diff options
author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-09-27 12:46:42 -0400 |
---|---|---|
committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-09-27 12:46:42 -0400 |
commit | 034729bdfe1dcaf0e130cbd537f12b0a352a5825 (patch) | |
tree | e10f55b62937f188230bbdb262753089c5d1a47c /docs/bugs_and_glitches.md | |
parent | 1357e0d674efaae639c930b02477c316d1c7b6ca (diff) |
Note that the map connection Surf bug fix will change the movement speed
Diffstat (limited to 'docs/bugs_and_glitches.md')
-rw-r--r-- | docs/bugs_and_glitches.md | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md index c6ed5a22d..35aa36850 100644 --- a/docs/bugs_and_glitches.md +++ b/docs/bugs_and_glitches.md @@ -987,7 +987,7 @@ This can occur if your party and current PC box are both full when you start the push hl push de ld a, [wEnemyMonSpecies] --; dec a +- ; dec a + dec a rlca rlca @@ -1362,6 +1362,8 @@ Then edit `SurfStartStep` in [engine/overworld/player_object.asm](https://github + db D_RIGHT, 0, -1 ``` +This fix will make the player enter the water at a normal walking speed, not with a slow step. + ### Swimming NPCs aren't limited by their movement radius |