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author | mid-kid <esteve.varela@gmail.com> | 2017-11-15 16:36:13 +0100 |
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committer | mid-kid <esteve.varela@gmail.com> | 2017-11-15 16:36:13 +0100 |
commit | fd14253796f9e696a00a3c757d07d2c8a2131bf0 (patch) | |
tree | 8fed5d8dff63841e9a0742f1d3b954da0ad913be /docs/assembly_programming.md | |
parent | 6bb7df7e29a846eb28b9a43361fc4f98c0a9e010 (diff) |
Clean up labels in battle/moves/move_effects.asm
There were a lot of unused labels in there, and a few confusing
misnomers around move_effects_pointers.asm. They now match up exactly
with the names in battle_constants.asm.
Also renamed a few effects, to make their purpose clearer, and to match
up with their respective event script commands:
EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT
EFFECT_HAZE -> EFFECT_RESET_STATS
EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH
EFFECT_BIND -> EFFECT_TRAP_TARGET
EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT
EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT
EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT
EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT
Diffstat (limited to 'docs/assembly_programming.md')
0 files changed, 0 insertions, 0 deletions