_data_constants.asm | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/constants/sprite_data_constants.asm b/constants/sprite_data_constants.asm index 29f88d63d..77d9e3975 100644 --- a/constants/sprite_data_constants.asm +++ b/constants/sprite_data_constants.asm @@ -25,7 +25,7 @@ const_value SET 1 const PAL_OW_TREE ; 6 const PAL_OW_ROCK ; 7 -; person_events set bit 3 so as not to use the sprite's default palette +; object_events set bit 3 so as not to use the sprite's default palette const_value set (1 << 3) const PAL_NPC_RED ; 8 const PAL_NPC_BLUE ; 9 @@ -138,25 +138,25 @@ SPRITEMOVEDATA_FIELDS EQU 6 const STEP_TYPE_18 ; 18 const STEP_TYPE_SKYFALL_TOP ; 19 -; PersonActionPairPointers indexes (see engine/map_object_action.asm) +; ObjectActionPairPointers indexes (see engine/map_object_action.asm) const_def - const PERSON_ACTION_00 ; 00 - const PERSON_ACTION_STAND ; 01 - const PERSON_ACTION_STEP ; 02 - const PERSON_ACTION_BUMP ; 03 - const PERSON_ACTION_SPIN ; 04 - const PERSON_ACTION_SPIN_FLICKER ; 05 - const PERSON_ACTION_FISHING ; 06 - const PERSON_ACTION_SHADOW ; 07 - const PERSON_ACTION_EMOTE ; 08 - const PERSON_ACTION_BIG_SNORLAX ; 09 - const PERSON_ACTION_BOUNCE ; 0a - const PERSON_ACTION_WEIRD_TREE ; 0b - const PERSON_ACTION_BIG_LAPRAS ; 0c - const PERSON_ACTION_BIG_DOLL ; 0d - const PERSON_ACTION_BOULDER_DUST ; 0e - const PERSON_ACTION_GRASS_SHAKE ; 0f - const PERSON_ACTION_SKYFALL ; 10 + const OBJECT_ACTION_00 ; 00 + const OBJECT_ACTION_STAND ; 01 + const OBJECT_ACTION_STEP ; 02 + const OBJECT_ACTION_BUMP ; 03 + const OBJECT_ACTION_SPIN ; 04 + const OBJECT_ACTION_SPIN_FLICKER ; 05 + const OBJECT_ACTION_FISHING ; 06 + const OBJECT_ACTION_SHADOW ; 07 + const OBJECT_ACTION_EMOTE ; 08 + const OBJECT_ACTION_BIG_SNORLAX ; 09 + const OBJECT_ACTION_BOUNCE ; 0a + const OBJECT_ACTION_WEIRD_TREE ; 0b + const OBJECT_ACTION_BIG_LAPRAS ; 0c + const OBJECT_ACTION_BIG_DOLL ; 0d + const OBJECT_ACTION_BOULDER_DUST ; 0e + const OBJECT_ACTION_GRASS_SHAKE ; 0f + const OBJECT_ACTION_SKYFALL ; 10 ; Facings indexes (see data/facings.asm) const_def |