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authormid-kid <esteve.varela@gmail.com>2017-11-15 16:36:13 +0100
committermid-kid <esteve.varela@gmail.com>2017-11-15 16:36:13 +0100
commitfd14253796f9e696a00a3c757d07d2c8a2131bf0 (patch)
tree8fed5d8dff63841e9a0742f1d3b954da0ad913be /docs/assembly_programming.md
parent6bb7df7e29a846eb28b9a43361fc4f98c0a9e010 (diff)
Clean up labels in battle/moves/move_effects.asm
There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT
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