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authori0brendan0 <i0brendan0@github.com>2018-02-19 02:54:13 -0600
committeri0brendan0 <i0brendan0@github.com>2018-02-19 02:54:13 -0600
commit0e455634975b12504e643d2620889935a03df83b (patch)
treeffe49daec81f0f3fb46de41ec626c6b176c5c9b5 /docs/bugs_and_glitches.md
parent4046b41c3aaaf0d930f0268e52112aa7ea01e0a4 (diff)
Add Fix for Lock On Status Moves
These changes should fix the status move and secondary effects not working if the opponent is flying or digging but has been locked on.
Diffstat (limited to 'docs/bugs_and_glitches.md')
-rw-r--r--docs/bugs_and_glitches.md7
1 files changed, 6 insertions, 1 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md
index 5abf9d08a..7a4242ece 100644
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -292,13 +292,18 @@ This is a bug with `CheckHiddenOpponent` in [engine/battle/effect_commands.asm](
```asm
CheckHiddenOpponent: ; 37daa
; BUG: This routine should account for Lock-On and Mind Reader.
+; Uncomment the lines below to fix.
+ ; ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ ; call GetBattleVar
+ ; bit SUBSTATUS_LOCK_ON, a
+ ; ret z
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVar
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
ret
```
-*To do:* Fix this bug.
+**Fix:** Uncomment those 4 lines to fix.
## Beat Up can desynchronize link battles