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authormid-kid <esteve.varela@gmail.com>2018-06-04 11:05:53 +0200
committermid-kid <esteve.varela@gmail.com>2018-06-04 11:05:53 +0200
commit5e9c785b3f5c4638e61a0e58a11b79566a054636 (patch)
tree681ea4c043ed2c4d001ced844303151e66e3dcbf /data/sprites/map_objects.asm
parent17087489c6b2466b1d4b2d22d7760604d3e755f8 (diff)
parentd596a0c83bfbb97bff5cdb5b3bba925d3f798fa1 (diff)
Merge branch 'master' of https://github.com/pret/pokecrystal
Diffstat (limited to 'data/sprites/map_objects.asm')
-rw-r--r--data/sprites/map_objects.asm228
1 files changed, 114 insertions, 114 deletions
diff --git a/data/sprites/map_objects.asm b/data/sprites/map_objects.asm
index 8821f8a1b..cf577869a 100644
--- a/data/sprites/map_objects.asm
+++ b/data/sprites/map_objects.asm
@@ -5,304 +5,304 @@ SpriteMovementData:: ; 4273
db SPRITEMOVEFN_00 ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000010 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_STILL
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00001100 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db FIXED_FACING | SLIDING ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_WANDER
db SPRITEMOVEFN_RANDOM_WALK_XY ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SPINRANDOM_SLOW
db SPRITEMOVEFN_SLOW_RANDOM_SPIN ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_WALK_UP_DOWN
db SPRITEMOVEFN_RANDOM_WALK_Y ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_WALK_LEFT_RIGHT
db SPRITEMOVEFN_RANDOM_WALK_X ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_STANDING_DOWN
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_STANDING_UP
db SPRITEMOVEFN_STANDING ; movement function
db UP ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_STANDING_LEFT
db SPRITEMOVEFN_STANDING ; movement function
db LEFT ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_STANDING_RIGHT
db SPRITEMOVEFN_STANDING ; movement function
db RIGHT ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SPINRANDOM_FAST
db SPRITEMOVEFN_FAST_RANDOM_SPIN ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_PLAYER
db SPRITEMOVEFN_OBEY_DPAD ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000010 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_0C
db SPRITEMOVEFN_08 ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_0D
db SPRITEMOVEFN_09 ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_0E
db SPRITEMOVEFN_0A ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_0F
db SPRITEMOVEFN_0B ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_10
db SPRITEMOVEFN_0C ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_11
db SPRITEMOVEFN_0D ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_12
db SPRITEMOVEFN_0E ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_FOLLOWING
db SPRITEMOVEFN_FOLLOW ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000010 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SCRIPTED
db SPRITEMOVEFN_SCRIPTED ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000010 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_BIGDOLLSYM
db SPRITEMOVEFN_BIG_SNORLAX ; movement function
db DOWN ; facing
db OBJECT_ACTION_BIG_DOLL_SYM ; action
- db %00101110 ; flags1
- db %00000001 ; flags2
- db %11000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
+ db LOW_PRIORITY ; flags2
+ db STRENGTH_BOULDER | BIG_OBJECT ; palette flags
; SPRITEMOVEDATA_POKEMON
db SPRITEMOVEFN_BOUNCE ; movement function
db DOWN ; facing
db OBJECT_ACTION_BOUNCE ; action
- db %00101110 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SUDOWOODO
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00001100 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db FIXED_FACING | SLIDING ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SMASHABLE_ROCK
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00101110 ; flags1
- db %00010000 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
+ db USE_OBP1 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_STRENGTH_BOULDER
db SPRITEMOVEFN_STRENGTH ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00101110 ; flags1
- db %00000000 ; flags2
- db %01000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
+ db 0 ; flags2
+ db STRENGTH_BOULDER ; palette flags
; SPRITEMOVEDATA_FOLLOWNOTEXACT
db SPRITEMOVEFN_FOLLOWNOTEXACT ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000010 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SHADOW
db SPRITEMOVEFN_SHADOW ; movement function
db DOWN ; facing
db OBJECT_ACTION_00 ; action
- db %10001110 ; flags1
- db %00000001 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
+ db LOW_PRIORITY ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_EMOTE
db SPRITEMOVEFN_EMOTE ; movement function
db DOWN ; facing
db OBJECT_ACTION_EMOTE ; action
- db %10001110 ; flags1
- db %00000010 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
+ db HIGH_PRIORITY ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SCREENSHAKE
db SPRITEMOVEFN_SCREENSHAKE ; movement function
db DOWN ; facing
db OBJECT_ACTION_00 ; action
- db %10000010 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE | EMOTE_OBJECT ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
db SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; movement function
db LEFT ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SPINCLOCKWISE
db SPRITEMOVEFN_SPIN_CLOCKWISE ; movement function
db RIGHT ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_BIGDOLLASYM
db SPRITEMOVEFN_STRENGTH ; movement function
db DOWN ; facing
db OBJECT_ACTION_BIG_DOLL_ASYM ; action
- db %00101110 ; flags1
- db %00000001 ; flags2
- db %11000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
+ db LOW_PRIORITY ; flags2
+ db STRENGTH_BOULDER | BIG_OBJECT ; palette flags
; SPRITEMOVEDATA_BIGDOLL
db SPRITEMOVEFN_STRENGTH ; movement function
db DOWN ; facing
db OBJECT_ACTION_BIG_DOLL ; action
- db %00101110 ; flags1
- db %00000001 ; flags2
- db %11000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
+ db LOW_PRIORITY ; flags2
+ db STRENGTH_BOULDER | BIG_OBJECT ; palette flags
; SPRITEMOVEDATA_BOULDERDUST
db SPRITEMOVEFN_BOULDERDUST ; movement function
db DOWN ; facing
db OBJECT_ACTION_BOULDER_DUST ; action
- db %10001110 ; flags1
- db %00000001 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
+ db LOW_PRIORITY ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_GRASS
db SPRITEMOVEFN_GRASS ; movement function
db DOWN ; facing
db OBJECT_ACTION_GRASS_SHAKE ; action
- db %10001110 ; flags1
- db %00000010 ; flags2
- db %00000000 ; palette flags
+ db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
+ db HIGH_PRIORITY ; flags2
+ db 0 ; palette flags
; SPRITEMOVEDATA_SWIM_WANDER
db SPRITEMOVEFN_RANDOM_WALK_XY ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00100000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db SWIMMING ; palette flags
; 25
db SPRITEMOVEFN_00 ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db %00000000 ; flags1
- db %00000000 ; flags2
- db %00000000 ; palette flags
+ db 0 ; flags1
+ db 0 ; flags2
+ db 0 ; palette flags
; 4357