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author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2018-12-09 17:44:09 -0500 |
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committer | GitHub <noreply@github.com> | 2018-12-09 17:44:09 -0500 |
commit | e025ab9db0b85cadb42e9b72ac408a58f8133672 (patch) | |
tree | ff74fb06f4d6715bec8a711e31f41057d4625bb3 /docs/bugs_and_glitches.md | |
parent | cbf4c663611d4b7d07f3fc8d43f0be756ccc19ed (diff) | |
parent | fd1fa78ffe78c9101c0ae5a1ca299d4282462ecd (diff) |
Merge pull request #578 from mid-kid/master
Fixes in the animation subsystem.
Diffstat (limited to 'docs/bugs_and_glitches.md')
-rw-r--r-- | docs/bugs_and_glitches.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md index 76aea54e6..d4d8c7870 100644 --- a/docs/bugs_and_glitches.md +++ b/docs/bugs_and_glitches.md @@ -183,7 +183,9 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing callfar CheckUserHasEnoughHP jr nc, .failed + ++ push bc + call BattleCommand_AttackUp2 ++ pop bc + ld a, [wAttackMissed] + and a + jr nz, .failed |