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authorRangi <remy.oukaour+rangi42@gmail.com>2021-05-30 15:51:49 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2021-05-30 15:51:49 -0400
commited0a0f71591dd802d6491d57a52040a360cfb406 (patch)
tree451a66459fbf02d396ace8e7d88169b3dc59b491 /data/sprite_anims
parentb1dbadbdd397cb8c9e85fa48d9184949c921a8f3 (diff)
Move the dbbw, dbww, and dbwww macros to legacy
Diffstat (limited to 'data/sprite_anims')
-rw-r--r--data/sprite_anims/unused_gfx.asm26
1 files changed, 17 insertions, 9 deletions
diff --git a/data/sprite_anims/unused_gfx.asm b/data/sprite_anims/unused_gfx.asm
index 27925ff71..410d04fe1 100644
--- a/data/sprite_anims/unused_gfx.asm
+++ b/data/sprite_anims/unused_gfx.asm
@@ -1,15 +1,23 @@
+sprite_anim_obj_gfx: MACRO
+; # tiles, gfx pointer
+ db \1
+ dbw \2, \3
+ENDM
+
UnusedSpriteAnimGFX:
; entries correspond to SPRITE_ANIM_DICT_* constants
+ table_width 4, UnusedSpriteAnimGFX
; # tiles, gfx bank, gfx pointer
; (all pointers were dummied out to .DeletedGFX)
- dbbw 128, $01, .DeletedGFX ; SPRITE_ANIM_DICT_DEFAULT
- dbbw 128, $01, .DeletedGFX ; unused
- dbbw 128, $01, .DeletedGFX ; unused
- dbbw 128, $01, .DeletedGFX ; unused
- dbbw 16, $37, .DeletedGFX ; unused
- dbbw 16, $11, .DeletedGFX ; SPRITE_ANIM_DICT_TEXT_CURSOR
- dbbw 16, $39, .DeletedGFX ; SPRITE_ANIM_DICT_GS_SPLASH (the bank includes engine/movie/splash.asm)
- dbbw 16, $24, .DeletedGFX ; SPRITE_ANIM_DICT_SLOTS (the bank includes engine/games/slot_machine.asm)
- dbbw 16, $21, .DeletedGFX ; SPRITE_ANIM_DICT_ARROW_CURSOR
+ sprite_anim_obj_gfx 128, $01, .DeletedGFX ; SPRITE_ANIM_DICT_DEFAULT
+ sprite_anim_obj_gfx 128, $01, .DeletedGFX ; unused
+ sprite_anim_obj_gfx 128, $01, .DeletedGFX ; unused
+ sprite_anim_obj_gfx 128, $01, .DeletedGFX ; unused
+ sprite_anim_obj_gfx 16, $37, .DeletedGFX ; unused
+ sprite_anim_obj_gfx 16, $11, .DeletedGFX ; SPRITE_ANIM_DICT_TEXT_CURSOR
+ sprite_anim_obj_gfx 16, $39, .DeletedGFX ; SPRITE_ANIM_DICT_GS_SPLASH (the bank includes engine/movie/splash.asm)
+ sprite_anim_obj_gfx 16, $24, .DeletedGFX ; SPRITE_ANIM_DICT_SLOTS (the bank includes engine/games/slot_machine.asm)
+ sprite_anim_obj_gfx 16, $21, .DeletedGFX ; SPRITE_ANIM_DICT_ARROW_CURSOR
+ assert_table_length NUM_SPRITE_ANIM_GFX
.DeletedGFX