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authorRangi <35663410+Rangi42@users.noreply.github.com>2021-04-27 12:11:39 -0400
committerGitHub <noreply@github.com>2021-04-27 12:11:39 -0400
commitefd1006917b438ff683e8f702adbe6b4d0733a0f (patch)
treef16f9860af61e855d90db4c9641af84034be4644 /engine/battle
parentc5f9e25cc493ecc0e49ffd437dad73893b5529d0 (diff)
Use {interpolation} to generate sequences of RAM labels
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
Diffstat (limited to 'engine/battle')
-rw-r--r--engine/battle/core.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index d176c60c4..8e6283738 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -6392,7 +6392,7 @@ LoadEnemyMon:
and a
ret z
-; Update enemy nick
+; Update enemy nickname
ld hl, wStringBuffer1
ld de, wEnemyMonNickname
ld bc, MON_NAME_LENGTH