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authorRangi <remy.oukaour+rangi42@gmail.com>2020-03-21 17:50:44 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-03-21 17:59:26 -0400
commit0345e4fb0e3f39a038e9eced72380a5a1ab6694f (patch)
treec90b2bebe86dffe78e6597d220f70196d3e69e25 /data/moves
parentadbe7f995cd8198bd0074b6ccf38f8c6acd3e684 (diff)
Add suffixes to some constants to avoid ambiguity
- `PSYCHIC` → `PSYCHIC_TYPE` (not the trainer `PSYCHIC_T` or the move `PSYCHIC_M`) - `BLACKBELT` → `BLACKBELT_I` (not the trainer `BLACKBELT_T`) - `CURSE_T` → `CURSE_TYPE` (not the move `CURSE`) - `TOWN_MAP_D` → `TOWN_MAP_POSTER` (not the item `TOWN_MAP`) This also uncovered a misidentified event: `EVENT_DECO_PLANT_4` → `EVENT_DECO_POSTER_1`. (There are three plants and four posters.)
Diffstat (limited to 'data/moves')
-rw-r--r--data/moves/moves.asm502
1 files changed, 251 insertions, 251 deletions
diff --git a/data/moves/moves.asm b/data/moves/moves.asm
index b310ba000..49c17d9bc 100644
--- a/data/moves/moves.asm
+++ b/data/moves/moves.asm
@@ -12,254 +12,254 @@ ENDM
Moves:
; entries correspond to constants/move_constants.asm
- move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
- move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0
- move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0
- move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0
- move MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, 85, 20, 0
- move PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, 100, 20, 0
- move FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, 100, 15, 10
- move ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, 100, 15, 10
- move THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, 100, 15, 10
- move SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
- move VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, 100, 30, 0
- move GUILLOTINE, EFFECT_OHKO, 0, NORMAL, 30, 5, 0
- move RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, 75, 10, 0
- move SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, 100, 30, 0
- move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0
- move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0
- move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0
- move WHIRLWIND, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
- move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0
- move BIND, EFFECT_TRAP_TARGET, 15, NORMAL, 75, 20, 0
- move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0
- move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0
- move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30
- move DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, 100, 30, 0
- move MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, 75, 5, 0
- move JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, 95, 25, 0
- move ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, 85, 15, 30
- move SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, 100, 15, 0
- move HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, 100, 15, 30
- move HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, 100, 25, 0
- move FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
- move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0
- move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0
- move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30
- move WRAP, EFFECT_TRAP_TARGET, 15, NORMAL, 85, 20, 0
- move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0
- move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0
- move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0
- move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
- move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30
- move TWINEEDLE, EFFECT_POISON_MULTI_HIT, 25, BUG, 100, 20, 20
- move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0
- move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
- move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30
- move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0
- move ROAR, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
- move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0
- move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0
- move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0
- move DISABLE, EFFECT_DISABLE, 0, NORMAL, 55, 20, 0
- move ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, 100, 30, 10
- move EMBER, EFFECT_BURN_HIT, 40, FIRE, 100, 25, 10
- move FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, 100, 15, 10
- move MIST, EFFECT_MIST, 0, ICE, 100, 30, 0
- move WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0
- move HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0
- move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
- move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
- move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
- move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, 100, 20, 10
- move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
- move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
- move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
- move PECK, EFFECT_NORMAL_HIT, 35, FLYING, 100, 35, 0
- move DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, 100, 20, 0
- move SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, 80, 25, 0
- move LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, 90, 20, 30
- move COUNTER, EFFECT_COUNTER, 1, FIGHTING, 100, 20, 0
- move SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, 100, 20, 0
- move STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, 100, 15, 0
- move ABSORB, EFFECT_LEECH_HIT, 20, GRASS, 100, 20, 0
- move MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, 100, 10, 0
- move LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, 90, 10, 0
- move GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, 100, 40, 0
- move RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, 95, 25, 0
- move SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, 100, 10, 0
- move POISONPOWDER, EFFECT_POISON, 0, POISON, 75, 35, 0
- move STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, 75, 30, 0
- move SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, 75, 15, 0
- move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0
- move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0
- move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0
- move FIRE_SPIN, EFFECT_TRAP_TARGET, 15, FIRE, 70, 15, 0
- move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10
- move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10
- move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0
- move THUNDER, EFFECT_THUNDER, 120, ELECTRIC, 70, 10, 30
- move ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, 90, 15, 0
- move EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, 100, 10, 0
- move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
- move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
- move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
- move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, 100, 25, 10
- move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, 100, 10, 10
- move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, 60, 20, 0
- move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, 100, 40, 0
- move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, 100, 30, 0
- move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
- move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
- move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, 100, 20, 0
- move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
- move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
- move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
- move DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, 100, 15, 0
- move RECOVER, EFFECT_HEAL, 0, NORMAL, 100, 20, 0
- move HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, 100, 30, 0
- move MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, 100, 20, 0
- move SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, 100, 20, 0
- move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
- move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
- move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
- move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, 100, 30, 0
