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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-07-27 18:45:33 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-07-27 21:32:14 -0400 |
commit | cdfdfed17b2ae045be70b29675d722cc7ebe0e72 (patch) | |
tree | e5ba0f551f86459cf8c30ea5128e84a5165990ad /engine/battle/effect_commands.asm | |
parent | a2f63043d49ee892f6c97b52bb7fe47ece71c6d6 (diff) |
Crystal fixed TruncateHL_BC in single player
Diffstat (limited to 'engine/battle/effect_commands.asm')
-rw-r--r-- | engine/battle/effect_commands.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm index bc578ea6f..825ca9709 100644 --- a/engine/battle/effect_commands.asm +++ b/engine/battle/effect_commands.asm @@ -2679,7 +2679,7 @@ TruncateHL_BC: .finish ld a, [wLinkMode] - cp 3 + cp LINK_COLOSSEUM jr z, .done ; If we go back to the loop point, ; it's the same as doing this exact |