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authormid-kid <esteve.varela@gmail.com>2017-11-15 16:36:13 +0100
committermid-kid <esteve.varela@gmail.com>2017-11-15 16:36:13 +0100
commitfd14253796f9e696a00a3c757d07d2c8a2131bf0 (patch)
tree8fed5d8dff63841e9a0742f1d3b954da0ad913be /constants
parent6bb7df7e29a846eb28b9a43361fc4f98c0a9e010 (diff)
Clean up labels in battle/moves/move_effects.asm
There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT
Diffstat (limited to 'constants')
-rw-r--r--constants/battle_constants.asm16
1 files changed, 8 insertions, 8 deletions
diff --git a/constants/battle_constants.asm b/constants/battle_constants.asm
index 793650913..523713574 100644
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -171,7 +171,7 @@ SUBSTATUS_CURLED EQU 0
const EFFECT_BURN_HIT
const EFFECT_FREEZE_HIT
const EFFECT_PARALYZE_HIT
- const EFFECT_EXPLOSION
+ const EFFECT_SELFDESTRUCT
const EFFECT_DREAM_EATER
const EFFECT_MIRROR_MOVE
const EFFECT_ATTACK_UP
@@ -189,10 +189,10 @@ SUBSTATUS_CURLED EQU 0
const EFFECT_SP_DEF_DOWN
const EFFECT_ACCURACY_DOWN
const EFFECT_EVASION_DOWN
- const EFFECT_HAZE
+ const EFFECT_RESET_STATS
const EFFECT_BIDE
const EFFECT_RAMPAGE
- const EFFECT_WHIRLWIND
+ const EFFECT_FORCE_SWITCH
const EFFECT_MULTI_HIT
const EFFECT_CONVERSION
const EFFECT_FLINCH_HIT
@@ -206,7 +206,7 @@ SUBSTATUS_CURLED EQU 0
const EFFECT_RAZOR_WIND
const EFFECT_SUPER_FANG
const EFFECT_STATIC_DAMAGE
- const EFFECT_BIND
+ const EFFECT_TRAP_TARGET
const EFFECT_UNUSED_2B
const EFFECT_DOUBLE_HIT
const EFFECT_JUMP_KICK
@@ -241,7 +241,7 @@ SUBSTATUS_CURLED EQU 0
const EFFECT_EVASION_DOWN_HIT
const EFFECT_SKY_ATTACK
const EFFECT_CONFUSE_HIT
- const EFFECT_TWINEEDLE
+ const EFFECT_POISON_MULTI_HIT
const EFFECT_UNUSED_4E
const EFFECT_SUBSTITUTE
const EFFECT_HYPER_BEAM
@@ -302,9 +302,9 @@ SUBSTATUS_CURLED EQU 0
const EFFECT_HIDDEN_POWER
const EFFECT_RAIN_DANCE
const EFFECT_SUNNY_DAY
- const EFFECT_STEEL_WING
- const EFFECT_METAL_CLAW
- const EFFECT_ANCIENTPOWER
+ const EFFECT_DEFENSE_UP_HIT
+ const EFFECT_ATTACK_UP_HIT
+ const EFFECT_ALL_UP_HIT
const EFFECT_FAKE_OUT
const EFFECT_BELLY_DRUM
const EFFECT_PSYCH_UP