diff options
| author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-10 20:10:39 -0500 |
|---|---|---|
| committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-10 20:10:39 -0500 |
| commit | a0bef01a1ddcd80eb098e88dc0514d07a4f1bc50 (patch) | |
| tree | cae7543ba9628b024d9dca7c0f47d2b6c1c006bf /constants | |
| parent | 0f16ba854a3a53733e28fd61fea1b880d9bc1f4c (diff) | |
Define more palette constants
Diffstat (limited to 'constants')
| -rw-r--r-- | constants/animation_constants.asm | 27 | ||||
| -rw-r--r-- | constants/sprite_constants.asm | 11 |
2 files changed, 30 insertions, 8 deletions
diff --git a/constants/animation_constants.asm b/constants/animation_constants.asm index 8802cd579..21247a87f 100644 --- a/constants/animation_constants.asm +++ b/constants/animation_constants.asm @@ -824,13 +824,24 @@ const_value SET 1 const BG_EFFECT_STRUCT_BATTLE_TURN const BG_EFFECT_STRUCT_03 +; battle palettes + const_def + const PAL_BATTLE_BG_PLAYER ; 0 + const PAL_BATTLE_BG_ENEMY ; 1 + const PAL_BATTLE_BG_PLAYER_HP ; 2 + const PAL_BATTLE_BG_ENEMY_HP ; 3 + const PAL_BATTLE_BG_EXP ; 4 + const PAL_BATTLE_BG_5 ; 5 + const PAL_BATTLE_BG_6 ; 6 + const PAL_BATTLE_BG_TEXT ; 7 + ; animation object palettes const_def - const PAL_BATTLE_ENEMY ; 0 - const PAL_BATTLE_PLAYER ; 1 - const PAL_BATTLE_GRAY ; 2 - const PAL_BATTLE_YELLOW ; 3 - const PAL_BATTLE_RED ; 4 - const PAL_BATTLE_GREEN ; 5 - const PAL_BATTLE_BLUE ; 6 - const PAL_BATTLE_BROWN ; 7 + const PAL_BATTLE_OB_ENEMY ; 0 + const PAL_BATTLE_OB_PLAYER ; 1 + const PAL_BATTLE_OB_GRAY ; 2 + const PAL_BATTLE_OB_YELLOW ; 3 + const PAL_BATTLE_OB_RED ; 4 + const PAL_BATTLE_OB_GREEN ; 5 + const PAL_BATTLE_OB_BLUE ; 6 + const PAL_BATTLE_OB_BROWN ; 7 diff --git a/constants/sprite_constants.asm b/constants/sprite_constants.asm index b0e20fd15..1a716f51b 100644 --- a/constants/sprite_constants.asm +++ b/constants/sprite_constants.asm @@ -193,6 +193,17 @@ const_value SET 1 const PAL_OW_TREE ; 6 const PAL_OW_ROCK ; 7 +; person_events set bit 3 so as not to use the sprite's default palette +const_value set (1 << 3) + const PAL_NPC_RED ; 8 + const PAL_NPC_BLUE ; 9 + const PAL_NPC_GREEN ; a + const PAL_NPC_BROWN ; b + const PAL_NPC_PINK ; c + const PAL_NPC_SILVER ; d + const PAL_NPC_TREE ; e + const PAL_NPC_ROCK ; f + ; SpriteMovementData indexes (see data/map_objects.asm) const_def const SPRITEMOVEDATA_00 ; 00 |
