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authoryenatch <yenatch@gmail.com>2018-04-04 21:04:14 -0400
committerGitHub <noreply@github.com>2018-04-04 21:04:14 -0400
commitfe4377ce532d1fea1b28d2c52e4f62f0ca702a30 (patch)
tree6ce2635ce57ff2735839235e3061e7f3009cfe5d /docs/battle_anim_commands.md
parent0c446367ce79dfe2a26f4bd7668036477811a279 (diff)
parent38107209a6ad431b399cc36405c0af8b5babf5ef (diff)
Merge pull request #501 from mid-kid/reorg
Organize the engine/ directory
Diffstat (limited to 'docs/battle_anim_commands.md')
-rw-r--r--docs/battle_anim_commands.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/battle_anim_commands.md b/docs/battle_anim_commands.md
index bd40e8a6d..86763b24a 100644
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+++ b/docs/battle_anim_commands.md
@@ -88,7 +88,7 @@ Temporarily creates sprites from the top row of the player backpic, so that the
## `$DB`: `anim_checkpokeball`
-Sets `BattleAnimVar` to the result of [GetPokeBallWobble](/engine/battle_anims/getpokeballwobble.asm).
+Sets `BattleAnimVar` to the result of [GetPokeBallWobble](/engine/battle_anims/pokeball_wobble.asm).
## `$DC`: `anim_transform`