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authorRangi <35663410+Rangi42@users.noreply.github.com>2018-12-09 17:44:09 -0500
committerGitHub <noreply@github.com>2018-12-09 17:44:09 -0500
commite025ab9db0b85cadb42e9b72ac408a58f8133672 (patch)
treeff74fb06f4d6715bec8a711e31f41057d4625bb3 /docs/bugs_and_glitches.md
parentcbf4c663611d4b7d07f3fc8d43f0be756ccc19ed (diff)
parentfd1fa78ffe78c9101c0ae5a1ca299d4282462ecd (diff)
Merge pull request #578 from mid-kid/master
Fixes in the animation subsystem.
Diffstat (limited to 'docs/bugs_and_glitches.md')
-rw-r--r--docs/bugs_and_glitches.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md
index 76aea54e6..d4d8c7870 100644
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -183,7 +183,9 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
callfar CheckUserHasEnoughHP
jr nc, .failed
+
++ push bc
+ call BattleCommand_AttackUp2
++ pop bc
+ ld a, [wAttackMissed]
+ and a
+ jr nz, .failed