- move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, 100, 30, 0
- move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
- move REFLECT, EFFECT_REFLECT, 0, PSYCHIC, 100, 20, 0
- move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
- move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
- move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
- move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0
- move SELFDESTRUCT, EFFECT_SELFDESTRUCT, 200, NORMAL, 100, 5, 0
- move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0
- move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30
- move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40
- move SLUDGE, EFFECT_POISON_HIT, 65, POISON, 100, 20, 30
- move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10
- move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10
- move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0
- move CLAMP, EFFECT_TRAP_TARGET, 35, WATER, 75, 10, 0
- move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0
- move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
- move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
- move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
- move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, 100, 20, 0
- move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, 80, 15, 0
- move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
- move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
- move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
- move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, 100, 15, 0
- move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
- move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
- move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
- move LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, 75, 10, 0
- move SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, 90, 5, 0
- move TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, 100, 10, 0
- move BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, 100, 30, 10
- move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
- move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
- move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
- move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, 80, 15, 0
- move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
- move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
- move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
- move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
- move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
- move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
- move REST, EFFECT_HEAL, 0, PSYCHIC, 100, 10, 0
- move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
- move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
- move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
- move CONVERSION, EFFECT_CONVERSION, 0, NORMAL, 100, 30, 0
- move TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, 100, 10, 20
- move SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, 90, 10, 0
- move SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, 100, 20, 0
- move SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, 100, 10, 0
- move STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, 100, 1, 0
- move SKETCH, EFFECT_SKETCH, 0, NORMAL, 100, 1, 0
- move TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, 90, 10, 0
- move THIEF, EFFECT_THIEF, 40, DARK, 100, 10, 100
- move SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, 100, 10, 0
- move MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
- move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
- move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
- move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
- move CURSE, EFFECT_CURSE, 0, CURSE_T, 100, 10, 0
- move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
- move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
- move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
- move COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, 85, 40, 0
- move REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, 100, 15, 0
- move SPITE, EFFECT_SPITE, 0, GHOST, 100, 10, 0
- move POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, 100, 25, 10
- move PROTECT, EFFECT_PROTECT, 0, NORMAL, 100, 10, 0
- move MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, 100, 30, 0
- move SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, 90, 10, 0
- move FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, 100, 20, 0
- move SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, 75, 10, 0
- move BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, 100, 10, 0
- move SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, 100, 10, 30
- move MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, 100, 10, 100
- move OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, 85, 10, 50
- move SPIKES, EFFECT_SPIKES, 0, GROUND, 100, 20, 0
- move ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, 50, 5, 100
- move FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, 100, 40, 0
- move DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, 100, 5, 0
- move PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, 100, 5, 0
- move ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, 95, 15, 100
- move DETECT, EFFECT_PROTECT, 0, FIGHTING, 100, 5, 0
- move BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, 80, 10, 0
- move LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
- move OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, 100, 15, 0
- move SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, 100, 10, 0
- move GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, 100, 5, 0
- move ENDURE, EFFECT_ENDURE, 0, NORMAL, 100, 10, 0
- move CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, 100, 20, 0
- move ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, 90, 20, 0
- move FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, 100, 40, 0
- move SWAGGER, EFFECT_SWAGGER, 0, NORMAL, 90, 15, 100
- move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
- move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30
- move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0
- move STEEL_WING, EFFECT_DEFENSE_UP_HIT, 70, STEEL, 90, 25, 10
- move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0
- move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0
- move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0
- move HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, 100, 5, 0
- move RETURN, EFFECT_RETURN, 1, NORMAL, 100, 20, 0
- move PRESENT, EFFECT_PRESENT, 1, NORMAL, 90, 15, 0
- move FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, 100, 20, 0
- move SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, 100, 25, 0
- move PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, 100, 20, 0
- move SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, 95, 5, 50
- move MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, 100, 30, 0
- move DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, 50, 5, 100
- move MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, 85, 10, 0
- move DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, 100, 20, 30
- move BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, 100, 40, 0
- move ENCORE, EFFECT_ENCORE, 0, NORMAL, 100, 5, 0
- move PURSUIT, EFFECT_PURSUIT, 40, DARK, 100, 20, 0
- move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0
- move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0
- move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30
- move METAL_CLAW, EFFECT_ATTACK_UP_HIT, 50, STEEL, 95, 35, 10
- move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0
- move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0
- move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0
- move MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, 100, 5, 0
- move HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, 100, 15, 0
- move CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, 80, 5, 0
- move TWISTER, EFFECT_TWISTER, 40, DRAGON, 100, 20, 20
- move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
- move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
- move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
- move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, 100, 20, 0
