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authormid-kid <esteve.varela@gmail.com>2018-04-04 23:27:40 +0200
committermid-kid <esteve.varela@gmail.com>2018-04-04 23:27:40 +0200
commitd4025863cf56466b79827bace6d6b3e48ffd05e9 (patch)
tree0c12d4c119da0cab5a7acb17ddaba5d389bc1f8f /engine/battle/move_effects/false_swipe.asm
parent2958188fc6d1ea8d9a5c2d4f0d5a4e3d6ca8faaa (diff)
Rename some battle commands
`hittarget` was misleading, as it doesn't actually "hit" the target, it only plays the animation. As such, I've renamed it to `moveanim`. `checkfaint` has nothing to do with checking if the user or target has fainted, instead, it applies wCurDamage onto the target's HP, hitting the substitute if applicable. I've renamed the command to `applydamage` and all of its subfunctions accordingly.
Diffstat (limited to 'engine/battle/move_effects/false_swipe.asm')
-rw-r--r--engine/battle/move_effects/false_swipe.asm6
1 files changed, 6 insertions, 0 deletions
diff --git a/engine/battle/move_effects/false_swipe.asm b/engine/battle/move_effects/false_swipe.asm
index e93b627ec..f00de91e7 100644
--- a/engine/battle/move_effects/false_swipe.asm
+++ b/engine/battle/move_effects/false_swipe.asm
@@ -1,6 +1,8 @@
BattleCommand_FalseSwipe: ; 35c94
; falseswipe
+; Makes sure wCurDamage < MonHP
+
ld hl, wEnemyMonHP
ld a, [hBattleTurn]
and a
@@ -15,12 +17,14 @@ BattleCommand_FalseSwipe: ; 35c94
pop de
pop hl
jr c, .done
+
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
dec a
ld [de], a
+
inc a
jr nz, .okay
dec de
@@ -28,11 +32,13 @@ BattleCommand_FalseSwipe: ; 35c94
dec a
ld [de], a
.okay
+
ld a, [wCriticalHit]
cp 2
jr nz, .carry
xor a
ld [wCriticalHit], a
+
.carry
scf
ret