diff options
author | yenatch <yenatch@gmail.com> | 2018-06-30 17:50:33 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-06-30 17:50:33 -0400 |
commit | 2641f93ad084b1329b3f3b9f7c8c222445fc4832 (patch) | |
tree | fb048bbc8bb7257dbd8169e2442117da5d2b30d2 /engine/battle/effect_commands.asm | |
parent | 91f914718a263839daef24d44eda857bfc7cca95 (diff) | |
parent | da5125e1411f9599b883181c5ee6e31252d37ac8 (diff) |
Merge pull request #534 from Rangi42/master
[RTM] Fix triple newlines left over from removing address comments, and other improvements
Diffstat (limited to 'engine/battle/effect_commands.asm')
-rw-r--r-- | engine/battle/effect_commands.asm | 415 |
1 files changed, 1 insertions, 414 deletions
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm index 07e8b3a2a..3e6d928d2 100644 --- a/engine/battle/effect_commands.asm +++ b/engine/battle/effect_commands.asm @@ -7,8 +7,6 @@ DoPlayerTurn: jr DoTurn - - DoEnemyTurn: call SetEnemyTurn @@ -24,7 +22,6 @@ DoEnemyTurn: ; fallthrough - DoTurn: ; Read in and execute the user's move effects for this turn. @@ -40,7 +37,6 @@ DoTurn: call UpdateMoveData - DoMove: ; Get the user's move effect. ld a, BATTLE_VARS_MOVE_EFFECT @@ -72,7 +68,6 @@ DoMove: ld [wBattleScriptBufferAddress + 1], a .ReadMoveEffectCommand: - ; ld a, [wBattleScriptBufferAddress++] ld a, [wBattleScriptBufferAddress] ld l, a @@ -112,8 +107,6 @@ DoMove: .DoMoveEffectCommand: jp hl - - CheckTurn: BattleCommand_CheckTurn: ; checkturn @@ -141,9 +134,7 @@ BattleCommand_CheckTurn: and a jp nz, CheckEnemyTurn - CheckPlayerTurn: - ld hl, wPlayerSubStatus4 bit SUBSTATUS_RECHARGE, [hl] jr z, .no_recharge @@ -156,7 +147,6 @@ CheckPlayerTurn: .no_recharge - ld hl, wBattleMonStatus ld a, [hl] and SLP @@ -202,7 +192,6 @@ CheckPlayerTurn: .not_asleep - ld hl, wBattleMonStatus bit FRZ, [hl] jr z, .not_frozen @@ -222,7 +211,6 @@ CheckPlayerTurn: .not_frozen - ld hl, wPlayerSubStatus3 bit SUBSTATUS_FLINCHED, [hl] jr z, .not_flinched @@ -236,7 +224,6 @@ CheckPlayerTurn: .not_flinched - ld hl, wPlayerDisableCount ld a, [hl] and a @@ -254,7 +241,6 @@ CheckPlayerTurn: .not_disabled - ld a, [wPlayerSubStatus3] add a jr nc, .not_confused @@ -293,7 +279,6 @@ CheckPlayerTurn: .not_confused - ld a, [wPlayerSubStatus1] add a ; bit SUBSTATUS_ATTRACT jr nc, .not_infatuated @@ -317,7 +302,6 @@ CheckPlayerTurn: .not_infatuated - ; We can't disable a move that doesn't exist. ld a, [wDisabledMove] and a @@ -334,7 +318,6 @@ CheckPlayerTurn: .no_disabled_move - ld hl, wBattleMonStatus bit PAR, [hl] ret z @@ -349,8 +332,6 @@ CheckPlayerTurn: call CantMove jp EndTurn - - CantMove: ld a, BATTLE_VARS_SUBSTATUS1 call GetBattleVarAddr @@ -377,19 +358,12 @@ CantMove: res SUBSTATUS_FLYING, [hl] jp AppearUserRaiseSub - - - OpponentCantMove: call BattleCommand_SwitchTurn call CantMove jp BattleCommand_SwitchTurn - - - CheckEnemyTurn: - ld hl, wEnemySubStatus4 bit SUBSTATUS_RECHARGE, [hl] jr z, .no_recharge @@ -402,7 +376,6 @@ CheckEnemyTurn: .no_recharge - ld hl, wEnemyMonStatus ld a, [hl] and SLP @@ -446,7 +419,6 @@ CheckEnemyTurn: .not_asleep - ld hl, wEnemyMonStatus bit FRZ, [hl] jr z, .not_frozen @@ -465,7 +437,6 @@ CheckEnemyTurn: .not_frozen - ld hl, wEnemySubStatus3 bit SUBSTATUS_FLINCHED, [hl] jr z, .not_flinched @@ -479,7 +450,6 @@ CheckEnemyTurn: .not_flinched - ld hl, wEnemyDisableCount ld a, [hl] and a @@ -498,7 +468,6 @@ CheckEnemyTurn: .not_disabled - ld a, [wEnemySubStatus3] add a ; bit SUBSTATUS_CONFUSED jr nc, .not_confused @@ -513,7 +482,6 @@ CheckEnemyTurn: call StdBattleTextBox jr .not_confused - .confused ld hl, IsConfusedText call StdBattleTextBox @@ -557,7 +525,6 @@ CheckEnemyTurn: .not_confused - ld a, [wEnemySubStatus1] add a ; bit SUBSTATUS_ATTRACT jr nc, .not_infatuated @@ -581,7 +548,6 @@ CheckEnemyTurn: .not_infatuated - ; We can't disable a move that doesn't exist. ld a, [wEnemyDisabledMove] and a @@ -599,7 +565,6 @@ CheckEnemyTurn: .no_disabled_move - ld hl, wEnemyMonStatus bit PAR, [hl] ret z @@ -615,16 +580,12 @@ CheckEnemyTurn: ; fallthrough - EndTurn: ld a, $1 ld [wTurnEnded], a jp ResetDamage - - MoveDisabled: - ; Make sure any charged moves fail ld a, BATTLE_VARS_SUBSTATUS3 call GetBattleVarAddr @@ -638,10 +599,7 @@ MoveDisabled: ld hl, DisabledMoveText jp StdBattleTextBox - - HitConfusion: - ld hl, HurtItselfText call StdBattleTextBox @@ -670,8 +628,6 @@ HitConfusion: call DoPlayerDamage jp BattleCommand_RaiseSub - - BattleCommand_CheckObedience: ; checkobedience @@ -714,7 +670,6 @@ BattleCommand_CheckObedience: cp [hl] ret z - .obeylevel ; The maximum obedience level is constrained by owned badges: ld hl, wJohtoBadges @@ -742,7 +697,6 @@ BattleCommand_CheckObedience: ; no badges ld a, 10 - .getlevel ; c = obedience level ; d = monster level @@ -761,14 +715,12 @@ BattleCommand_CheckObedience: jr nc, .checklevel ld b, $ff - .checklevel ; If the monster's level is lower than the obedience level, it will obey. ld a, c cp d ret nc - ; Random number from 0 to obedience level + monster level .rand1 call BattleRandom @@ -786,7 +738,6 @@ BattleCommand_CheckObedience: call IgnoreSleepOnly ret c - ; Another random number from 0 to obedience level + monster level .rand2 call BattleRandom @@ -797,7 +748,6 @@ BattleCommand_CheckObedience: cp c jr c, .UseInstead - ; No hope of using a move now. ; b = number of levels the monster is above the obedience level @@ -820,7 +770,6 @@ BattleCommand_CheckObedience: call HitConfusion jp .EndDisobedience - .Nap: call BattleRandom add a @@ -833,7 +782,6 @@ BattleCommand_CheckObedience: ld hl, BeganToNapText jr .Print - .DoNothing: ; 4 random choices call BattleRandom @@ -857,9 +805,7 @@ BattleCommand_CheckObedience: call StdBattleTextBox jp .EndDisobedience - .UseInstead: - ; Can't use another move if the monster only has one! ld a, [wBattleMonMoves + 1] and a @@ -870,7 +816,6 @@ BattleCommand_CheckObedience: and a jr nz, .DoNothing - ld hl, wBattleMonPP ld de, wBattleMonMoves ld b, 0 @@ -891,7 +836,6 @@ BattleCommand_CheckObedience: and a jr nz, .GetTotalPP - .CheckMovePP: ld hl, wBattleMonPP ld a, [wCurMoveNum] @@ -905,7 +849,6 @@ BattleCommand_CheckObedience: cp b jr z, .DoNothing - ; Make sure we can actually use the move once we get there. ld a, 1 ld [wAlreadyDisobeyed], a @@ -918,7 +861,6 @@ BattleCommand_CheckObedience: ld c, a push af - .RandomMove: call BattleRandom maskbits NUM_MOVES @@ -940,7 +882,6 @@ BattleCommand_CheckObedience: and PP_MASK jr z, .RandomMove - ; Use it. ld a, [wCurMoveNum] ld c, a @@ -954,12 +895,10 @@ BattleCommand_CheckObedience: call UpdateMoveData call DoMove - ; Restore original move choice. pop af ld [wCurMoveNum], a - .EndDisobedience: xor a ld [wLastPlayerMove], a @@ -973,10 +912,7 @@ BattleCommand_CheckObedience: jp EndMoveEffect - - IgnoreSleepOnly: - ld a, BATTLE_VARS_MOVE_ANIM call GetBattleVar @@ -1003,17 +939,12 @@ IgnoreSleepOnly: scf ret - - BattleCommand_UsedMoveText: ; usedmovetext farcall DisplayUsedMoveText ret - - CheckUserIsCharging: - ld a, [hBattleTurn] and a ld a, [wPlayerCharging] ; player @@ -1023,8 +954,6 @@ CheckUserIsCharging: and a ret - - BattleCommand_DoTurn: call CheckUserIsCharging ret nz @@ -1150,7 +1079,6 @@ BattleCommand_DoTurn: ld b, 1 ret - .continuousmoves db EFFECT_RAZOR_WIND db EFFECT_SKY_ATTACK @@ -1192,8 +1120,6 @@ CheckMimicUsed: and a ret - - BattleCommand_Critical: ; critical @@ -1286,10 +1212,8 @@ BattleCommand_Critical: INCLUDE "data/battle/critical_hits.asm" - INCLUDE "engine/battle/move_effects/triple_kick.asm" - BattleCommand_Stab: ; STAB = Same Type Attack Bonus ld a, BATTLE_VARS_MOVE_ANIM @@ -1474,8 +1398,6 @@ BattleCommand_Stab: ld [wTypeModifier], a ret - - BattleCheckTypeMatchup: ld hl, wEnemyMonType1 ld a, [hBattleTurn] @@ -1555,8 +1477,6 @@ CheckTypeMatchup: pop hl ret - - BattleCommand_ResetTypeMatchup: ; Reset the type matchup multiplier to 1.0, if the type matchup is not 0. ; If there is immunity in play, the move automatically misses. @@ -1576,13 +1496,10 @@ BattleCommand_ResetTypeMatchup: ld [wTypeMatchup], a ret - - INCLUDE "engine/battle/ai/switch.asm" INCLUDE "data/types/type_matchups.asm" - BattleCommand_DamageVariation: ; damagevariation @@ -1592,7 +1509,6 @@ BattleCommand_DamageVariation: ; is not consistent. This makes the highest damage multipliers ; rarer than normal. - ; No point in reducing 1 or 0 damage. ld hl, wCurDamage ld a, [hli] @@ -1636,8 +1552,6 @@ BattleCommand_DamageVariation: ld [hl], a ret - - BattleCommand_CheckHit: ; checkhit @@ -1706,7 +1620,6 @@ BattleCommand_CheckHit: .Hit: ret - .Miss: ; Keep the damage value intact if we're using (Hi) Jump Kick. ld a, BATTLE_VARS_MOVE_EFFECT @@ -1720,7 +1633,6 @@ BattleCommand_CheckHit: ld [wAttackMissed], a ret - .DreamEater: ; Return z if we're trying to eat the dream of ; a monster that isn't sleeping. @@ -1734,7 +1646,6 @@ BattleCommand_CheckHit: and SLP ret - .Protect: ; Return nz if the opponent is protected. ld a, BATTLE_VARS_SUBSTATUS1_OPP @@ -1756,7 +1667,6 @@ BattleCommand_CheckHit: and a ret - .LockOn: ; Return nz if we are locked-on and aren't trying to use Earthquake, ; Fissure or Magnitude on a monster that is flying. @@ -1786,7 +1696,6 @@ BattleCommand_CheckHit: and a ret - .DrainSub: ; Return z if using an HP drain move on a substitute. call CheckSubstituteOpp @@ -1805,7 +1714,6 @@ BattleCommand_CheckHit: and a ret - .FlyDigMoves: ; Check for moves that can hit underground/flying opponents. ; Return z if the current move can hit the opponent. @@ -1841,7 +1749,6 @@ BattleCommand_CheckHit: cp MAGNITUDE ret - .ThunderRain: ; Return z if the current move always hits in rain, and it is raining. ld a, BATTLE_VARS_MOVE_EFFECT @@ -1853,16 +1760,13 @@ BattleCommand_CheckHit: cp WEATHER_RAIN ret - .XAccuracy: ld a, BATTLE_VARS_SUBSTATUS4 call GetBattleVar bit SUBSTATUS_X_ACCURACY, a ret - .StatModifiers: - ld a, [hBattleTurn] and a @@ -1955,7 +1859,6 @@ BattleCommand_CheckHit: INCLUDE "data/battle/accuracy_multipliers.asm" - BattleCommand_EffectChance: ; effectchance @@ -1983,8 +1886,6 @@ BattleCommand_EffectChance: and a ret - - BattleCommand_LowerSub: ; lowersub @@ -2053,16 +1954,12 @@ BattleCommand_LowerSub: ld [wSomeoneIsRampaging], a ret - - BattleCommand_MoveAnim: ; moveanim call BattleCommand_LowerSub call BattleCommand_MoveAnimNoSub jp BattleCommand_RaiseSub - - BattleCommand_MoveAnimNoSub: ld a, [wAttackMissed] and a @@ -2127,8 +2024,6 @@ BattleCommand_MoveAnimNoSub: ld [wNumHits], a jp PlayFXAnimID - - BattleCommand_StatUpAnim: ld a, [wAttackMissed] and a @@ -2137,8 +2032,6 @@ BattleCommand_StatUpAnim: xor a jr BattleCommand_StatUpDownAnim - - BattleCommand_StatDownAnim: ld a, [wAttackMissed] and a @@ -2152,7 +2045,6 @@ BattleCommand_StatDownAnim: ; fallthrough - BattleCommand_StatUpDownAnim: ld [wNumHits], a xor a @@ -2163,8 +2055,6 @@ BattleCommand_StatUpDownAnim: ld d, 0 jp PlayFXAnimID - - BattleCommand_SwitchTurn: ; switchturn @@ -2173,8 +2063,6 @@ BattleCommand_SwitchTurn: ld [hBattleTurn], a ret - - BattleCommand_RaiseSub: ; raisesub @@ -2194,8 +2082,6 @@ BattleCommand_RaiseSub: ld a, SUBSTITUTE jp LoadAnim - - BattleCommand_FailureText: ; failuretext ; If the move missed or failed, load the appropriate @@ -2238,8 +2124,6 @@ BattleCommand_FailureText: call AppearUserRaiseSub jp EndMoveEffect - - BattleCommand_ApplyDamage: ; applydamage @@ -2332,8 +2216,6 @@ BattleCommand_ApplyDamage: ld [de], a ret - - GetFailureResultText: ld hl, DoesntAffectText ld de, DoesntAffectText @@ -2402,8 +2284,6 @@ FailText_CheckOpponentProtect: .not_protected jp StdBattleTextBox - - BattleCommand_BideFailText: ld a, [wAttackMissed] and a @@ -2414,8 +2294,6 @@ BattleCommand_BideFailText: jp z, PrintDoesntAffect jp PrintButItFailed - - BattleCommand_CriticalText: ; criticaltext ; Prints the message for critical hits or one-hit KOs. @@ -2447,7 +2325,6 @@ BattleCommand_CriticalText: dw CriticalHitText dw OneHitKOText - BattleCommand_StartLoop: ; startloop @@ -2461,8 +2338,6 @@ BattleCommand_StartLoop: ld [hl], a ret - - BattleCommand_SuperEffectiveLoopText: ; supereffectivelooptext @@ -2473,7 +2348,6 @@ BattleCommand_SuperEffectiveLoopText: ; fallthrough - BattleCommand_SuperEffectiveText: ; supereffectivetext @@ -2487,8 +2361,6 @@ BattleCommand_SuperEffectiveText: .print jp