summaryrefslogtreecommitdiff
path: root/engine/battle/core.asm
diff options
context:
space:
mode:
authorRangi <remy.oukaour+rangi42@gmail.com>2020-11-01 12:36:38 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2020-11-01 12:36:38 -0500
commit6220200f0f223a4077fcc716c105c01f3e1d3691 (patch)
treee126a16a5849f6fcf35964025587e9690e810d69 /engine/battle/core.asm
parent4a323cf591f27c928acc295f0044ff1608ebada1 (diff)
Identify some more labels, and make some more consistent
Diffstat (limited to 'engine/battle/core.asm')
-rw-r--r--engine/battle/core.asm38
1 files changed, 19 insertions, 19 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index f84864a95..39e4e165b 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -7616,7 +7616,7 @@ SendOutMonText:
and a
jr z, .not_linked
- ld hl, JumpText_GoMon ; If we're in a LinkBattle print just "Go <PlayerMon>"
+ ld hl, GoMonText ; If we're in a LinkBattle print just "Go <PlayerMon>"
ld a, [wBattleHasJustStarted] ; unless this (unidentified) variable is set
and a
@@ -7627,7 +7627,7 @@ SendOutMonText:
ld hl, wEnemyMonHP
ld a, [hli]
or [hl]
- ld hl, JumpText_GoMon
+ ld hl, GoMonText
jr z, .skip_to_textbox
; compute enemy helth remaining as a percentage
@@ -7656,41 +7656,41 @@ SendOutMonText:
call Divide
ldh a, [hQuotient + 3]
- ld hl, JumpText_GoMon
+ ld hl, GoMonText
cp 70
jr nc, .skip_to_textbox
- ld hl, JumpText_DoItMon
+ ld hl, DoItMonText
cp 40
jr nc, .skip_to_textbox
- ld hl, JumpText_GoForItMon
+ ld hl, GoForItMonText
cp 10
jr nc, .skip_to_textbox
- ld hl, JumpText_YourFoesWeakGetmMon
+ ld hl, YourFoesWeakGetmMonText
.skip_to_textbox
jp BattleTextbox
-JumpText_GoMon:
- text_far Text_GoMon
+GoMonText:
+ text_far _GoMonText
text_asm
- jr Function_TextJump_BattleMonNick01
+ jr PrepareBattleMonNicknameText
-JumpText_DoItMon:
- text_far Text_DoItMon
+DoItMonText:
+ text_far _DoItMonText
text_asm
- jr Function_TextJump_BattleMonNick01
+ jr PrepareBattleMonNicknameText
-JumpText_GoForItMon:
- text_far Text_GoForItMon
+GoForItMonText:
+ text_far _GoForItMonText
text_asm
- jr Function_TextJump_BattleMonNick01
+ jr PrepareBattleMonNicknameText
-JumpText_YourFoesWeakGetmMon:
- text_far Text_YourFoesWeakGetmMon
+YourFoesWeakGetmMonText:
+ text_far _YourFoesWeakGetmMonText
text_asm
-Function_TextJump_BattleMonNick01:
+PrepareBattleMonNicknameText:
ld hl, BattleMonNicknameText
ret
@@ -7703,7 +7703,7 @@ WithdrawMonText:
jp BattleTextbox
.WithdrawMonText:
- text_far Text_BattleMonNickComma
+ text_far _BattleMonNickCommaText
text_asm
; Print text to withdraw mon
; depending on HP the message is different