diff options
author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-26 17:47:05 -0500 |
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committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-26 17:47:05 -0500 |
commit | b5417fafec7dd37cb4be391f3bd3d4541a2a381e (patch) | |
tree | a4e7d08afb2e862186a138e82c8ef4785d82786d /engine/battle/used_move_text.asm | |
parent | 2f98c2032fd47ada3484bfc37d590992f286d3d4 (diff) |
Split battle/ into data/ and engine/ components
Diffstat (limited to 'engine/battle/used_move_text.asm')
-rwxr-xr-x | engine/battle/used_move_text.asm | 338 |
1 files changed, 338 insertions, 0 deletions
diff --git a/engine/battle/used_move_text.asm b/engine/battle/used_move_text.asm new file mode 100755 index 000000000..ce9e51359 --- /dev/null +++ b/engine/battle/used_move_text.asm @@ -0,0 +1,338 @@ +DisplayUsedMoveText: ; 105db0 +; battle command 03 + ld hl, UsedMoveText + call BattleTextBox + jp WaitBGMap +; 105db9 + +UsedMoveText: ; 105db9 +; this is a stream of text and asm from 105db9 to 105ef6 + text_jump _ActorNameText + start_asm + ld a, [hBattleTurn] + and a + jr nz, .start + + ld a, [wPlayerMoveStruct + MOVE_ANIM] + call UpdateUsedMoves + +.start + ld a, BATTLE_VARS_LAST_MOVE + call GetBattleVarAddr + ld d, h + ld e, l + + ld a, BATTLE_VARS_LAST_COUNTER_MOVE + call GetBattleVarAddr + + ld a, BATTLE_VARS_MOVE_ANIM + call GetBattleVar + ld [wd265], a + + push hl + farcall CheckUserIsCharging + pop hl + jr nz, .grammar + + ; update last move + ld a, [wd265] + ld [hl], a + ld [de], a + +.grammar + call GetMoveGrammar +; wd265 now contains MoveGrammar + +; everything except 'instead' made redundant in localization + + ; check obedience + ld a, [AlreadyDisobeyed] + and a + ld hl, UsedMove2Text + ret nz + + ; check move grammar + ld a, [wd265] + cp $3 + ld hl, UsedMove2Text + ret c + ld hl, UsedMove1Text + ret +; 105e04 + +UsedMove1Text: ; 105e04 + text_jump _UsedMove1Text + start_asm + jr UsedMoveText_CheckObedience +; 105e0b + +UsedMove2Text: ; 105e0b + text_jump _UsedMove2Text + start_asm +UsedMoveText_CheckObedience: ; 105e10 +; check obedience + ld a, [AlreadyDisobeyed] + and a + jr z, .GetMoveNameText +; print "instead," + ld hl, .UsedInsteadText + ret +; 105e1a + +.UsedInsteadText: + text_jump _UsedInsteadText + start_asm +.GetMoveNameText: + ld hl, MoveNameText + ret +; 105e23 + +MoveNameText: ; 105e23 + text_jump _MoveNameText + start_asm +; get start address + ld hl, .endusedmovetexts + +; get move id + ld a, [wd265] + +; 2-byte pointer + add a + +; seek + push bc + ld b, $0 + ld c, a + add hl, bc + pop bc + +; get pointer to usedmovetext ender + ld a, [hli] + ld h, [hl] + ld l, a + ret +; 105e39 + +.endusedmovetexts ; 105e39 + dw EndUsedMove1Text + dw EndUsedMove2Text + dw EndUsedMove3Text + dw EndUsedMove4Text + dw EndUsedMove5Text +; 105e43 + +EndUsedMove1Text: ; 105e43 + text_jump _EndUsedMove1Text + db "@" +; 105e48 +EndUsedMove2Text: ; 105e48 + text_jump _EndUsedMove2Text + db "@" +; 