- move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
- move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
- move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
- move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
- move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, 90, 15, 0
- move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
- move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
- move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0
+ move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
+ move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0
+ move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0
+ move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0
+ move MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, 85, 20, 0
+ move PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, 100, 20, 0
+ move FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, 100, 15, 10
+ move ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, 100, 15, 10
+ move THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, 100, 15, 10
+ move SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
+ move VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, 100, 30, 0
+ move GUILLOTINE, EFFECT_OHKO, 0, NORMAL, 30, 5, 0
+ move RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, 75, 10, 0
+ move SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, 100, 30, 0
+ move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0
+ move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0
+ move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0
+ move WHIRLWIND, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
+ move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0
+ move BIND, EFFECT_TRAP_TARGET, 15, NORMAL, 75, 20, 0
+ move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0
+ move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0
+ move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30
+ move DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, 100, 30, 0
+ move MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, 75, 5, 0
+ move JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, 95, 25, 0
+ move ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, 85, 15, 30
+ move SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, 100, 15, 0
+ move HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, 100, 15, 30
+ move HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, 100, 25, 0
+ move FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
+ move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0
+ move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0
+ move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30
+ move WRAP, EFFECT_TRAP_TARGET, 15, NORMAL, 85, 20, 0
+ move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0
+ move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0
+ move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0
+ move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
+ move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30
+ move TWINEEDLE, EFFECT_POISON_MULTI_HIT, 25, BUG, 100, 20, 20
+ move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0
+ move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
+ move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30
+ move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0
+ move ROAR, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
+ move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0
+ move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0
+ move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0
+ move DISABLE, EFFECT_DISABLE, 0, NORMAL, 55, 20, 0
+ move ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, 100, 30, 10
+ move EMBER, EFFECT_BURN_HIT, 40, FIRE, 100, 25, 10
+ move FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, 100, 15, 10
+ move MIST, EFFECT_MIST, 0, ICE, 100, 30, 0
+ move WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0
+ move HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0
+ move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
+ move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
+ move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
+ move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC_TYPE, 100, 20, 10
+ move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
+ move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
+ move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
+ move PECK, EFFECT_NORMAL_HIT, 35, FLYING, 100, 35, 0
+ move DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, 100, 20, 0
+ move SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, 80, 25, 0
+ move LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, 90, 20, 30
+ move COUNTER, EFFECT_COUNTER, 1, FIGHTING, 100, 20, 0
+ move SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, 100, 20, 0
+ move STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, 100, 15, 0
+ move ABSORB, EFFECT_LEECH_HIT, 20, GRASS, 100, 20, 0
+ move MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, 100, 10, 0
+ move LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, 90, 10, 0
+ move GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, 100, 40, 0
+ move RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, 95, 25, 0
+ move SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, 100, 10, 0
+ move POISONPOWDER, EFFECT_POISON, 0, POISON, 75, 35, 0
+ move STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, 75, 30, 0
+ move SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, 75, 15, 0
+ move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0
+ move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0
+ move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0
+ move FIRE_SPIN, EFFECT_TRAP_TARGET, 15, FIRE, 70, 15, 0
+ move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10
+ move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10
+ move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0
+ move THUNDER, EFFECT_THUNDER, 120, ELECTRIC, 70, 10, 30
+ move ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, 90, 15, 0
+ move EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, 100, 10, 0
+ move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
+ move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
+ move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
+ move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC_TYPE, 100, 25, 10
+ move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC_TYPE, 100, 10, 10
+ move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC_TYPE, 60, 20, 0
+ move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC_TYPE, 100, 40, 0
+ move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC_TYPE, 100, 30, 0
+ move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
+ move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
+ move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC_TYPE, 100, 20, 0
+ move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
+ move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
+ move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
+ move DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, 100, 15, 0
+ move RECOVER, EFFECT_HEAL, 0, NORMAL, 100, 20, 0
+ move HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, 100, 30, 0
+ move MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, 100, 20, 0
+ move SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, 100, 20, 0
+ move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
+ move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
+ move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
+ move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC_TYPE, 100, 30, 0
+ move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC_TYPE, 100, 30, 0
+ move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
+ move REFLECT, EFFECT_REFLECT, 0, PSYCHIC_TYPE, 100, 20, 0
+ move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
+ move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
+ move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
+ move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0
+ move SELFDESTRUCT, EFFECT_SELFDESTRUCT, 200, NORMAL, 100, 5, 0
+ move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0
