diff options
author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2019-04-13 11:50:16 -0400 |
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committer | GitHub <noreply@github.com> | 2019-04-13 11:50:16 -0400 |
commit | 1ada06f576ebd25bfd00cfdc9d197d93946ebd5b (patch) | |
tree | 5e6e4603ccc68538fbf242cb463becda5b71ea75 /engine/battle/effect_commands.asm | |
parent | 31dc62ec5d1a8028cb1cb30ea0d3fa8eb553145a (diff) | |
parent | 3e78e5b2b604568b13a37e4603dbd798373b9805 (diff) |
Merge pull request #622 from mid-kid/master
TextBox -> Textbox
Diffstat (limited to 'engine/battle/effect_commands.asm')
-rw-r--r-- | engine/battle/effect_commands.asm | 170 |
1 files changed, 85 insertions, 85 deletions
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm index 370818b09..eefb1debe 100644 --- a/engine/battle/effect_commands.asm +++ b/engine/battle/effect_commands.asm @@ -141,7 +141,7 @@ CheckPlayerTurn: res SUBSTATUS_RECHARGE, [hl] ld hl, MustRechargeText - call StdBattleTextBox + call StdBattleTextbox call CantMove jp EndTurn @@ -165,7 +165,7 @@ CheckPlayerTurn: .woke_up ld hl, WokeUpText - call StdBattleTextBox + call StdBattleTextbox call CantMove call UpdateBattleMonInParty ld hl, UpdatePlayerHUD @@ -178,7 +178,7 @@ CheckPlayerTurn: .fast_asleep ld hl, FastAsleepText - call StdBattleTextBox + call StdBattleTextbox ; Snore and Sleep Talk bypass sleep. ld a, [wCurPlayerMove] @@ -204,7 +204,7 @@ CheckPlayerTurn: jr z, .not_frozen ld hl, FrozenSolidText - call StdBattleTextBox + call StdBattleTextbox call CantMove jp EndTurn @@ -217,7 +217,7 @@ CheckPlayerTurn: res SUBSTATUS_FLINCHED, [hl] ld hl, FlinchedText - call StdBattleTextBox + call StdBattleTextbox call CantMove jp EndTurn @@ -237,7 +237,7 @@ CheckPlayerTurn: ld [hl], a ld [wDisabledMove], a ld hl, DisabledNoMoreText - call StdBattleTextBox + call StdBattleTextbox .not_disabled @@ -251,12 +251,12 @@ CheckPlayerTurn: ld hl, wPlayerSubStatus3 res SUBSTATUS_CONFUSED, [hl] ld hl, ConfusedNoMoreText - call StdBattleTextBox + call StdBattleTextbox jr .not_confused .confused ld hl, IsConfusedText - call StdBattleTextBox + call StdBattleTextbox xor a ld [wNumHits], a ld de, ANIM_CONFUSED @@ -284,7 +284,7 @@ CheckPlayerTurn: jr nc, .not_infatuated ld hl, InLoveWithText - call StdBattleTextBox + call StdBattleTextbox xor a ld [wNumHits], a ld de, ANIM_IN_LOVE @@ -296,7 +296,7 @@ CheckPlayerTurn: jr c, .not_infatuated ld hl, InfatuationText - call StdBattleTextBox + call StdBattleTextbox call CantMove jp EndTurn @@ -328,7 +328,7 @@ CheckPlayerTurn: ret nc ld hl, FullyParalyzedText - call StdBattleTextBox + call StdBattleTextbox call CantMove jp EndTurn @@ -370,7 +370,7 @@ CheckEnemyTurn: res SUBSTATUS_RECHARGE, [hl] ld hl, MustRechargeText - call StdBattleTextBox + call StdBattleTextbox call CantMove jp EndTurn @@ -387,7 +387,7 @@ CheckEnemyTurn: jr z, .woke_up ld hl, FastAsleepText - call StdBattleTextBox + call StdBattleTextbox xor a ld [wNumHits], a ld de, ANIM_SLP @@ -396,7 +396,7 @@ CheckEnemyTurn: .woke_up ld hl, WokeUpText - call StdBattleTextBox + call StdBattleTextbox