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authorRangi <remy.oukaour+rangi42@gmail.com>2018-05-23 13:15:07 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2018-05-23 13:15:07 -0400
commitc5d18de8ff9b587a7987cc2cde793386f1eaf217 (patch)
tree5f5341f802eeaefe3d867a39742808ae441434ee /data
parent32b92ca51c73f1ad9be169bef476b9c93687e2a4 (diff)
Use known sprite movement data flag constants
Diffstat (limited to 'data')
-rw-r--r--data/sprites/map_objects.asm40
1 files changed, 20 insertions, 20 deletions
diff --git a/data/sprites/map_objects.asm b/data/sprites/map_objects.asm
index 0e19b3787..9410caea4 100644
--- a/data/sprites/map_objects.asm
+++ b/data/sprites/map_objects.asm
@@ -13,7 +13,7 @@ SpriteMovementData:: ; 4273
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db 1 << 2 | 1 << 3 ; flags1
+ db FIXED_FACING | SLIDING ; flags1
db 0 ; flags2
db 0 ; palette flags
@@ -173,15 +173,15 @@ SpriteMovementData:: ; 4273
db SPRITEMOVEFN_BIG_SNORLAX ; movement function
db DOWN ; facing
db OBJECT_ACTION_BIG_DOLL_SYM ; action
- db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 5 ; flags1
- db 1 << 0 ; flags2
+ db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
+ db LOW_PRIORITY ; flags2
db 1 << 6 | 1 << 7 ; palette flags
; SPRITEMOVEDATA_POKEMON
db SPRITEMOVEFN_BOUNCE ; movement function
db DOWN ; facing
db OBJECT_ACTION_BOUNCE ; action
- db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 5 ; flags1
+ db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
db 0 ; flags2
db 0 ; palette flags
@@ -189,7 +189,7 @@ SpriteMovementData:: ; 4273
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db 1 << 2 | 1 << 3 ; flags1
+ db FIXED_FACING | SLIDING ; flags1
db 0 ; flags2
db 0 ; palette flags
@@ -197,7 +197,7 @@ SpriteMovementData:: ; 4273
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 5 ; flags1
+ db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
db 1 << 4 ; flags2
db 0 ; palette flags
@@ -205,7 +205,7 @@ SpriteMovementData:: ; 4273
db SPRITEMOVEFN_STRENGTH ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
- db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 5 ; flags1
+ db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
db 0 ; flags2
db 1 << 6 ; palette flags
@@ -221,23 +221,23 @@ SpriteMovementData:: ; 4273
db SPRITEMOVEFN_SHADOW ; movement function
db DOWN ; facing
db OBJECT_ACTION_00 ; action
- db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 7 ; flags1
- db 1 << 0 ; flags2
+ db 1 << 1 | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
+ db LOW_PRIORITY ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_EMOTE
db SPRITEMOVEFN_EMOTE ; movement function
db DOWN ; facing
db OBJECT_ACTION_EMOTE ; action
- db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 7 ; flags1
- db 1 << 1 ; flags2
+ db 1 << 1 | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
+ db HIGH_PRIORITY ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_SCREENSHAKE
db SPRITEMOVEFN_SCREENSHAKE ; movement function
db DOWN ; facing
db OBJECT_ACTION_00 ; action
- db 1 << 1 | 1 << 7 ; flags1
+ db 1 << 1 | EMOTE_OBJECT ; flags1
db 0 ; flags2
db 0 ; palette flags
@@ -261,32 +261,32 @@ SpriteMovementData:: ; 4273
db SPRITEMOVEFN_STRENGTH ; movement function
db DOWN ; facing
db OBJECT_ACTION_BIG_DOLL_ASYM ; action
- db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 5 ; flags1
- db 1 << 0 ; flags2
+ db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
+ db LOW_PRIORITY ; flags2
db 1 << 6 | 1 << 7 ; palette flags
; SPRITEMOVEDATA_BIGDOLL
db SPRITEMOVEFN_STRENGTH ; movement function
db DOWN ; facing
db OBJECT_ACTION_BIG_DOLL ; action
- db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 5 ; flags1
- db 1 << 0 ; flags2
+ db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
+ db LOW_PRIORITY ; flags2
db 1 << 6 | 1 << 7 ; palette flags
; SPRITEMOVEDATA_BOULDERDUST
db SPRITEMOVEFN_BOULDERDUST ; movement function
db DOWN ; facing
db OBJECT_ACTION_BOULDER_DUST ; action
- db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 7 ; flags1
- db 1 << 0 ; flags2
+ db 1 << 1 | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
+ db LOW_PRIORITY ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_GRASS
db SPRITEMOVEFN_GRASS ; movement function
db DOWN ; facing
db OBJECT_ACTION_GRASS_SHAKE ; action
- db 1 << 1 | 1 << 2 | 1 << 3 | 1 << 7 ; flags1
- db 1 << 1 ; flags2
+ db 1 << 1 | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
+ db HIGH_PRIORITY ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_SWIM_WANDER