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authormid-kid <esteve.varela@gmail.com>2018-04-04 23:27:40 +0200
committermid-kid <esteve.varela@gmail.com>2018-04-04 23:27:40 +0200
commitd4025863cf56466b79827bace6d6b3e48ffd05e9 (patch)
tree0c12d4c119da0cab5a7acb17ddaba5d389bc1f8f /data/battle/effect_command_pointers.asm
parent2958188fc6d1ea8d9a5c2d4f0d5a4e3d6ca8faaa (diff)
Rename some battle commands
`hittarget` was misleading, as it doesn't actually "hit" the target, it only plays the animation. As such, I've renamed it to `moveanim`. `checkfaint` has nothing to do with checking if the user or target has fainted, instead, it applies wCurDamage onto the target's HP, hitting the substitute if applicable. I've renamed the command to `applydamage` and all of its subfunctions accordingly.
Diffstat (limited to 'data/battle/effect_command_pointers.asm')
-rw-r--r--data/battle/effect_command_pointers.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/data/battle/effect_command_pointers.asm b/data/battle/effect_command_pointers.asm
index a57e08be7..f18e3c230 100644
--- a/data/battle/effect_command_pointers.asm
+++ b/data/battle/effect_command_pointers.asm
@@ -14,10 +14,10 @@ BattleCommandPointers: ; 3fd28
dw BattleCommand_DamageVariation ; 34cfd
dw BattleCommand_CheckHit ; 34d32
dw BattleCommand_LowerSub ; 34eee
- dw BattleCommand_HitTargetNoSub ; 34f60
+ dw BattleCommand_MoveAnimNoSub ; 34f60
dw BattleCommand_RaiseSub ; 35004
dw BattleCommand_FailureText ; 35023
- dw BattleCommand_CheckFaint ; 3505e
+ dw BattleCommand_ApplyDamage ; 3505e
dw BattleCommand_CriticalText ; 35175
dw BattleCommand_SuperEffectiveText ; 351ad
dw BattleCommand_CheckDestinyBond ; 351c0
@@ -174,7 +174,7 @@ BattleCommandPointers: ; 3fd28
dw BattleCommand_BeatUpFailText ; 355b5
dw BattleCommand_ClearMissDamage ; 355d5 - a9
dw BattleCommand_MoveDelay ; 37e80
- dw BattleCommand_HitTarget ; 34f57
+ dw BattleCommand_MoveAnim ; 34f57
dw BattleCommand_TriStatusChance ; 3658f
dw BattleCommand_SuperEffectiveLoopText ; 351a5
dw BattleCommand_StartLoop ; 35197