call CantMove call UpdateEnemyMonInParty ld hl, UpdateEnemyHUD @@ -431,7 +431,7 @@ CheckEnemyTurn: jr z, .not_frozen ld hl, FrozenSolidText - call StdBattleTextBox + call StdBattleTextbox call CantMove jp EndTurn @@ -443,7 +443,7 @@ CheckEnemyTurn: res SUBSTATUS_FLINCHED, [hl] ld hl, FlinchedText - call StdBattleTextBox + call StdBattleTextbox call CantMove jp EndTurn @@ -464,7 +464,7 @@ CheckEnemyTurn: ld [wEnemyDisabledMove], a ld hl, DisabledNoMoreText - call StdBattleTextBox + call StdBattleTextbox .not_disabled @@ -479,12 +479,12 @@ CheckEnemyTurn: ld hl, wEnemySubStatus3 res SUBSTATUS_CONFUSED, [hl] ld hl, ConfusedNoMoreText - call StdBattleTextBox + call StdBattleTextbox jr .not_confused .confused ld hl, IsConfusedText - call StdBattleTextBox + call StdBattleTextbox xor a ld [wNumHits], a @@ -503,7 +503,7 @@ CheckEnemyTurn: ld [hl], a ld hl, HurtItselfText - call StdBattleTextBox + call StdBattleTextbox call HitSelfInConfusion call BattleCommand_DamageCalc @@ -532,7 +532,7 @@ CheckEnemyTurn: jr nc, .not_infatuated ld hl, InLoveWithText - call StdBattleTextBox + call StdBattleTextbox xor a ld [wNumHits], a ld de, ANIM_IN_LOVE @@ -544,7 +544,7 @@ CheckEnemyTurn: jr c, .not_infatuated ld hl, InfatuationText - call StdBattleTextBox + call StdBattleTextbox call CantMove jp EndTurn @@ -577,7 +577,7 @@ CheckEnemyTurn: ret nc ld hl, FullyParalyzedText - call StdBattleTextBox + call StdBattleTextbox call CantMove ; fallthrough @@ -599,11 +599,11 @@ MoveDisabled: call GetMoveName ld hl, DisabledMoveText - jp StdBattleTextBox + jp StdBattleTextbox HitConfusion: ld hl, HurtItselfText - call StdBattleTextBox + call StdBattleTextbox xor a ld [wCriticalHit], a @@ -768,7 +768,7 @@ BattleCommand_CheckObedience: jr nc, .DoNothing ld hl, WontObeyText - call StdBattleTextBox + call StdBattleTextbox call HitConfusion jp .EndDisobedience @@ -804,7 +804,7 @@ BattleCommand_CheckObedience: ld hl, IgnoredOrdersText .Print: - call StdBattleTextBox + call StdBattleTextbox jp .EndDisobedience .UseInstead: @@ -934,7 +934,7 @@ IgnoreSleepOnly: ; 'ignored orders…sleeping!' ld hl, IgnoredSleepingText - call StdBattleTextBox + call StdBattleTextbox call EndMoveEffect @@ -1077,7 +1077,7 @@ BattleCommand_DoTurn: ; 'but no pp is left for the move' ld hl, NoPPLeftText .print - call StdBattleTextBox + call StdBattleTextbox ld b, 1 ret @@ -1662,7 +1662,7 @@ BattleCommand_CheckHit: ; 'protecting itself!' ld hl, ProtectingItselfText - call StdBattleTextBox + call StdBattleTextbox ld c, 40 call DelayFrames @@ -2181,7 +2181,7 @@ BattleCommand_ApplyDamage: dec a jr nz, .focus_band_text ld hl, EnduredText - jp StdBattleTextBox + jp StdBattleTextbox .focus_band_text call GetOpponentItem @@ -2189,7 +2189,7 @@ BattleCommand_ApplyDamage: ld [wNamedObjectIndexBuffer], a call GetItemName ld hl, HungOnText - jp StdBattleTextBox + jp StdBattleTextbox .update_damage_taken ld a, BATTLE_VARS_SUBSTATUS4_OPP @@ -2270,7 +2270,7 @@ endr ld [hl], a .do_at_least_1_damage ld hl, CrashedText - call StdBattleTextBox + call StdBattleTextbox ld a, $1 ld [wKickCounter], a call LoadMoveAnim @@ -2288,7 +2288,7 @@ FailText_CheckOpponentProtect: ld h, d ld l, e .not_protected - jp StdBattleTextBox + jp StdBattleTextbox BattleCommand_BideFailText: ld a, [wAttackMissed] @@ -2318,7 +2318,7 @@ BattleCommand_CriticalText: ld a, [hli] ld h, [hl] ld l, a - call StdBattleTextBox + call StdBattleTextbox xor a ld [wCriticalHit], a @@ -2365,7 +2365,7 @@ BattleCommand_SuperEffectiveText: jr nc, .print ld hl, NotVeryEffectiveText .print - jp StdBattleTextBox + jp StdBattleTextbox BattleCommand_CheckFaint: ; checkfaint @@ -2391,7 +2391,7 @@ BattleCommand_CheckFaint: jr z, .no_dbond ld hl, TookDownWithItText - call StdBattleTextBox + call StdBattleTextbox ldh a, [hBattleTurn] and a @@ -2484,7 +2484,7 @@ BattleCommand_BuildOpponentRage: call BattleCommand_SwitchTurn ld hl, RageBuildingText - call StdBattleTextBox + call StdBattleTextbox jp BattleCommand_SwitchTurn BattleCommand_RageDamage: @@ -3522,7 +3522,7 @@ DoPlayerDamage: DoSubstituteDamage: ld hl, SubTookDamageText - call StdBattleTextBox + call StdBattleTextbox ld de, wEnemySubstituteHP ldh a, [hBattleTurn] @@ -3548,7 +3548,7 @@ DoSubstituteDamage: res SUBSTATUS_SUBSTITUTE, [hl] ld hl, SubFadedText - call StdBattleTextBox + call StdBattleTextbox call BattleCommand_SwitchTurn call BattleCommand_LowerSubNoAnim @@ -3651,7 +3651,7 @@ BattleCommand_SleepTarget: call RefreshBattleHuds ld hl, FellAsleepText - call StdBattleTextBox + call StdBattleTextbox farcall UseHeldStatusHealingItem @@ -3662,7 +3662,7 @@ BattleCommand_SleepTarget: push hl call AnimateFailedMove pop hl - jp StdBattleTextBox + jp StdBattleTextbox .CheckAIRandomFail: ; Enemy turn @@ -3722,7 +3722,7 @@ BattleCommand_PoisonTarget: call RefreshBattleHuds ld hl, WasPoisonedText - call StdBattleTextBox + call StdBattleTextbox farcall UseHeldStatusHealingItem ret @@ -3793,7 +3793,7 @@ BattleCommand_Poison: call .apply_poison ld hl, WasPoisonedText - call StdBattleTextBox + call StdBattleTextbox jr .finished .toxic @@ -3803,7 +3803,7 @@ BattleCommand_Poison: call .apply_poison ld hl, BadlyPoisonedText - call StdBattleTextBox + call StdBattleTextbox .finished farcall UseHeldStatusHealingItem @@ -3813,7 +3813,7 @@ BattleCommand_Poison: push hl call AnimateFailedMove pop hl - jp StdBattleTextBox + jp StdBattleTextbox .apply_poison call AnimateCurrentMove @@ -3859,13 +3859,13 @@ BattleCommand_DrainTarget: ; draintarget call SapHealth ld hl, SuckedHealthText - jp StdBattleTextBox + jp StdBattleTextbox BattleCommand_EatDream: ; eatdream call SapHealth ld hl, DreamEatenText - jp StdBattleTextBox + jp StdBattleTextbox SapHealth: ; Divide damage by 2, store it in hDividend @@ -3996,7 +3996,7 @@ BattleCommand_BurnTarget: call RefreshBattleHuds ld hl, WasBurnedText - call StdBattleTextBox + call StdBattleTextbox farcall UseHeldStatusHealingItem ret @@ -4024,7 +4024,7 @@ Defrost: call UpdateOpponentInParty ld hl, DefrostedOpponentText - jp StdBattleTextBox + jp StdBattleTextbox BattleCommand_FreezeTarget: ; freezetarget @@ -4063,7 +4063,7 @@ BattleCommand_FreezeTarget: call RefreshBattleHuds ld hl, WasFrozenText - call