diff options
| author | Remy Oukaour <remy.oukaour@gmail.com> | 2018-01-10 17:30:27 -0500 |
|---|---|---|
| committer | Remy Oukaour <remy.oukaour@gmail.com> | 2018-01-10 17:30:27 -0500 |
| commit | c8575823a0e3694cba7c63e7ef468c55bb301804 (patch) | |
| tree | 8dc753dc443b6b84d5649705415d66794781a88e /data/battle | |
| parent | 28d5169a119ece438cc39b442adaa018b9a376e3 (diff) | |
Battle data goes in data/battle/
TreeMons, like fish groups, have constants
Diffstat (limited to 'data/battle')
| -rw-r--r-- | data/battle/accuracy_multipliers.asm | 17 | ||||
| -rw-r--r-- | data/battle/critical_hits.asm | 18 | ||||
| -rw-r--r-- | data/battle/stat_multipliers.asm | 17 | ||||
| -rw-r--r-- | data/battle/stat_names.asm | 10 | ||||
| -rw-r--r-- | data/battle/type_boost_items.asm | 20 | ||||
| -rw-r--r-- | data/battle/type_matchups.asm | 119 |
6 files changed, 201 insertions, 0 deletions
diff --git a/data/battle/accuracy_multipliers.asm b/data/battle/accuracy_multipliers.asm new file mode 100644 index 000000000..a5a309bbd --- /dev/null +++ b/data/battle/accuracy_multipliers.asm @@ -0,0 +1,17 @@ +; Multiplier ratios for accuracy from modifier -6 to +6 +; (for other stats, see data/battle/stat_multipliers.asm) + +AccuracyLevelMultipliers: + db 33, 100 ; -6 = 33% + db 36, 100 ; -5 = 36% + db 43, 100 ; -4 = 43% + db 50, 100 ; -3 = 50% + db 60, 100 ; -2 = 60% + db 75, 100 ; -1 = 75% + db 1, 1 ; 0 = 100% + db 133, 100 ; +1 = 133% + db 166, 100 ; +2 = 166% + db 2, 1 ; +3 = 200% + db 233, 100 ; +4 = 233% + db 133, 50 ; +5 = 266% + db 3, 1 ; +6 = 300% diff --git a/data/battle/critical_hits.asm b/data/battle/critical_hits.asm new file mode 100644 index 000000000..dcbfa36fa --- /dev/null +++ b/data/battle/critical_hits.asm @@ -0,0 +1,18 @@ +CriticalHitMoves: + db KARATE_CHOP + db RAZOR_WIND + db RAZOR_LEAF + db CRABHAMMER + db SLASH + db AEROBLAST + db CROSS_CHOP + db -1 + +CriticalHitChances: + db 7 percent ; 0 + db 12 percent + 2 ; 1 + db 25 percent + 1 ; 2 + db 33 percent + 1 ; 3 + db 50 percent + 1 ; 4 + db 50 percent + 1 ; 5 + db 50 percent + 1 ; 6 diff --git a/data/battle/stat_multipliers.asm b/data/battle/stat_multipliers.asm new file mode 100644 index 000000000..e7cf8e472 --- /dev/null +++ b/data/battle/stat_multipliers.asm @@ -0,0 +1,17 @@ +; Multiplier ratios for all stats from modifier -6 to +6 +; (except accuracy, see data/battle/accuracy_multipliers.asm) + +StatLevelMultipliers: + db 25, 100 ; -6 = 25% + db 28, 100 ; -5 = 28% + db 33, 100 ; -4 = 33% + db 40, 100 ; -3 = 40% + db 50, 100 ; -2 = 50% + db 66, 100 ; -1 = 66% + db 1, 1 ; 0 = 100% + db 15, 10 ; +1 = 150% + db 2, 1 ; +2 = 200% + db 25, 10 ; +3 = 250% + db 3, 1 ; +4 = 300% + db 35, 10 ; +5 = 350% + db 4, 1 ; +6 = 400% diff --git a/data/battle/stat_names.asm b/data/battle/stat_names.asm new file mode 100644 index 