StdBattleTextBox - - BattleCommand_CheckDestinyBond: ; checkdestinybond @@ -2576,8 +2448,6 @@ BattleCommand_CheckDestinyBond: .finish jp EndMoveEffect - - BattleCommand_BuildOpponentRage: ; buildopponentrage @@ -2609,8 +2479,6 @@ BattleCommand_BuildOpponentRage: call StdBattleTextBox jp BattleCommand_SwitchTurn - - BattleCommand_RageDamage: ; ragedamage @@ -2639,8 +2507,6 @@ BattleCommand_RageDamage: ld [wCurDamage + 1], a ret - - EndMoveEffect: ld a, [wBattleScriptBufferAddress] ld l, a @@ -2652,8 +2518,6 @@ EndMoveEffect: ld [hl], a ret - - DittoMetalPowder: ld a, MON_SPECIES call BattlePartyAttr @@ -2690,8 +2554,6 @@ DittoMetalPowder: rr c ret - - BattleCommand_DamageStats: ; damagestats @@ -2701,7 +2563,6 @@ BattleCommand_DamageStats: ; fallthrough - PlayerAttackDamage: ; Return move power d, player level e, enemy defense c and player attack b. @@ -2784,8 +2645,6 @@ PlayerAttackDamage: and a ret - - TruncateHL_BC: .loop ; Truncate 16-bit values hl and bc to 8-bit values b and c respectively. @@ -2831,8 +2690,6 @@ TruncateHL_BC: ld b, l ret - - GetDamageStatsCritical: ; Return carry if non-critical. @@ -2843,7 +2700,6 @@ GetDamageStatsCritical: ; fallthrough - GetDamageStats: ; Return the attacker's offensive stat and the defender's defensive ; stat based on whether the attacking type is physical or special. @@ -2884,8 +2740,6 @@ GetDamageStats: pop hl ret - - ThickClubBoost: ; Return in hl the stat value at hl. @@ -2901,8 +2755,6 @@ ThickClubBoost: pop bc ret - - LightBallBoost: ; Return in hl the stat value at hl. @@ -2918,8 +2770,6 @@ LightBallBoost: pop bc ret - - SpeciesItemBoost: ; Return in hl the stat value at hl. @@ -2960,8 +2810,6 @@ SpeciesItemBoost: rl h ret - - EnemyAttackDamage: call ResetDamage @@ -3040,11 +2888,8 @@ EnemyAttackDamage: and a ret - - INCLUDE "engine/battle/move_effects/beat_up.asm" - BattleCommand_ClearMissDamage: ; clearmissdamage ld a, [wAttackMissed] @@ -3053,8 +2898,6 @@ BattleCommand_ClearMissDamage: jp ResetDamage - - HitSelfInConfusion: call ResetDamage ld a, [hBattleTurn] @@ -3091,8 +2934,6 @@ HitSelfInConfusion: ld e, a ret - - BattleCommand_DamageCalc: ; damagecalc @@ -3216,12 +3057,11 @@ BattleCommand_DamageCalc: ld [hDivisor], a ld b, 4 call Divide -.DoneItem: +.DoneItem: ; Critical hits call .CriticalMultiplier - ; Update wCurDamage (capped at 997). ld hl, wCurDamage ld b, [hl] @@ -3286,7 +3126,6 @@ BattleCommand_DamageCalc: ld a, LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE) ld [hld], a - .dont_cap_3 ; Minimum neutral damage is 2 (bringing the cap to 999). inc hl @@ -3301,7 +3140,6 @@ BattleCommand_DamageCalc: and a ret - .CriticalMultiplier: ld a, [wCriticalHit] and a @@ -3325,11 +3163,8 @@ BattleCommand_DamageCalc: ret - - INCLUDE "data/types/type_boost_items.asm" - BattleCommand_ConstantDamage: ; constantdamage @@ -3490,7 +3325,6 @@ BattleCommand_ConstantDamage: INCLUDE "data/moves/flail_reversal_power.asm" - INCLUDE "engine/battle/move_effects/counter.asm" INCLUDE "engine/battle/move_effects/encore.asm" @@ -3505,7 +3339,6 @@ INCLUDE "engine/battle/move_effects/lock_on.asm" INCLUDE "engine/battle/move_effects/sketch.asm" - BattleCommand_DefrostOpponent: ; defrostopponent ; Thaw the opponent if frozen, and @@ -3532,8 +3365,6 @@ BattleCommand_DefrostOpponent: ld [hl], a ret - - INCLUDE "engine/battle/move_effects/sleep_talk.asm" INCLUDE "engine/battle/move_effects/destiny_bond.asm" @@ -3544,7 +3375,6 @@ INCLUDE "engine/battle/move_effects/false_swipe.asm" INCLUDE "engine/battle/move_effects/heal_bell.asm" - FarPlayBattleAnimation: ; play animation de @@ -3566,8 +3396,6 @@ PlayFXAnimID: callfar PlayBattleAnim ret - - DoEnemyDamage: ld hl, wCurDamage ld a, [hli] @@ -3628,8 +3456,6 @@ DoEnemyDamage: .did_no_damage jp RefreshBattleHuds - - DoPlayerDamage: ld hl, wCurDamage ld a, [hli] @@ -3690,8 +3516,6 @@ DoPlayerDamage: .did_no_damage jp RefreshBattleHuds - - DoSubstituteDamage: ld hl, SubTookDamageText call StdBattleTextBox @@ -3749,10 +3573,7 @@ DoSubstituteDamage: .done jp ResetDamage - - UpdateMoveData: - ld a, BATTLE_VARS_MOVE_ANIM