diff options
author | yenatch <yenatch@gmail.com> | 2018-01-22 01:06:48 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-01-22 01:06:48 -0500 |
commit | c60f1331fef22b886adf3472d2b4f348832cfaf7 (patch) | |
tree | 5a471fad61e406f5b3ca1aba67ced0186de01c52 /data/sprites | |
parent | f27f79488a460f0a89670f3611e1e9e175baf5d6 (diff) | |
parent | 7fba864883732ccecb1221ae7ff97492d112362a (diff) |
Merge pull request #456 from Rangi42/master
OAM data documentation; move more content into data/; move palettes into gfx/; more code+script constants; consistent map naming
Diffstat (limited to 'data/sprites')
-rw-r--r-- | data/sprites/emotes.asm | 22 | ||||
-rw-r--r-- | data/sprites/facings.asm | 264 | ||||
-rwxr-xr-x | data/sprites/map_objects.asm | 47 | ||||
-rw-r--r-- | data/sprites/sprite_mons.asm | 38 | ||||
-rw-r--r-- | data/sprites/sprites.asm | 111 |
5 files changed, 482 insertions, 0 deletions
diff --git a/data/sprites/emotes.asm b/data/sprites/emotes.asm new file mode 100644 index 000000000..2e25e52b5 --- /dev/null +++ b/data/sprites/emotes.asm @@ -0,0 +1,22 @@ +emote: MACRO +; graphics pointer, length, starting tile + dw \1 + db \2 tiles, BANK(\1) + dw vTiles1 tile \3 +ENDM + +Emotes: ; 144d +; entries correspond to EMOTE_* constants + emote ShockEmote, 4, $78 + emote QuestionEmote, 4, $78 + emote HappyEmote, 4, $78 + emote SadEmote, 4, $78 + emote HeartEmote, 4, $78 + emote BoltEmote, 4, $78 + emote SleepEmote, 4, $78 + emote FishEmote, 4, $78 + emote JumpShadowGFX, 1, $7c + emote FishingRodGFX, 2, $7c + emote BoulderDustGFX, 2, $7e + emote GrassRustleGFX, 1, $7e +; 14495 diff --git a/data/sprites/facings.asm b/data/sprites/facings.asm new file mode 100644 index 000000000..4d2a55364 --- /dev/null +++ b/data/sprites/facings.asm @@ -0,0 +1,264 @@ +Facings: ; 4049 +; entries correspond to FACING_* constants + dw FacingStepDown0 + dw FacingStepDown1 + dw FacingStepDown2 + dw FacingStepDown3 + dw FacingStepUp0 + dw FacingStepUp1 + dw FacingStepUp2 + dw FacingStepUp3 + dw FacingStepLeft0 + dw FacingStepLeft1 + dw FacingStepLeft2 + dw FacingStepLeft3 + dw FacingStepRight0 + dw FacingStepRight1 + dw FacingStepRight2 + dw FacingStepRight3 + dw FacingFishDown + dw FacingFishUp + dw FacingFishLeft + dw FacingFishRight + dw FacingEmote + dw FacingShadow + dw FacingBigDollAsymmetric + dw FacingBigDollSymmetric + dw FacingWeirdTree0 + dw FacingWeirdTree1 + dw FacingWeirdTree2 + dw FacingWeirdTree3 + dw FacingBoulderDust1 + dw FacingBoulderDust2 + dw FacingGrass1 + dw FacingGrass2 +FacingsEnd: + dw 0 + +NUM_FACINGS EQU (FacingsEnd - Facings) / 2 + + +; Tables used as a reference to transform OAM data. + +; Format: +; db y, x, attributes, tile index + +FacingStepDown0: +FacingStepDown2: +FacingWeirdTree0: +FacingWeirdTree2: ; standing down + db 4 ; # + db 0, 0, 0, $00 + db 0, 8, 0, $01 + db 8, 0, 2, $02 + db 8, 8, 2, $03 +; 409c + +FacingStepDown1: ; walking down 1 + db 4 ; # + db 0, 0, 0, $80 + db 0, 8, 0, $81 + db 8, 0, 2, $82 + db 8, 8, 2, $83 +; 40ad + +FacingStepDown3: ; walking down 2 + db 4 ; # + db 0, 8, X_FLIP, $80 + db 0, 0, X_FLIP, $81 + db 8, 8, 2 | X_FLIP, $82 + db 8, 0, 2 | X_FLIP, $83 +; 40be + +FacingStepUp0: +FacingStepUp2: ; standing up + db 4 ; # + db 0, 0, 0, $04 + db 0, 8, 0, $05 + db 8, 0, 2, $06 + db 8, 8, 2, $07 +; 40cf + +FacingStepUp1: ; walking up 1 + db 4 ; # + db 0, 0, 0, $84 + db 0, 8, 0, $85 + db 8, 0, 2, $86 + db 8, 8, 2, $87 +; 40e0 + +FacingStepUp3: ; walking up 2 + db 4 ; # + db 0, 8, X_FLIP, $84 + db 0, 0, X_FLIP, $85 + db 8, 8, 2 | X_FLIP, $86 + db 8, 0, 2 | X_FLIP, $87 +; 40f1 + +FacingStepLeft0: +FacingStepLeft2: ; standing left + db 4 ; # + db 0, 0, 0, $08 + db 0, 8, 0, $09 + db 8, 0, 2, $0a + db 8, 8, 2, $0b +; 4102 + +FacingStepRight0: +FacingStepRight2: ; standing right + db 4 ; # + db 0, 8, X_FLIP, $08 + db 0, 0, X_FLIP, $09 + db 8, 8, 2 | X_FLIP, $0a + db 8, 0, 2 | X_FLIP, $0b +; 4113 + +FacingStepLeft1: +FacingStepLeft3: ; walking left + db 4 ; # + db 0, 0, 0, $88 + db 0, 8, 0, $89 + db 8, 0, 2, $8a + db 8, 8, 2, $8b +; 4124 + +FacingStepRight1: +FacingStepRight3: ; walking right + db 4 ; # + db 0, 8, X_FLIP, $88 + db 0, 0, X_FLIP, $89 + db 8, 8, 2 | X_FLIP, $8a + db 8, 0, 2 | X_FLIP, $8b +; 4135 + +FacingFishDown: ; fishing down + db 5 ; # + db 0, 0, 0, $00 + db 0, 8, 0, $01 + db 8, 0, 2, $02 + db 8, 8, 2, $03 + db 16, 0, 4, $fc +; 414a + +FacingFishUp: ; fishing up + db 