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| author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-25 13:40:10 -0500 |
|---|---|---|
| committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-25 14:23:16 -0500 |
| commit | e34e68095df1f91dc5357669c187623d7cba39c6 (patch) | |
| tree | 5a452f39d9c44012df90a12f1524042c6dbcd062 /constants | |
| parent | da2b01a36c6855230ec36c42bd49e7cf2ca2d348 (diff) | |
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
Diffstat (limited to 'constants')
| -rw-r--r-- | constants/battle_constants.asm | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/constants/battle_constants.asm b/constants/battle_constants.asm index f86cd0873..e9d393fcc 100644 --- a/constants/battle_constants.asm +++ b/constants/battle_constants.asm @@ -10,8 +10,12 @@ NUM_MOVES EQU 4 BASE_STAT_LEVEL EQU 7 MAX_STAT_LEVEL EQU 13 -; turns that Rest sleep lasts -REST_TURNS EQU 2 +; minimum damage before type effectiveness +MIN_NEUTRAL_DAMAGE EQU 2 + +; turns that sleep lasts +REST_SLEEP_TURNS EQU 2 +TREEMON_SLEEP_TURNS EQU 7 ; PlayerStatLevels and EnemyStatLevels indexes ; used for GetStatName |