call GetBattleVarAddr ld d, h @@ -3768,8 +3589,6 @@ UpdateMoveData: call GetMoveName jp CopyName1 - - BattleCommand_SleepTarget: ; sleeptarget @@ -3841,8 +3660,6 @@ BattleCommand_SleepTarget: pop hl jp StdBattleTextBox - - .CheckAIRandomFail: ; Enemy turn ld a, [hBattleTurn] @@ -3871,8 +3688,6 @@ BattleCommand_SleepTarget: xor a ret - - BattleCommand_PoisonTarget: ; poisontarget @@ -3908,8 +3723,6 @@ BattleCommand_PoisonTarget: farcall UseHeldStatusHealingItem ret - - BattleCommand_Poison: ; poison @@ -3998,15 +3811,11 @@ BattleCommand_Poison: pop hl jp StdBattleTextBox - - .apply_poison call AnimateCurrentMove call PoisonOpponent jp RefreshBattleHuds - - .check_toxic ld a, BATTLE_VARS_SUBSTATUS5_OPP call GetBattleVarAddr @@ -4021,8 +3830,6 @@ BattleCommand_Poison: cp EFFECT_TOXIC ret - - CheckIfTargetIsPoisonType: ld de, wEnemyMonType1 ld a, [hBattleTurn] @@ -4038,32 +3845,24 @@ CheckIfTargetIsPoisonType: cp POISON ret - - PoisonOpponent: ld a, BATTLE_VARS_STATUS_OPP call GetBattleVarAddr set PSN, [hl] jp UpdateOpponentInParty - - BattleCommand_DrainTarget: ; draintarget call SapHealth ld hl, SuckedHealthText jp StdBattleTextBox - - BattleCommand_EatDream: ; eatdream call SapHealth ld hl, DreamEatenText jp StdBattleTextBox - - SapHealth: ; Divide damage by 2, store it in hDividend ld hl, wCurDamage @@ -4157,8 +3956,6 @@ SapHealth: call RefreshBattleHuds jp UpdateBattleMonInParty - - BattleCommand_BurnTarget: ; burntarget @@ -4200,8 +3997,6 @@ BattleCommand_BurnTarget: farcall UseHeldStatusHealingItem ret - - Defrost: ld a, [hl] and 1 << FRZ @@ -4227,8 +4022,6 @@ Defrost: ld hl, DefrostedOpponentText jp StdBattleTextBox - - BattleCommand_FreezeTarget: ; freezetarget @@ -4282,8 +4075,6 @@ BattleCommand_FreezeTarget: ld [hl], $1 ret - - BattleCommand_ParalyzeTarget: ; paralyzetarget @@ -4320,8 +4111,6 @@ BattleCommand_ParalyzeTarget: ld hl, UseHeldStatusHealingItem jp CallBattleCore - - BattleCommand_AttackUp: ; attackup ld b, ATTACK @@ -4400,8 +4189,6 @@ BattleCommand_StatUp: ret nz jp StatUpAnimation - - CheckIfStatCanBeRaised: ld a, b ld [wLoweredStat], a @@ -4481,14 +4268,11 @@ CheckIfStatCanBeRaised: ld [wFailedMessage], a ret - - .stats_already_max pop hl dec [hl] ; fallthrough - .cant_raise_stat ld a, $2 ld [wFailedMessage], a @@ -4496,15 +4280,11 @@ CheckIfStatCanBeRaised: ld [wAttackMissed], a ret - - .stat_raise_failed ld a, $1 ld [wFailedMessage], a ret - - StatUpAnimation: ld bc, wPlayerMinimized ld hl, DropPlayerSub @@ -4530,8 +4310,6 @@ StatUpAnimation: call WaitBGMap jp BattleCommand_MoveDelay - - BattleCommand_AttackDown: ; attackdown ld a, ATTACK @@ -4724,8 +4502,6 @@ BattleCommand_StatDown: ld [wAttackMissed], a ret - - CheckMist: ld a, BATTLE_VARS_MOVE_EFFECT call GetBattleVar @@ -4751,8 +4527,6 @@ CheckMist: bit SUBSTATUS_MIST, a ret - - BattleCommand_StatUpMessage: ld a, [wFailedMessage] and a @@ -4783,8 +4557,6 @@ BattleCommand_StatUpMessage: text_jump UnknownText_0x1c0ce0 db "@" - - BattleCommand_StatDownMessage: ld a, [wFailedMessage] and a @@ -4814,8 +4586,6 @@ BattleCommand_StatDownMessage: text_jump UnknownText_0x1c0d06 db "@" - - TryLowerStat: ; Lower stat c from stat struct hl (buffer de). @@ -4859,8 +4629,6 @@ TryLowerStat: and a ret - - BattleCommand_StatUpFailText: ; statupfailtext ld a, [wFailedMessage] @@ -4879,8 +4647,6 @@ BattleCommand_StatUpFailText: ld hl, WontRiseAnymoreText jp StdBattleTextBox - - BattleCommand_StatDownFailText: ; statdownfailtext ld a, [wFailedMessage] @@ -4902,8 +4668,6 @@ BattleCommand_StatDownFailText: ld hl, WontDropAnymoreText jp StdBattleTextBox - - GetStatName: ld hl, StatNames ld c, "@" @@ -4923,10 +4687,8 @@ GetStatName: INCLUDE "data/battle/stat_names.asm" - INCLUDE "data/battle/stat_multipliers.asm" - BattleCommand_AllStatsUp: ; allstatsup @@ -4955,14 +4717,11 @@ BattleCommand_AllStatsUp: call BattleCommand_SpecialDefenseUp jp BattleCommand_StatUpMessage - ResetMiss: xor a ld [wAttackMissed], a ret - - LowerStat: ld [wLoweredStat], a @@ -5034,8 +4793,6 @@ LowerStat: ld [wFailedMessage], a ret - - BattleCommand_TriStatusChance: ; tristatuschance @@ -5057,7 +4814,6 @@ BattleCommand_TriStatusChance: dw BattleCommand_FreezeTarget ; freeze dw BattleCommand_BurnTarget ; burn - BattleCommand_Curl: ; curl ld a, BATTLE_VARS_SUBSTATUS2 @@ -5065,8 +4821,6 @@ BattleCommand_Curl: set SUBSTATUS_CURLED, [hl] ret - - BattleCommand_RaiseSubNoAnim: ld hl, GetBattleMonBackpic ld a, [hBattleTurn] @@ -5079,8 +4833,6 @@ BattleCommand_RaiseSubNoAnim: call CallBattleCore jp WaitBGMap - - BattleCommand_LowerSubNoAnim: ld hl, DropPlayerSub ld a, [hBattleTurn] @@ -5093,8 +4845,6 @@ BattleCommand_LowerSubNoAnim: call CallBattleCore jp WaitBGMap - - CalcPlayerStats: ld hl, wPlayerAtkLevel ld de, wPlayerStats @@ -5116,8 +4866,6 @@ CalcPlayerStats: jp BattleCommand_SwitchTurn - - CalcEnemyStats: ld hl, wEnemyAtkLevel ld de, wEnemyStats @@ -5136,8 +4884,6 @@ CalcEnemyStats: jp BattleCommand_SwitchTurn - - CalcStats: .loop push af @@ -5207,11 +4953,8 @@ CalcStats: ret - - INCLUDE "engine/battle/move_effects/bide.asm" - BattleCommand_CheckRampage: ; checkrampage @@ -5249,8 +4992,6 @@ BattleCommand_CheckRampage: ld b, rampage_command jp SkipToBattleCommand - - BattleCommand_Rampage: ; rampage @@ -5278,11 +5019,8 @@ BattleCommand_Rampage: ld [wSomeoneIsRampaging], a ret - - INCLUDE "engine/battle/move_effects/teleport.asm" - SetBattleDraw: ld a, [wBattleResult] and BATTLERESULT_BITMASK @@ -5290,8 +5028,6 @@ SetBattleDraw: ld [wBattleResult], a ret - - BattleCommand_ForceSwitch: ; forceswitch @@ -5511,8 +5247,6 @@ BattleCommand_ForceSwitch: .do_text jp StdBattleTextBox - - CheckPlayerHasMonToSwitchTo: ld a, [wPartyCount] ld d, a @@ -5542,8 +5276,6 @@ CheckPlayerHasMonToSwitchTo: and a ret - - BattleCommand_EndLoop: ; endloop @@ -5678,8 +5410,6 @@ BattleCommand_EndLoop: ld [wBattleScriptBufferAddress], a ret - - BattleCommand_FakeOut: ld a, [wAttackMissed] and a @@ -5701,8 +5431,6 @@ BattleCommand_FakeOut: ld [wAttackMissed], a ret - - BattleCommand_FlinchTarget: call CheckSubstituteOpp ret nz @@ -5721,15 +5449,12 @@ BattleCommand_FlinchTarget: ; fallthrough - FlinchTarget: ld a, BATTLE_VARS_SUBSTATUS3_OPP call GetBattleVarAddr set SUBSTATUS_FLINCHED, [hl] jp EndRechargeOpp - - CheckOpponentWentFirst: ; Returns a=0, z if user went first ; Returns a=1, nz if opponent went first @@ -5741,8 +5466,6 @@ CheckOpponentWentFirst: pop bc ret - - BattleCommand_HeldFlinch: ; kingsrock @@ -5771,8 +5494,6 @@ BattleCommand_HeldFlinch: set SUBSTATUS_FLINCHED, [hl] ret - - BattleCommand_OHKO: ; ohko @@ -5819,8 +5540,6 @@ BattleCommand_OHKO: ld [wAttackMissed], a ret - - BattleCommand_CheckCharge: ; checkcharge @@ -5834,8 +5553,6 @@ BattleCommand_CheckCharge: ld b, charge_command jp SkipToBattleCommand - - BattleCommand_Charge: ; charge @@ -5977,13 +5694,10 @@ BattleCommand_Charge: text_jump UnknownText_0x1c0d6c db "@" - BattleCommand3c: ; unused ret - - BattleCommand_TrapTarget: ; traptarget @@ -6040,12 +5754,10 @@ BattleCommand_TrapTarget: dbw CLAMP, ClampedByText ; 'was CLAMPED by' dbw WHIRLPOOL, WhirlpoolTrapText ; 'was trapped!' - INCLUDE "engine/battle/move_effects/mist.asm" INCLUDE "engine/battle/move_effects/focus_energy.asm" - BattleCommand_Recoil: ; recoil @@ -6110,8 +5822,6 @@ BattleCommand_Recoil: ld hl, RecoilText jp StdBattleTextBox - - BattleCommand_ConfuseTarget: ; confusetarget @@ -6132,7 +5842,6 @@ BattleCommand_ConfuseTarget: ret nz jr BattleCommand_FinishConfusingTarget - BattleCommand_Confuse: ; confuse @@ -6205,7 +5914,6 @@ BattleCommand_FinishConfusingTarget: ld hl, UseConfusionHealingItem jp CallBattleCore - BattleCommand_Confuse_CheckSnore_Swagger_ConfuseHit: ld a, BATTLE_VARS_MOVE_EFFECT call GetBattleVar @@ -6217,8 +5925,6 @@ BattleCommand_Confuse_CheckSnore_Swagger_ConfuseHit: ret z jp PrintDidntAffect2 - - BattleCommand_Paralyze: ; paralyze @@ -6299,8 +6005,6 @@ BattleCommand_Paralyze: call AnimateFailedMove jp PrintDoesntAffect - - CheckMoveTypeMatchesTarget: ; Compare move type to opponent type. ; Return z if matching the opponent type, @@ -6336,11 +6040,8 @@ CheckMoveTypeMatchesTarget: pop hl ret - - INCLUDE "engine/battle/move_effects/substitute.asm" - BattleCommand_RechargeNextTurn: ; rechargenextturn ld a, BATTLE_VARS_SUBSTATUS4 @@ -6348,8 +6049,6 @@ BattleCommand_RechargeNextTurn: set SUBSTATUS_RECHARGE, [hl] ret - - EndRechargeOpp: push hl ld a, BATTLE_VARS_SUBSTATUS4_OPP @@ -6358,11 +6057,8 @@ EndRechargeOpp: pop hl ret - - INCLUDE "engine/battle/move_effects/rage.asm" - BattleCommand_DoubleFlyingDamage: ; doubleflyingdamage ld a, BATTLE_VARS_SUBSTATUS3_OPP @@ -6371,8 +6067,6 @@ BattleCommand_DoubleFlyingDamage: ret z jr DoubleDamage - - BattleCommand_DoubleUndergroundDamage: ; doubleundergrounddamage ld a, BATTLE_VARS_SUBSTATUS3_OPP @@ -6382,7 +6076,6 @@ BattleCommand_DoubleUndergroundDamage: ; fallthrough - DoubleDamage: ld hl, wCurDamage + 1 sla [hl] @@ -6396,8 +6089,6 @@ DoubleDamage: .quit ret - - INCLUDE "engine/battle/move_effects/mimic.asm" INCLUDE "engine/battle/move_effects/leech_seed.asm" @@ -6410,7 +6101,6 @@ INCLUDE "engine/battle/move_effects/pay_day.asm" INCLUDE "engine/battle/move_effects/conversion.asm" - BattleCommand_ResetStats: ; resetstats @@ -6444,8 +6134,6 @@ BattleCommand_ResetStats: jr nz, .next ret - - BattleCommand_Heal: ; heal @@ -6528,11 +6216,8 @@ BattleCommand_Heal: ld hl, HPIsFullText jp StdBattleTextBox - - INCLUDE "engine/battle/move_effects/transform.asm" - BattleSideCopy: ; Copy bc bytes from hl to de if it's the player's turn. ; Copy bc bytes from de to hl if it's the enemy's turn. @@ -6548,14 +6233,10 @@ BattleSideCopy: .copy jp CopyBytes - - BattleEffect_ButItFailed: call AnimateFailedMove jp PrintButItFailed - - ClearLastMove: ld a, BATTLE_VARS_LAST_COUNTER_MOVE call GetBattleVarAddr @@ -6568,8 +6249,6 @@ ClearLastMove: ld [hl], a ret - - ResetActorDisable: ld a, [hBattleTurn] and a @@ -6586,8 +6265,6 @@ ResetActorDisable: ld [wDisabledMove], a ret - - BattleCommand_Screen: ; screen @@ -6633,22 +6310,16 @@ BattleCommand_Screen: call AnimateFailedMove jp PrintButItFailed - - PrintDoesntAffect: ; 'it doesn't affect' ld hl, DoesntAffectText jp StdBattleTextBox - - PrintNothingHappened: ; 'but nothing happened!' ld hl, NothingHappenedText jp StdBattleTextBox - - TryPrintButItFailed: ld a, [wAlreadyFailed] and a @@ -6656,14 +6327,11 @@ TryPrintButItFailed: ; fallthrough - PrintButItFailed: ; 'but it failed!' ld hl, ButItFailedText jp StdBattleTextBox - - FailMove: call AnimateFailedMove ; fallthrough @@ -6673,45 +6341,34 @@ FailMimic: ld de, ItFailedText ; 'it failed!' jp FailText_CheckOpponentProtect - - PrintDidntAffect: ; 'it didn't affect' ld hl, DidntAffect1Text jp StdBattleTextBox - - PrintDidntAffect2: call AnimateFailedMove ld hl, DidntAffect1Text ; 'it didn't affect' ld de, DidntAffect2Text ; 'it didn't affect' jp FailText_CheckOpponentProtect - - PrintParalyze: ; 'paralyzed! maybe it can't attack!' ld hl, ParalyzedText jp StdBattleTextBox - - CheckSubstituteOpp: ld a, BATTLE_VARS_SUBSTATUS4_OPP call GetBattleVar bit SUBSTATUS_SUBSTITUTE, a ret - - INCLUDE "engine/battle/move_effects/selfdestruct.asm" INCLUDE "engine/battle/move_effects/mirror_move.asm" INCLUDE "engine/battle/move_effects/metronome.asm" - CheckUserMove: ; Return z if the user has move a. ld b, a @@ -6736,8 +6393,6 @@ CheckUserMove: and a ret - - ResetTurn: ld hl, wPlayerCharging ld a, [hBattleTurn] @@ -6752,11 +6407,8 @@ ResetTurn: call DoMove jp EndMoveEffect - - INCLUDE "engine/battle/move_effects/thief.asm" - BattleCommand_ArenaTrap: ; arenatrap @@ -6783,11 +6435,8 @@ BattleCommand_ArenaTrap: call AnimateFailedMove jp PrintButItFailed - - INCLUDE "engine/battle/move_effects/nightmare.asm" - BattleCommand_Defrost: ; defrost @@ -6819,8 +6468,6 @@ BattleCommand_Defrost: ld hl, WasDefrostedText jp StdBattleTextBox - - INCLUDE "engine/battle/move_effects/curse.asm" INCLUDE "engine/battle/move_effects/protect.asm" @@ -6837,13 +6484,10 @@ INCLUDE "engine/battle/move_effects/sandstorm.asm" INCLUDE "engine/battle/move_effects/rollout.asm" - BattleCommand5d: ; unused ret - - INCLUDE "engine/battle/move_effects/fury_cutter.asm" INCLUDE "engine/battle/move_effects/attract.asm" @@ -6856,7 +6500,6 @@ INCLUDE "engine/battle/move_effects/frustration.asm" INCLUDE "engine/battle/move_effects/safeguard.asm" - SafeCheckSafeguard: push hl ld hl, wEnemyScreens @@ -6870,8 +6513,6 @@ SafeCheckSafeguard: pop hl ret - - BattleCommand_CheckSafeguard: ; checksafeguard ld hl, wEnemyScreens @@ -6889,8 +6530,6 @@ BattleCommand_CheckSafeguard: call StdBattleTextBox jp EndMoveEffect - - INCLUDE "engine/battle/move_effects/magnitude.asm" INCLUDE "engine/battle/move_effects/baton_pass.asm" @@ -6899,19 +6538,16 @@ INCLUDE "engine/battle/move_effects/pursuit.asm" INCLUDE "engine/battle/move_effects/rapid_spin.asm" - BattleCommand_HealMorn: ; healmorn ld b, MORN_F jr BattleCommand_TimeBasedHealContinue - BattleCommand_HealDay: ; healday ld b, DAY_F jr BattleCommand_TimeBasedHealContinue - BattleCommand_HealNite: ; healnite ld b, NITE_F @@ -6999,7 +6635,6 @@ BattleCommand_TimeBasedHealContinue: dw GetHalfMaxHP dw GetMaxHP - INCLUDE "engine/battle/move_effects/hidden_power.asm" INCLUDE "engine/battle/move_effects/rain_dance.asm" @@ -7012,7 +6647,6 @@ INCLUDE "engine/battle/move_effects/psych_up.asm" INCLUDE "engine/battle/move_effects/mirror_coat.asm" - BattleCommand_DoubleMinimizeDamage: ; doubleminimizedamage @@ -7035,8 +6669,6 @@ BattleCommand_DoubleMinimizeDamage: ld [hl], a ret - - BattleCommand_SkipSunCharge: ; mimicsuncharge ld a, [wBattleWeather] @@ -7045,13 +6677,10 @@ BattleCommand_SkipSunCharge: ld b, charge_command jp SkipToBattleCommand - - INCLUDE "engine/battle/move_effects/future_sight.asm" INCLUDE "engine/battle/move_effects/thunder.asm" - CheckHiddenOpponent: ; BUG: This routine should account for Lock-On and Mind Reader. ld a, BATTLE_VARS_SUBSTATUS3_OPP @@ -7059,8 +6688,6 @@ CheckHiddenOpponent: and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND ret - - GetUserItem: ; Return the effect of the user's item in bc, and its id at hl. ld hl, wBattleMonItem @@ -7072,8 +6699,6 @@ GetUserItem: ld b, [hl] jp GetItemHeldEffect - - GetOpponentItem: ; Return the effect of the opponent's item in bc, and its id at hl. ld hl, wEnemyMonItem @@ -7085,8 +6710,6 @@ GetOpponentItem: ld b, [hl] jp GetItemHeldEffect - - GetItemHeldEffect: ; Return the effect of item b in bc. ld a, b @@ -7107,8 +6730,6 @@ GetItemHeldEffect: pop hl ret - - AnimateCurrentMoveEitherSide: push hl push de @@ -7125,8 +6746,6 @@ AnimateCurrentMoveEitherSide: pop hl ret - - AnimateCurrentMove: push hl push de @@ -7143,8 +6762,6 @@ AnimateCurrentMove: pop hl ret - - PlayDamageAnim: xor a ld [wFXAnimID + 1], a @@ -7167,8 +6784,6 @@ PlayDamageAnim: jp PlayUserBattleAnim - - LoadMoveAnim: xor a ld [wNumHits], a @@ -7181,13 +6796,11 @@ LoadMoveAnim: ; fallthrough - LoadAnim: ld [wFXAnimID], a ; fallthrough - PlayUserBattleAnim: push hl push de @@ -7198,8 +6811,6 @@ PlayUserBattleAnim: pop hl ret - - PlayOpponentBattleAnim: ld a, e ld [wFXAnimID], a @@ -7221,30 +6832,22 @@ PlayOpponentBattleAnim: pop hl ret - - CallBattleCore: ld a, BANK("Battle Core") rst FarCall ret - - AnimateFailedMove: call BattleCommand_LowerSub call BattleCommand_MoveDelay jp BattleCommand_RaiseSub - - BattleCommand_MoveDelay: ; movedelay ; Wait 40 frames. ld c, 40 jp DelayFrames - - BattleCommand_ClearText: ; cleartext @@ -7255,7 +6858,6 @@ BattleCommand_ClearText: .text db "@" - SkipToBattleCommand: ; Skip over commands until reaching command b. ld a, [wBattleScriptBufferAddress + 1] @@ -7273,8 +6875,6 @@ SkipToBattleCommand: ld [wBattleScriptBufferAddress], a ret - - GetMoveAttr: ; Assuming hl = Moves + x, return attribute x of move a. push bc @@ -7284,8 +6884,6 @@ GetMoveAttr: pop bc ret - - GetMoveData: ; Copy move struct a to de. ld hl, Moves @@ -7294,32 +6892,22 @@ GetMoveData: ld a, BANK(Moves) jp FarCopyBytes - - GetMoveByte: ld a, BANK(Moves) jp GetFarByte - - DisappearUser: farcall _DisappearUser ret - - AppearUserLowerSub: farcall _AppearUserLowerSub ret - - AppearUserRaiseSub: farcall _AppearUserRaiseSub ret - - _CheckBattleScene: ; Checks the options. Returns carry if battle animations are disabled. push hl @@ -7330,4 +6918,3 @@ _CheckBattleScene: pop de pop hl ret - |