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authoryenatch <yenatch@gmail.com>2018-01-01 16:54:45 -0500
committerGitHub <noreply@github.com>2018-01-01 16:54:45 -0500
commitf27f79488a460f0a89670f3611e1e9e175baf5d6 (patch)
tree92134b1da650d7894a2fde59e0048f75d36c7dbf /docs/battle_anim_commands.md
parent8c3905c4cdb4f24810473da51d52cc3e16062173 (diff)
parente5fa3f9a11fb6936709cd0c36e945bd6e018cb37 (diff)
Merge pull request #455 from xCrystal/master
Use more palette(s) constants, rename BG/OBP wram addresses, and rBGPI+rOBPI auto-increment constants (from Rangi)
Diffstat (limited to 'docs/battle_anim_commands.md')
-rw-r--r--docs/battle_anim_commands.md12
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/battle_anim_commands.md b/docs/battle_anim_commands.md
index cc5949e7f..e7eb4a98f 100644
--- a/docs/battle_anim_commands.md
+++ b/docs/battle_anim_commands.md
@@ -1,6 +1,6 @@
# Battle Animation Commands
-Defined in [macros/scripts/battle_anims.asm](/macros/scripts/battle_anims.asm) and [data/moves/animations.asm:BattleAnimations](/data/moves/animations.asm).
+Defined in [macros/scripts/battle_anims.asm](/macros/scripts/battle_anims.asm) and [engine/battle_anims/anim_commands.asm:BattleAnimCommands](/engine/battle_anims/anim_commands.asm).
## `$00`−`$CF`: `anim_wait` *length*
@@ -80,7 +80,7 @@ Temporarily creates sprites from the top row of the player backpic, so that the
## `$DB`: `anim_checkpokeball`
-Sets `var` to the result of [GetPokeBallWobble](/engine/battle_anims/getpokeballwobble.asm).
+Sets `BattleAnimVar` to the result of [GetPokeBallWobble](/engine/battle_anims/getpokeballwobble.asm).
## `$DC`: `anim_transform`
@@ -190,19 +190,19 @@ Does nothing. Unused.
## `$F8`: `anim_if_param_equal` *value*, *address*
-Jumps to another script if `wKickCounter` is equal to *value*.
+Jumps to another script if `wBattleAnimParam` (aka `wKickCounter` or `wPresentPower`) is equal to *value*.
## `$F9`: `anim_setvar` *value*
-Sets `var` to *value*.
+Sets `BattleAnimVar` to *value*.
## `$FA`: `anim_incvar`
-Increments `var` by 1.
+Increments `BattleAnimVar` by 1.
## `$FB`: `anim_if_var_equal` *value*, *address*
-Jumps to another script if `var` is equal to *value*.
+Jumps to another script if `BattleAnimVar` is equal to *value*.
## `$FC`: `anim_jump` *address*