5 ; # + db 0, 0, 0, $04 + db 0, 8, 0, $05 + db 8, 0, 2, $06 + db 8, 8, 2, $07 + db -8, 0, 4, $fc +; 415f + +FacingFishLeft: ; fishing left + db 5 ; # + db 0, 0, 0, $08 + db 0, 8, 0, $09 + db 8, 0, 2, $0a + db 8, 8, 2, $0b + db 5, -8, 4 | X_FLIP, $fd +; 4174 + +FacingFishRight: ; fishing right + db 5 ; # + db 0, 8, X_FLIP, $08 + db 0, 0, X_FLIP, $09 + db 8, 8, 2 | X_FLIP, $0a + db 8, 0, 2 | X_FLIP, $0b + db 5, 16, 4, $fd +; 4189 + +FacingEmote: ; emote + db 4 ; # + db 0, 0, 4, $f8 + db 0, 8, 4, $f9 + db 8, 0, 4, $fa + db 8, 8, 4, $fb +; 419a + +FacingShadow: ; shadow + db 2 ; # + db 0, 0, 4, $fc + db 0, 8, 4 | X_FLIP, $fc +; 41a3 + +FacingBigDollSymmetric: ; big snorlax or lapras doll + db 16 ; # + db 0, 0, 0, $00 + db 0, 8, 0, $01 + db 8, 0, 0, $02 + db 8, 8, 0, $03 + db 16, 0, 0, $04 + db 16, 8, 0, $05 + db 24, 0, 0, $06 + db 24, 8, 0, $07 + db 0, 24, X_FLIP, $00 + db 0, 16, X_FLIP, $01 + db 8, 24, X_FLIP, $02 + db 8, 16, X_FLIP, $03 + db 16, 24, X_FLIP, $04 + db 16, 16, X_FLIP, $05 + db 24, 24, X_FLIP, $06 + db 24, 16, X_FLIP, $07 +; 41e4 + +FacingWeirdTree1: ; 41e4 + db 4 ; # + db 0, 0, 0, $04 + db 0, 8, 0, $05 + db 8, 0, 0, $06 + db 8, 8, 0, $07 +; 41f5 + +FacingWeirdTree3: ; 41f5 + db 4 ; # + db 0, 8, X_FLIP, $04 + db 0, 0, X_FLIP, $05 + db 8, 8, X_FLIP, $06 + db 8, 0, X_FLIP, $07 +; 4206 + +FacingBigDollAsymmetric: ; big doll other than snorlax or lapras + db 14 ; # + db 0, 0, 0, $00 + db 0, 8, 0, $01 + db 8, 0, 0, $04 + db 8, 8, 0, $05 + db 16, 8, 0, $07 + db 24, 8, 0, $0a + db 0, 24, 0, $03 + db 0, 16, 0, $02 + db 8, 24, X_FLIP, $02 + db 8, 16, 0, $06 + db 16, 24, 0, $09 + db 16, 16, 0, $08 + db 24, 24, X_FLIP, $04 + db 24, 16, 0, $0b +; 423f + +FacingBoulderDust1: ; boulder dust 1 + db 4 ; # + db 0, 0, 4, $fe + db 0, 8, 4, $fe + db 8, 0, 4, $fe + db 8, 8, 4, $fe +; 4250 + +FacingBoulderDust2: ; boulder dust 2 + db 4 ; # + db 0, 0, 4, $ff + db 0, 8, 4, $ff + db 8, 0, 4, $ff + db 8, 8, 4, $ff +; 4261 + +FacingGrass1: ; 4261 + db 2 ; # + db 8, 0, 4, $fe + db 8, 8, 4 | X_FLIP, $fe +; 426a + +FacingGrass2: ; 426a + db 2 ; # + db 9, -1, 4, $fe + db 9, 9, 4 | X_FLIP, $fe +; 4273 diff --git a/data/sprites/map_objects.asm b/data/sprites/map_objects.asm new file mode 100755 index 000000000..19a7c8d27 --- /dev/null +++ b/data/sprites/map_objects.asm @@ -0,0 +1,47 @@ +sprite_movement_data: MACRO + db \1, \2, \3, \4, \5 + dn \6, 0 +ENDM + +SpriteMovementData:: ; 4273 +; entries correspond to SPRITEMOVEDATA_* constants + ; function, facing, action, flags1, flags2, palette flags + sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_00 + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_ITEM_TREE + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WANDER + sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_SLOW + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_UP_DOWN + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_LEFT_RIGHT + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_DOWN + sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_UP + sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_LEFT + sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_RIGHT + sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_FAST + sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_PLAYER + sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0C + sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0D + sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0E + sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0F + sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_10 + sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_11 + sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_12 + sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWING + sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_SCRIPTED + sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; SPRITEMOVEDATA_SNORLAX + sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; SPRITEMOVEDATA_POKEMON + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_SUDOWOODO + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; SPRITEMOVEDATA_SMASHABLE_ROCK + sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; SPRITEMOVEDATA_STRENGTH_BOULDER + sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWNOTEXACT + sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; SPRITEMOVEDATA_SHADOW + sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; SPRITEMOVEDATA_EMOTE + sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; SPRITEMOVEDATA_SCREENSHAKE + sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE + sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCLOCKWISE + sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; SPRITEMOVEDATA_20 + sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLL + sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; SPRITEMOVEDATA_BOULDERDUST + sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; SPRITEMOVEDATA_GRASS + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; SPRITEMOVEDATA_LAPRAS + sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 25 +; 4357 diff --git a/data/sprites/sprite_mons.asm b/data/sprites/sprite_mons.asm new file mode 100644 index 000000000..d3000e2b7 --- /dev/null +++ b/data/sprites/sprite_mons.asm @@ -0,0 +1,38 @@ +SpriteMons: ; 14495 +; entries correspond to SPRITE_* constants past SPRITE_POKEMON + db UNOWN + db GEODUDE + db GROWLITHE + db WEEDLE + db SHELLDER + db ODDISH + db GENGAR + db ZUBAT + db MAGIKARP + db SQUIRTLE + db TOGEPI + db BUTTERFREE + db DIGLETT + db POLIWAG + db PIKACHU + db CLEFAIRY + db CHARMANDER + db JYNX + db STARMIE + db BULBASAUR + db JIGGLYPUFF + db GRIMER + db EKANS + db PARAS + db TENTACOOL + db TAUROS + db MACHOP + db VOLTORB + db LAPRAS + db RHYDON + db MOLTRES + db SNORLAX + db GYARADOS + db LUGIA + db HO_OH +; 144b8 diff --git a/data/sprites/sprites.asm b/data/sprites/sprites.asm new file mode 100644 index 000000000..214b14757 --- /dev/null +++ b/data/sprites/sprites.asm @@ -0,0 +1,111 @@ +overworld_sprite: MACRO +; pointer, length, type, palette + dw \1 + db \2 * 4 tiles, BANK(\1) + db \3, \4 +ENDM + +OverworldSprites: ; 14736 +; entries correspond to SPRITE_* constants + overworld_sprite ChrisSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite ChrisBikeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite GameboyKidSpriteGFX, 3, STANDING_SPRITE, PAL_OW_GREEN + overworld_sprite SilverSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite OakSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite RedSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BlueSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BillSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite ElderSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite JanineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite KurtSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite MomSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BlaineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite RedsMomSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite DaisySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite ElmSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite WillSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED + overworld_sprite FalknerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite WhitneySpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BugsySpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite MortySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite ChuckSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite JasmineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite PryceSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite ClairSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BrockSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite KarenSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE + overworld_sprite BrunoSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite MistySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite LanceSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite SurgeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite ErikaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite KogaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite SabrinaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite CooltrainerMSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite CooltrainerFSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite BugCatcherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite TwinSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite YoungsterSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite LassSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite TeacherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BuenaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite SuperNerdSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite RockerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite PokefanMSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite PokefanFSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite GrampsSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite GrannySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite SwimmerGuySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite SwimmerGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite BigSnorlaxSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE + overworld_sprite SurfingPikachuSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite RocketSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite RocketGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite NurseSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED + overworld_sprite LinkReceptionistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite ClerkSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite FisherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite FishingGuruSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite ScientistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite KimonoGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite SageSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite UnusedGuySpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED + overworld_sprite GentlemanSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite BlackBeltSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite ReceptionistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite OfficerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite CalSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite SlowpokeSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED + overworld_sprite CaptainSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite BigLaprasSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE + overworld_sprite GymGuySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite SailorSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite BikerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite PharmacistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite MonsterSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite FairySpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BirdSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite DragonSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BigOnixSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BROWN + overworld_sprite N64SpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN + overworld_sprite SudowoodoSpriteGFX, 3, STANDING_SPRITE, PAL_OW_GREEN + overworld_sprite SurfSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite PokeBallSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED + overworld_sprite PokedexSpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN + overworld_sprite PaperSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE + overworld_sprite VirtualBoySpriteGFX, 1, STILL_SPRITE, PAL_OW_RED + overworld_sprite OldLinkReceptionistSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED + overworld_sprite RockSpriteGFX, 1, STILL_SPRITE, PAL_OW_ROCK + overworld_sprite BoulderSpriteGFX, 1, STILL_SPRITE, PAL_OW_ROCK + overworld_sprite SnesSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE + overworld_sprite FamicomSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED + overworld_sprite FruitTreeSpriteGFX, 1, STILL_SPRITE, PAL_OW_TREE + overworld_sprite GoldTrophySpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN + overworld_sprite SilverTrophySpriteGFX, 1, STILL_SPRITE, PAL_OW_SILVER + overworld_sprite KrisSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite KrisBikeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite KurtOutsideSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BROWN + overworld_sprite SuicuneSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE + overworld_sprite EnteiSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED + overworld_sprite RaikouSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED + overworld_sprite StandingYoungsterSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE |