diff options
| author | mid-kid <esteve.varela@gmail.com> | 2017-11-15 16:36:13 +0100 |
|---|---|---|
| committer | mid-kid <esteve.varela@gmail.com> | 2017-11-15 16:36:13 +0100 |
| commit | fd14253796f9e696a00a3c757d07d2c8a2131bf0 (patch) | |
| tree | 8fed5d8dff63841e9a0742f1d3b954da0ad913be /constants | |
| parent | 6bb7df7e29a846eb28b9a43361fc4f98c0a9e010 (diff) | |
Clean up labels in battle/moves/move_effects.asm
There were a lot of unused labels in there, and a few confusing
misnomers around move_effects_pointers.asm. They now match up exactly
with the names in battle_constants.asm.
Also renamed a few effects, to make their purpose clearer, and to match
up with their respective event script commands:
EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT
EFFECT_HAZE -> EFFECT_RESET_STATS
EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH
EFFECT_BIND -> EFFECT_TRAP_TARGET
EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT
EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT
EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT
EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT
Diffstat (limited to 'constants')
| -rw-r--r-- | constants/battle_constants.asm | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/constants/battle_constants.asm b/constants/battle_constants.asm index 793650913..523713574 100644 --- a/constants/battle_constants.asm +++ b/constants/battle_constants.asm @@ -171,7 +171,7 @@ SUBSTATUS_CURLED EQU 0 const EFFECT_BURN_HIT const EFFECT_FREEZE_HIT const EFFECT_PARALYZE_HIT - const EFFECT_EXPLOSION + const EFFECT_SELFDESTRUCT const EFFECT_DREAM_EATER const EFFECT_MIRROR_MOVE const EFFECT_ATTACK_UP @@ -189,10 +189,10 @@ SUBSTATUS_CURLED EQU 0 const EFFECT_SP_DEF_DOWN const EFFECT_ACCURACY_DOWN const EFFECT_EVASION_DOWN - const EFFECT_HAZE + const EFFECT_RESET_STATS const EFFECT_BIDE const EFFECT_RAMPAGE - const EFFECT_WHIRLWIND + const EFFECT_FORCE_SWITCH const EFFECT_MULTI_HIT const EFFECT_CONVERSION const EFFECT_FLINCH_HIT @@ -206,7 +206,7 @@ SUBSTATUS_CURLED EQU 0 const EFFECT_RAZOR_WIND const EFFECT_SUPER_FANG const EFFECT_STATIC_DAMAGE - const EFFECT_BIND + const EFFECT_TRAP_TARGET const EFFECT_UNUSED_2B const EFFECT_DOUBLE_HIT const EFFECT_JUMP_KICK @@ -241,7 +241,7 @@ SUBSTATUS_CURLED EQU 0 const EFFECT_EVASION_DOWN_HIT const EFFECT_SKY_ATTACK const EFFECT_CONFUSE_HIT - const EFFECT_TWINEEDLE + const EFFECT_POISON_MULTI_HIT const EFFECT_UNUSED_4E const EFFECT_SUBSTITUTE const EFFECT_HYPER_BEAM @@ -302,9 +302,9 @@ SUBSTATUS_CURLED EQU 0 const EFFECT_HIDDEN_POWER const EFFECT_RAIN_DANCE const EFFECT_SUNNY_DAY - const EFFECT_STEEL_WING - const EFFECT_METAL_CLAW - const EFFECT_ANCIENTPOWER + const EFFECT_DEFENSE_UP_HIT + const EFFECT_ATTACK_UP_HIT + const EFFECT_ALL_UP_HIT const EFFECT_FAKE_OUT const EFFECT_BELLY_DRUM const EFFECT_PSYCH_UP |