000000000..86164ceb4 --- /dev/null +++ b/data/battle/stat_names.asm @@ -0,0 +1,10 @@ +StatNames: +; entries correspond to stat ids + db "ATTACK@" + db "DEFENSE@" + db "SPEED@" + db "SPCL.ATK@" + db "SPCL.DEF@" + db "ACCURACY@" + db "EVASION@" + db "ABILITY@" diff --git a/data/battle/type_boost_items.asm b/data/battle/type_boost_items.asm new file mode 100644 index 000000000..3b7231a59 --- /dev/null +++ b/data/battle/type_boost_items.asm @@ -0,0 +1,20 @@ +TypeBoostItems: ; 35703 + db HELD_NORMAL_BOOST, NORMAL ; PINK_BOW/POLKADOT_BOW + db HELD_FIGHTING_BOOST, FIGHTING ; BLACKBELT + db HELD_FLYING_BOOST, FLYING ; SHARP_BEAK + db HELD_POISON_BOOST, POISON ; POISON BARB + db HELD_GROUND_BOOST, GROUND ; SOFT_SAND + db HELD_ROCK_BOOST, ROCK ; HARD_STONE + db HELD_BUG_BOOST, BUG ; SILVERPOWDER + db HELD_GHOST_BOOST, GHOST ; SPELL_TAG + db HELD_FIRE_BOOST, FIRE ; CHARCOAL + db HELD_WATER_BOOST, WATER ; MYSTIC WATER + db HELD_GRASS_BOOST, GRASS ; MIRACLE_SEED + db HELD_ELECTRIC_BOOST, ELECTRIC ; MAGNET + db HELD_PSYCHIC_BOOST, PSYCHIC ; TWISTEDSPOON + db HELD_ICE_BOOST, ICE ; NEVERMELTICE + db HELD_DRAGON_BOOST, DRAGON ; DRAGON_SCALE + db HELD_DARK_BOOST, DARK ; BLACKGLASSES + db HELD_STEEL_BOOST, STEEL ; METAL_COAT + db -1 +; 35726 diff --git a/data/battle/type_matchups.asm b/data/battle/type_matchups.asm new file mode 100644 index 000000000..90e38ae2c --- /dev/null +++ b/data/battle/type_matchups.asm @@ -0,0 +1,119 @@ +TypeMatchups: ; 34bb1 + ; attacker, defender, *= + db NORMAL, ROCK, NOT_VERY_EFFECTIVE + db NORMAL, STEEL, NOT_VERY_EFFECTIVE + db FIRE, FIRE, NOT_VERY_EFFECTIVE + db FIRE, WATER, NOT_VERY_EFFECTIVE + db FIRE, GRASS, SUPER_EFFECTIVE + db FIRE, ICE, SUPER_EFFECTIVE + db FIRE, BUG, SUPER_EFFECTIVE + db FIRE, ROCK, NOT_VERY_EFFECTIVE + db FIRE, DRAGON, NOT_VERY_EFFECTIVE + db FIRE, STEEL, SUPER_EFFECTIVE + db WATER, FIRE, SUPER_EFFECTIVE + db WATER, WATER, NOT_VERY_EFFECTIVE + db WATER, GRASS, NOT_VERY_EFFECTIVE + db WATER, GROUND, SUPER_EFFECTIVE + db WATER, ROCK, SUPER_EFFECTIVE + db WATER, DRAGON, NOT_VERY_EFFECTIVE + db ELECTRIC, WATER, SUPER_EFFECTIVE + db ELECTRIC, ELECTRIC, NOT_VERY_EFFECTIVE + db ELECTRIC, GRASS, NOT_VERY_EFFECTIVE + db ELECTRIC, GROUND, NO_EFFECT + db ELECTRIC, FLYING, SUPER_EFFECTIVE + db ELECTRIC, DRAGON, NOT_VERY_EFFECTIVE + db GRASS, FIRE, NOT_VERY_EFFECTIVE + db GRASS, WATER, SUPER_EFFECTIVE + db GRASS, GRASS, NOT_VERY_EFFECTIVE + db GRASS, POISON, NOT_VERY_EFFECTIVE + db GRASS, GROUND, SUPER_EFFECTIVE + db GRASS, FLYING, NOT_VERY_EFFECTIVE + db GRASS, BUG, NOT_VERY_EFFECTIVE + db GRASS, ROCK, SUPER_EFFECTIVE + db GRASS, DRAGON, NOT_VERY_EFFECTIVE + db GRASS, STEEL, NOT_VERY_EFFECTIVE + db ICE, WATER, NOT_VERY_EFFECTIVE + db ICE, GRASS, SUPER_EFFECTIVE + db ICE, ICE, NOT_VERY_EFFECTIVE + db ICE, GROUND, SUPER_EFFECTIVE + db