105e4d +EndUsedMove3Text: ; 105e4d + text_jump _EndUsedMove3Text + db "@" +; 105e52 +EndUsedMove4Text: ; 105e52 + text_jump _EndUsedMove4Text + db "@" +; 105e57 +EndUsedMove5Text: ; 105e57 + text_jump _EndUsedMove5Text + db "@" +; 105e5c + + +GetMoveGrammar: ; 105e5c +; store move grammar type in wd265 + + push bc +; c = move id + ld a, [wd265] + ld c, a + ld b, $0 + +; read grammar table + ld hl, MoveGrammar +.loop + ld a, [hli] +; end of table? + cp $ff + jr z, .end +; match? + cp c + jr z, .end +; advance grammar type at $00 + and a + jr nz, .loop +; next grammar type + inc b + jr .loop + +.end +; wd265 now contains move grammar + ld a, b + ld [wd265], a + +; we're done + pop bc + ret +; 105e7a + +MoveGrammar: ; 105e7a +; made redundant in localization +; each move is given an identifier for what usedmovetext to use (0-4): + +; 0 + db SWORDS_DANCE + db GROWTH + db STRENGTH + db HARDEN + db MINIMIZE + db SMOKESCREEN + db WITHDRAW + db DEFENSE_CURL + db EGG_BOMB + db SMOG + db BONE_CLUB + db FLASH + db SPLASH + db ACID_ARMOR + db BONEMERANG + db REST + db SHARPEN + db SUBSTITUTE + db MIND_READER + db SNORE + db PROTECT + db SPIKES + db ENDURE + db ROLLOUT + db SWAGGER + db SLEEP_TALK + db HIDDEN_POWER + db PSYCH_UP + db EXTREMESPEED + db 0 ; end set + +; 1 + db RECOVER + db TELEPORT + db BIDE + db SELFDESTRUCT + db AMNESIA + db FLAIL + db 0 ; end set + +; 2 + db MEDITATE + db AGILITY + db MIMIC + db DOUBLE_TEAM + db BARRAGE + db TRANSFORM + db STRUGGLE + db SCARY_FACE + db 0 ; end set + +; 3 + db POUND + db SCRATCH + db VICEGRIP + db WING_ATTACK + db FLY + db BIND + db SLAM + db HORN_ATTACK + db WRAP + db THRASH + db TAIL_WHIP + db LEER + db BITE + db GROWL + db ROAR + db SING + db PECK + db ABSORB + db STRING_SHOT + db EARTHQUAKE + db FISSURE + db DIG + db TOXIC + db SCREECH + db METRONOME + db LICK + db CLAMP + db CONSTRICT + db POISON_GAS + db BUBBLE + db SLASH + db SPIDER_WEB + db NIGHTMARE + db CURSE + db FORESIGHT + db CHARM + db ATTRACT + db ROCK_SMASH + db 0 ; end set + +; all other moves = 4 + db $ff ; end +; 105ed0 + + +UpdateUsedMoves: ; 105ed0 +; append move a to PlayerUsedMoves unless it has already been used + + push bc +; start of list + ld hl, PlayerUsedMoves +; get move id + ld b, a +; next count + ld c, NUM_MOVES + +.loop +; get move from the list + ld a, [hli] +; not used yet? + and a + jr z, .add +; already used? + cp b + jr z, .quit +; next byte + dec c + jr nz, .loop + +; if the list is full and the move hasn't already been used +; shift the list back one byte, deleting the first move used +; this can occur with struggle or a new learned move + ld hl, PlayerUsedMoves + 1 +; 1 = 2 + ld a, [hld] + ld [hli], a +; 2 = 3 + inc hl + ld a, [hld] + ld [hli], a +; 3 = 4 + inc hl + ld a, [hld] + ld [hl], a +; 4 = new move + ld a, b + ld [PlayerUsedMoves + 3], a + jr .quit + +.add +; go back to the byte we just inced from + dec hl +; add the new move + ld [hl], b + +.quit +; list updated + pop bc + ret +; 105ef6 |