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authorRangi <remy.oukaour+rangi42@gmail.com>2020-09-27 12:46:42 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-09-27 12:46:42 -0400
commit034729bdfe1dcaf0e130cbd537f12b0a352a5825 (patch)
treee10f55b62937f188230bbdb262753089c5d1a47c /docs/bugs_and_glitches.md
parent1357e0d674efaae639c930b02477c316d1c7b6ca (diff)
Note that the map connection Surf bug fix will change the movement speed
Diffstat (limited to 'docs/bugs_and_glitches.md')
-rw-r--r--docs/bugs_and_glitches.md4
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md
index c6ed5a22d..35aa36850 100644
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -987,7 +987,7 @@ This can occur if your party and current PC box are both full when you start the
push hl
push de
ld a, [wEnemyMonSpecies]
--; dec a
+- ; dec a
+ dec a
rlca
rlca
@@ -1362,6 +1362,8 @@ Then edit `SurfStartStep` in [engine/overworld/player_object.asm](https://github
+ db D_RIGHT, 0, -1
```
+This fix will make the player enter the water at a normal walking speed, not with a slow step.
+
### Swimming NPCs aren't limited by their movement radius