ICE, FLYING, SUPER_EFFECTIVE + db ICE, DRAGON, SUPER_EFFECTIVE + db ICE, STEEL, NOT_VERY_EFFECTIVE + db ICE, FIRE, NOT_VERY_EFFECTIVE + db FIGHTING, NORMAL, SUPER_EFFECTIVE + db FIGHTING, ICE, SUPER_EFFECTIVE + db FIGHTING, POISON, NOT_VERY_EFFECTIVE + db FIGHTING, FLYING, NOT_VERY_EFFECTIVE + db FIGHTING, PSYCHIC, NOT_VERY_EFFECTIVE + db FIGHTING, BUG, NOT_VERY_EFFECTIVE + db FIGHTING, ROCK, SUPER_EFFECTIVE + db FIGHTING, DARK, SUPER_EFFECTIVE + db FIGHTING, STEEL, SUPER_EFFECTIVE + db POISON, GRASS, SUPER_EFFECTIVE + db POISON, POISON, NOT_VERY_EFFECTIVE + db POISON, GROUND, NOT_VERY_EFFECTIVE + db POISON, ROCK, NOT_VERY_EFFECTIVE + db POISON, GHOST, NOT_VERY_EFFECTIVE + db POISON, STEEL, NO_EFFECT + db GROUND, FIRE, SUPER_EFFECTIVE + db GROUND, ELECTRIC, SUPER_EFFECTIVE + db GROUND, GRASS, NOT_VERY_EFFECTIVE + db GROUND, POISON, SUPER_EFFECTIVE + db GROUND, FLYING, NO_EFFECT + db GROUND, BUG, NOT_VERY_EFFECTIVE + db GROUND, ROCK, SUPER_EFFECTIVE + db GROUND, STEEL, SUPER_EFFECTIVE + db FLYING, ELECTRIC, NOT_VERY_EFFECTIVE + db FLYING, GRASS, SUPER_EFFECTIVE + db FLYING, FIGHTING, SUPER_EFFECTIVE + db FLYING, BUG, SUPER_EFFECTIVE + db FLYING, ROCK, NOT_VERY_EFFECTIVE + db FLYING, STEEL, NOT_VERY_EFFECTIVE + db PSYCHIC, FIGHTING, SUPER_EFFECTIVE + db PSYCHIC, POISON, SUPER_EFFECTIVE + db PSYCHIC, PSYCHIC, NOT_VERY_EFFECTIVE + db PSYCHIC, DARK, NO_EFFECT + db PSYCHIC, STEEL, NOT_VERY_EFFECTIVE + db BUG, FIRE, NOT_VERY_EFFECTIVE + db BUG, GRASS, SUPER_EFFECTIVE + db BUG, FIGHTING, NOT_VERY_EFFECTIVE + db BUG, POISON, NOT_VERY_EFFECTIVE + db BUG, FLYING, NOT_VERY_EFFECTIVE + db BUG, PSYCHIC, SUPER_EFFECTIVE + db BUG, GHOST, NOT_VERY_EFFECTIVE + db BUG, DARK, SUPER_EFFECTIVE + db BUG, STEEL, NOT_VERY_EFFECTIVE + db ROCK, FIRE, SUPER_EFFECTIVE + db ROCK, ICE, SUPER_EFFECTIVE + db ROCK, FIGHTING, NOT_VERY_EFFECTIVE + db ROCK, GROUND, NOT_VERY_EFFECTIVE + db ROCK, FLYING, SUPER_EFFECTIVE + db ROCK, BUG, SUPER_EFFECTIVE + db ROCK, STEEL, NOT_VERY_EFFECTIVE + db GHOST, NORMAL, NO_EFFECT + db GHOST, PSYCHIC, SUPER_EFFECTIVE + db GHOST, DARK, NOT_VERY_EFFECTIVE + db GHOST, STEEL, NOT_VERY_EFFECTIVE + db GHOST, GHOST, SUPER_EFFECTIVE + db DRAGON, DRAGON, SUPER_EFFECTIVE + db DRAGON, STEEL, NOT_VERY_EFFECTIVE + db DARK, FIGHTING, NOT_VERY_EFFECTIVE + db DARK, PSYCHIC, SUPER_EFFECTIVE + db DARK, GHOST, SUPER_EFFECTIVE + db DARK, DARK, NOT_VERY_EFFECTIVE + db DARK, STEEL, NOT_VERY_EFFECTIVE + db STEEL, FIRE, NOT_VERY_EFFECTIVE + db STEEL, WATER, NOT_VERY_EFFECTIVE + db STEEL, ELECTRIC, NOT_VERY_EFFECTIVE + db STEEL, ICE, SUPER_EFFECTIVE + db STEEL, ROCK, SUPER_EFFECTIVE + db STEEL, STEEL, NOT_VERY_EFFECTIVE + + db -2 ; end + +; Foresight removes Ghost's immunities. + db NORMAL, GHOST, NO_EFFECT + db FIGHTING, GHOST, NO_EFFECT + + db -1 ; end (with Foresight) +; 34cfd |
