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authormid-kid <esteve.varela@gmail.com>2018-07-28 12:14:04 +0200
committermid-kid <esteve.varela@gmail.com>2018-07-28 12:14:04 +0200
commit595127ba65317674c6f6d6d469d645df0fa40fe6 (patch)
tree75831b51ebc1fc0d181eff477c3464292e2d479d /docs/move_effect_commands.md
parent0aac0f9cfc5bc95b378d0c33cb047f136cd361b7 (diff)
anim_ret_command is an index in a table after all
For some reason I thought BattleAnim_Ret was never used, due to how the battle anim loop would be exited early from. It seems I was wrong. Removing commands before anim_ret without it being part of the `enum` seems to break things.
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