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author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-25 14:40:30 -0500 |
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committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-25 14:40:30 -0500 |
commit | c6598237613547ca1f3ca85c6bb1ebf8b50a8a39 (patch) | |
tree | d726fbe03a7aab369e8a4971c7cc43c4ffb84564 /docs/move_anim_commands.md | |
parent | 1ea988b8a44dca371ab2960f536ac6b528fe2464 (diff) |
Copy @henrxv's anim_obj documentation to docs/move_anim_commands.md (closes #399)
Diffstat (limited to 'docs/move_anim_commands.md')
-rw-r--r-- | docs/move_anim_commands.md | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/docs/move_anim_commands.md b/docs/move_anim_commands.md index 9772550c3..1b9bd5b8f 100644 --- a/docs/move_anim_commands.md +++ b/docs/move_anim_commands.md @@ -5,7 +5,26 @@ Defined in [macros/scripts/move_anim.asm](/macros/scripts/move_anim.asm) and [ba ## `$00`−`$EF`: `anim_wait` *length* -## `$D0`: `anim_obj` *object*, *x*, *y*, *param* +## `$D0`: `anim_obj` *object*, *x1*, *x2*, *y1*, *y2*, *param* + +The *x1*/*x2* and *y1*/*y2* pairs specify the position on screen of the animation object. +*x1*/*y1* specify a tile position, and *x2*/*y2* specify a pixel offset from that tile. + +Values for *x2*/*y2* are in the 0-7 range, since 8 pixels make a tile. + +Values for *x1* are between -16 to 31. In practice *x1* starts between 0 to 15, then between -16 to -10. Negative values are relative to the opponent, while positive values are relative to the player. Useful values are between 14 to -10 (for the opponent) and between 0 to 13 (for the player). + +Some sample values are: + +- 0: player left border +- 6: player center +- -15: enemy center +- -10: enemy right border + +Values for *y1* are also between -16 to 31; the useful range is between 2 to 14. +Values between 2 to 8 will be in the opponent's area (2 being the top border and 8 being the +bottom border), and values between 8 to 14 will be in the player's area (again, 8 being the top border and 14 being the bottom border). +The center of the body is often 2 to 4 tiles away from the border (i.e., 5-6 for the opponent or 10-11 for the player). ## `$D1`: `anim_1gfx` *gfx* |