StdBattleTextBox + call StdBattleTextbox farcall UseHeldStatusHealingItem ret nz @@ -4543,7 +4543,7 @@ BattleCommand_StatUpMessage: inc b call GetStatName ld hl, .stat - jp BattleTextBox + jp BattleTextbox .stat text_far UnknownText_0x1c0cc6 @@ -4573,7 +4573,7 @@ BattleCommand_StatDownMessage: inc b call GetStatName ld hl, .stat - jp BattleTextBox + jp BattleTextbox .stat text_far UnknownText_0x1c0ceb @@ -4652,7 +4652,7 @@ BattleCommand_StatUpFailText: inc b call GetStatName ld hl, WontRiseAnymoreText - jp StdBattleTextBox + jp StdBattleTextbox BattleCommand_StatDownFailText: ; statdownfailtext @@ -4666,14 +4666,14 @@ BattleCommand_StatDownFailText: jp z, TryPrintButItFailed dec a ld hl, ProtectedByMistText - jp z, StdBattleTextBox + jp z, StdBattleTextbox ld a, [wLoweredStat] and $f ld b, a inc b call GetStatName ld hl, WontDropAnymoreText - jp StdBattleTextBox + jp StdBattleTextbox GetStatName: ld hl, StatNames @@ -5129,7 +5129,7 @@ BattleCommand_ForceSwitch: callfar ForceEnemySwitch ld hl, DraggedOutText - call StdBattleTextBox + call StdBattleTextbox ld hl, SpikesDamage jp CallBattleCore @@ -5226,7 +5226,7 @@ BattleCommand_ForceSwitch: call CallBattleCore ld hl, DraggedOutText - call StdBattleTextBox + call StdBattleTextbox ld hl, SpikesDamage jp CallBattleCore @@ -5252,7 +5252,7 @@ BattleCommand_ForceSwitch: jr z, .do_text ld hl, BlownAwayText .do_text - jp StdBattleTextBox + jp StdBattleTextbox CheckPlayerHasMonToSwitchTo: ld a, [wPartyCount] @@ -5393,7 +5393,7 @@ BattleCommand_EndLoop: call GetBattleVar cp EFFECT_BEAT_UP jr z, .beat_up_2 - call StdBattleTextBox + call StdBattleTextbox .beat_up_2 pop bc @@ -5582,7 +5582,7 @@ BattleCommand_Charge: ld hl, IgnoredOrders2Text ld a, [wAlreadyDisobeyed] and a - call nz, StdBattleTextBox + call nz, StdBattleTextbox call BattleCommand_LowerSub xor a @@ -5631,7 +5631,7 @@ BattleCommand_Charge: call ResetDamage ld hl, .UsedText - call BattleTextBox + call BattleTextbox ld a, BATTLE_VARS_MOVE_EFFECT call GetBattleVar @@ -5752,7 +5752,7 @@ BattleCommand_TrapTarget: ld a, [hli] ld h, [hl] ld l, a - jp StdBattleTextBox + jp StdBattleTextbox .Traps: dbw BIND, UsedBindText ; 'used BIND on' @@ -5827,7 +5827,7 @@ BattleCommand_Recoil: predef AnimateHPBar call RefreshBattleHuds ld hl, RecoilText - jp StdBattleTextBox + jp StdBattleTextbox BattleCommand_ConfuseTarget: ; confusetarget @@ -5861,7 +5861,7 @@ BattleCommand_Confuse: call GetItemName call AnimateFailedMove ld hl, ProtectedByText - jp StdBattleTextBox + jp StdBattleTextbox .no_item_protection ld a, BATTLE_VARS_SUBSTATUS3_OPP @@ -5870,7 +5870,7 @@ BattleCommand_Confuse: jr z, .not_already_confused call AnimateFailedMove ld hl, AlreadyConfusedText - jp StdBattleTextBox + jp StdBattleTextbox .not_already_confused call CheckSubstituteOpp @@ -5909,7 +5909,7 @@ BattleCommand_FinishConfusingTarget: call PlayOpponentBattleAnim ld hl, BecameConfusedText - call StdBattleTextBox + call StdBattleTextbox call GetOpponentItem ld a, b @@ -5951,7 +5951,7 @@ BattleCommand_Paralyze: call GetItemName call AnimateFailedMove ld hl, ProtectedByText - jp