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authori0brendan0 <19826742+i0brendan0@users.noreply.github.com>2018-07-21 05:05:40 -0500
committerGitHub <noreply@github.com>2018-07-21 05:05:40 -0500
commit8755a88458b912975c537e489e182ca956dcac9b (patch)
tree8e6000a9a70de18cea90b261ba67c5b5b4127309 /docs/bugs_and_glitches.md
parent6e62eabb42cb8c933e77d84768353c5fec47cf3a (diff)
turns out none of the code is needed
Diffstat (limited to 'docs/bugs_and_glitches.md')
-rw-r--r--docs/bugs_and_glitches.md11
1 files changed, 2 insertions, 9 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md
index 4aeb088ef..7dfd8f421 100644
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -302,18 +302,11 @@ Fix:
```asm
CheckHiddenOpponent: ; 37daa
- ld a, BATTLE_VARS_SUBSTATUS5_OPP
- call GetBattleVar
- ld a, [hl]
- and 1 << SUBSTATUS_LOCK_ON
- cp 1 << SUBSTATUS_LOCK_ON
- ret z
- ld a, BATTLE_VARS_SUBSTATUS3_OPP
- call GetBattleVar
- and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
ret
```
+The code in `CheckHiddenOpponent` is completely redundant as `CheckHit` already does what this code is doing. Another option is to remove `CheckHiddenOpponent` completely, the calls to `CheckHiddenOpponent`, and the jump afterwards.
+
## Beat Up can desynchronize link battles
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*