+ move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30
+ move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40
+ move SLUDGE, EFFECT_POISON_HIT, 65, POISON, 100, 20, 30
+ move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10
+ move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10
+ move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0
+ move CLAMP, EFFECT_TRAP_TARGET, 35, WATER, 75, 10, 0
+ move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0
+ move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
+ move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
+ move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
+ move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC_TYPE, 100, 20, 0
+ move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC_TYPE, 80, 15, 0
+ move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
+ move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
+ move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
+ move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC_TYPE, 100, 15, 0
+ move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
+ move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
+ move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
+ move LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, 75, 10, 0
+ move SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, 90, 5, 0
+ move TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, 100, 10, 0
+ move BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, 100, 30, 10
+ move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
+ move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
+ move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
+ move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC_TYPE, 80, 15, 0
+ move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
+ move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
+ move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
+ move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
+ move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
+ move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
+ move REST, EFFECT_HEAL, 0, PSYCHIC_TYPE, 100, 10, 0
+ move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
+ move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
+ move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
+ move CONVERSION, EFFECT_CONVERSION, 0, NORMAL, 100, 30, 0
+ move TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, 100, 10, 20
+ move SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, 90, 10, 0
+ move SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, 100, 20, 0
+ move SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, 100, 10, 0
+ move STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, 100, 1, 0
+ move SKETCH, EFFECT_SKETCH, 0, NORMAL, 100, 1, 0
+ move TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, 90, 10, 0
+ move THIEF, EFFECT_THIEF, 40, DARK, 100, 10, 100
+ move SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, 100, 10, 0
+ move MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
+ move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
+ move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
+ move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
+ move CURSE, EFFECT_CURSE, 0, CURSE_TYPE, 100, 10, 0
+ move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
+ move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
+ move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
+ move COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, 85, 40, 0
+ move REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, 100, 15, 0
+ move SPITE, EFFECT_SPITE, 0, GHOST, 100, 10, 0
+ move POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, 100, 25, 10
+ move PROTECT, EFFECT_PROTECT, 0, NORMAL, 100, 10, 0
+ move MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, 100, 30, 0
+ move SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, 90, 10, 0
+ move FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, 100, 20, 0
+ move SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, 75, 10, 0
+ move BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, 100, 10, 0
+ move SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, 100, 10, 30
+ move MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, 100, 10, 100
+ move OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, 85, 10, 50
+ move SPIKES, EFFECT_SPIKES, 0, GROUND, 100, 20, 0
+ move ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, 50, 5, 100
+ move FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, 100, 40, 0
+ move DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, 100, 5, 0
+ move PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, 100, 5, 0
+ move ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, 95, 15, 100
+ move DETECT, EFFECT_PROTECT, 0, FIGHTING, 100, 5, 0
+ move BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, 80, 10, 0
+ move LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
+ move OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, 100, 15, 0
+ move SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, 100, 10, 0
+ move GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, 100, 5, 0
+ move ENDURE, EFFECT_ENDURE, 0, NORMAL, 100, 10, 0
+ move CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, 100, 20, 0
+ move ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, 90, 20, 0
+ move FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, 100, 40, 0
+ move SWAGGER, EFFECT_SWAGGER, 0, NORMAL, 90, 15, 100
+ move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
+ move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30
+ move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0
+ move STEEL_WING, EFFECT_DEFENSE_UP_HIT, 70, STEEL, 90, 25, 10
+ move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0
+ move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0
+ move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0
+ move HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, 100, 5, 0
+ move RETURN, EFFECT_RETURN, 1, NORMAL, 100, 20, 0
+ move PRESENT, EFFECT_PRESENT, 1, NORMAL, 90, 15, 0
+ move FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, 100, 20, 0
+ move SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, 100, 25, 0
+ move PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, 100, 20, 0
+ move SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, 95, 5, 50
+ move MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, 100, 30, 0
+ move DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, 50, 5, 100
+ move MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, 85, 10, 0
+ move DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, 100, 20, 30
+ move BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, 100, 40, 0
+ move ENCORE, EFFECT_ENCORE, 0, NORMAL, 100, 5, 0
+ move PURSUIT, EFFECT_PURSUIT, 40, DARK, 100, 20, 0
+ move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0
+ move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0
+ move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30
+ move METAL_CLAW, EFFECT_ATTACK_UP_HIT, 50, STEEL, 95, 35, 10
+ move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0
+ move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0
+ move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0
+ move MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, 100, 5, 0
+ move HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, 100, 15, 0
+ move CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, 80, 5, 0
+ move TWISTER, EFFECT_TWISTER, 40, DRAGON, 100, 20, 20
+ move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
+ move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
+ move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
+ move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, 100, 20, 0
+ move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
+ move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
+ move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
+ move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
+ move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC_TYPE, 90, 15, 0
+ move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
+ move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
+ move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0