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author | mid-kid <esteve.varela@gmail.com> | 2018-07-17 23:08:04 +0200 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-07-18 10:55:30 +0200 |
commit | 1fc7430a2baa2835f4dad4676a3e7ae513275a7d (patch) | |
tree | 9ea4f88527995b7b7790e988fc4c495d0e7dbe85 /engine/battle/core.asm | |
parent | 778d57ba217e9f0da9af03beceab0cc5fbd153b5 (diff) |
Fix misnamed character codes
Some character codes were erroneously named after their text command
counterparts. This has caused a lot of confusion with naming their
functions and with other things.
I've also removed the `dict2` macro and expanded the `dict` macro. This
really isn't something we should be doing for macros but I can't deny it
looks a lot neater than repeated code.
Diffstat (limited to 'engine/battle/core.asm')
-rw-r--r-- | engine/battle/core.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 57c0d7990..d1bd41b84 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -8578,7 +8578,7 @@ ReadAndPrintLinkBattleRecord: db " 0 0 0@" .Format: - db " --- <LNBRK>" + db " --- <LF>" db " - - -@" .Record: db "<PLAYER>'s RECORD@" |