StdBattleTextBox + jp StdBattleTextbox .no_item_protection ldh a, [hBattleTurn] @@ -6003,7 +6003,7 @@ BattleCommand_Paralyze: .paralyzed call AnimateFailedMove ld hl, AlreadyParalyzedText - jp StdBattleTextBox + jp StdBattleTextbox .failed jp PrintDidntAffect2 @@ -6131,7 +6131,7 @@ BattleCommand_ResetStats: call AnimateCurrentMove ld hl, EliminatedStatsText - jp StdBattleTextBox + jp StdBattleTextbox .Fill: ld b, wPlayerStatLevelsEnd - wPlayerStatLevels @@ -6184,7 +6184,7 @@ BattleCommand_Heal: jr z, .no_status_to_heal ld hl, RestedText .no_status_to_heal - call StdBattleTextBox + call StdBattleTextbox ldh a, [hBattleTurn] and a jr nz, .calc_enemy_stats @@ -6216,12 +6216,12 @@ BattleCommand_Heal: call UpdateUserInParty call RefreshBattleHuds ld hl, RegainedHealthText - jp StdBattleTextBox + jp StdBattleTextbox .hp_full call AnimateFailedMove ld hl, HPIsFullText - jp StdBattleTextBox + jp StdBattleTextbox INCLUDE "engine/battle/move_effects/transform.asm" @@ -6296,7 +6296,7 @@ BattleCommand_Screen: .good call AnimateCurrentMove - jp StdBattleTextBox + jp StdBattleTextbox .failed call AnimateFailedMove @@ -6305,12 +6305,12 @@ BattleCommand_Screen: PrintDoesntAffect: ; 'it doesn't affect' ld hl, DoesntAffectText - jp StdBattleTextBox + jp StdBattleTextbox PrintNothingHappened: ; 'but nothing happened!' ld hl, NothingHappenedText - jp StdBattleTextBox + jp StdBattleTextbox TryPrintButItFailed: ld a, [wAlreadyFailed] @@ -6322,7 +6322,7 @@ TryPrintButItFailed: PrintButItFailed: ; 'but it failed!' ld hl, ButItFailedText - jp StdBattleTextBox + jp StdBattleTextbox FailMove: call AnimateFailedMove @@ -6336,7 +6336,7 @@ FailMimic: PrintDidntAffect: ; 'it didn't affect' ld hl, DidntAffect1Text - jp StdBattleTextBox + jp StdBattleTextbox PrintDidntAffect2: call AnimateFailedMove @@ -6347,7 +6347,7 @@ PrintDidntAffect2: PrintParalyze: ; 'paralyzed! maybe it can't attack!' ld hl, ParalyzedText - jp StdBattleTextBox + jp StdBattleTextbox CheckSubstituteOpp: ld a, BATTLE_VARS_SUBSTATUS4_OPP @@ -6421,7 +6421,7 @@ BattleCommand_ArenaTrap: set SUBSTATUS_CANT_RUN, [hl] call AnimateCurrentMove ld hl, CantEscapeNowText - jp StdBattleTextBox + jp StdBattleTextbox .failed call AnimateFailedMove @@ -6458,7 +6458,7 @@ BattleCommand_Defrost: .done call RefreshBattleHuds ld hl, WasDefrostedText - jp StdBattleTextBox + jp StdBattleTextbox INCLUDE "engine/battle/move_effects/curse.asm" @@ -6519,7 +6519,7 @@ BattleCommand_CheckSafeguard: ld [wAttackMissed], a call BattleCommand_MoveDelay ld hl, SafeguardProtectText - call StdBattleTextBox + call StdBattleTextbox jp EndMoveEffect INCLUDE "engine/battle/move_effects/magnitude.asm" @@ -6612,14 +6612,14 @@ BattleCommand_TimeBasedHealContinue: ; 'regained health!' ld hl, RegainedHealthText - jp StdBattleTextBox + jp StdBattleTextbox .Full: call AnimateFailedMove ; 'hp is full!' ld hl, HPIsFullText - jp StdBattleTextBox + jp StdBattleTextbox .Multipliers: dw GetEighthMaxHP @@ -6845,7 +6845,7 @@ BattleCommand_ClearText: ; Used in multi-hit moves. ld hl, .text - jp BattleTextBox + jp BattleTextbox .text: text_end |